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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003-2013 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERBLOCKFLOW_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERBLOCKFLOW_H_
#include "sky/engine/core/rendering/RenderBlock.h"
#include "sky/engine/core/rendering/line/TrailingObjects.h"
#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
namespace blink {
class LineBreaker;
class LineWidth;
class FloatingObject;
class RenderBlockFlow : public RenderBlock {
public:
explicit RenderBlockFlow(ContainerNode*);
virtual ~RenderBlockFlow();
static RenderBlockFlow* createAnonymous(Document*);
virtual bool isRenderBlockFlow() const override final { return true; }
virtual void layoutBlock(bool relayoutChildren) override;
virtual void deleteLineBoxTree() override final;
LayoutUnit availableLogicalWidthForLine(bool shouldIndentText) const
{
return max<LayoutUnit>(0, logicalRightOffsetForLine(shouldIndentText) - logicalLeftOffsetForLine(shouldIndentText));
}
LayoutUnit logicalRightOffsetForLine(bool shouldIndentText) const
{
LayoutUnit right = logicalRightOffsetForContent();
if (shouldIndentText && !style()->isLeftToRightDirection())
right -= textIndentOffset();
return right;
}
LayoutUnit logicalLeftOffsetForLine(bool shouldIndentText) const
{
LayoutUnit left = logicalLeftOffsetForContent();
if (shouldIndentText && style()->isLeftToRightDirection())
left += textIndentOffset();
return left;
}
LayoutUnit startOffsetForLine(bool shouldIndentText) const
{
return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(shouldIndentText)
: logicalWidth() - logicalRightOffsetForLine(shouldIndentText);
}
LayoutUnit endOffsetForLine(bool shouldIndentText) const
{
return !style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(shouldIndentText)
: logicalWidth() - logicalRightOffsetForLine(shouldIndentText);
}
// FIXME-BLOCKFLOW: Move this into RenderBlockFlow once there are no calls
// in RenderBlock. http://crbug.com/393945, http://crbug.com/302024
using RenderBlock::lineBoxes;
using RenderBlock::firstLineBox;
using RenderBlock::lastLineBox;
using RenderBlock::firstRootBox;
using RenderBlock::lastRootBox;
virtual LayoutUnit logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) override;
virtual LayoutUnit logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) override;
RootInlineBox* createAndAppendRootInlineBox();
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override;
LayoutUnit startAlignedOffsetForLine(bool shouldIndentText);
void updateLogicalWidthForAlignment(const ETextAlign&, const RootInlineBox*, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, unsigned expansionOpportunityCount);
void setStaticInlinePositionForChild(RenderBox*, LayoutUnit inlinePosition);
void updateStaticInlinePositionForChild(RenderBox*);
static bool shouldSkipCreatingRunsForObject(RenderObject* obj)
{
return obj->isOutOfFlowPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline();
}
protected:
virtual void layoutChildren(bool relayoutChildren, SubtreeLayoutScope&, LayoutUnit beforeEdge, LayoutUnit afterEdge);
virtual bool updateLogicalWidthAndColumnWidth() override;
void determineLogicalLeftPositionForChild(RenderBox* child);
private:
void layoutBlockFlow(bool relayoutChildren, SubtreeLayoutScope&);
void layoutBlockChild(RenderBox* child);
void adjustPositionedBlock(RenderBox* child);
RootInlineBox* createRootInlineBox();
public:
struct FloatWithRect {
FloatWithRect(RenderBox* f)
: object(f)
, rect(LayoutRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginWidth(), f->height() + f->marginHeight()))
, everHadLayout(f->everHadLayout())
{
}
RenderBox* object;
LayoutRect rect;
bool everHadLayout;
};
protected:
friend class BreakingContext; // FIXME: It uses insertFloatingObject and positionNewFloatOnLine, if we move those out from the private scope/add a helper to LineBreaker, we can remove this friend
friend class LineBreaker;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlockFlow, isRenderBlockFlow());
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERBLOCKFLOW_H_