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/*
* Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_CORE_HTML_CANVAS_PATH2D_H_
#define SKY_ENGINE_CORE_HTML_CANVAS_PATH2D_H_
#include "sky/engine/bindings/core/v8/ScriptWrappable.h"
#include "sky/engine/core/html/canvas/CanvasPathMethods.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/platform/transforms/AffineTransform.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefCounted.h"
namespace blink {
class Path2D final : public RefCounted<Path2D>, public CanvasPathMethods, public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
WTF_MAKE_FAST_ALLOCATED;
WTF_MAKE_NONCOPYABLE(Path2D);
public:
static PassRefPtr<Path2D> create() { return adoptRef(new Path2D); }
static PassRefPtr<Path2D> create(Path2D* path) { return adoptRef(new Path2D(path)); }
static PassRefPtr<Path2D> create(const Path& path) { return adoptRef(new Path2D(path)); }
const Path& path() const { return m_path; }
void addPath(Path2D* path)
{
m_path.addPath(path->path(), AffineTransform(1, 0, 0, 1, 0, 0));
}
virtual ~Path2D() { }
private:
Path2D() : CanvasPathMethods()
{
}
Path2D(const Path& path)
: CanvasPathMethods(path)
{
}
Path2D(Path2D* path)
: CanvasPathMethods(path->path())
{
}
};
} // namespace blink
#endif // SKY_ENGINE_CORE_HTML_CANVAS_PATH2D_H_