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/*
* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERLAYERSCROLLABLEAREA_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERLAYERSCROLLABLEAREA_H_
#include "sky/engine/platform/scroll/ScrollableArea.h"
namespace blink {
class PlatformEvent;
class RenderBox;
class RenderLayer;
class RenderLayerScrollableArea final : public ScrollableArea {
public:
// FIXME: We should pass in the RenderBox but this opens a window
// for crashers during RenderLayer setup (see crbug.com/368062).
RenderLayerScrollableArea(RenderLayer&);
virtual ~RenderLayerScrollableArea();
bool hasHorizontalScrollbar() const { return horizontalScrollbar(); }
bool hasVerticalScrollbar() const { return verticalScrollbar(); }
Scrollbar* horizontalScrollbar() const override { return m_hBar.get(); }
Scrollbar* verticalScrollbar() const override { return m_vBar.get(); }
HostWindow* hostWindow() const override;
bool isActive() const override;
IntRect scrollCornerRect() const;
IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const override;
IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const override;
IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const override;
IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const override;
int scrollSize(ScrollbarOrientation) const override;
void setScrollOffset(const IntPoint&) override;
IntPoint scrollPosition() const override;
IntPoint minimumScrollPosition() const override;
IntPoint maximumScrollPosition() const override;
IntRect visibleContentRect(IncludeScrollbarsInRect) const;
int visibleHeight() const;
int visibleWidth() const;
IntSize contentsSize() const override;
IntSize overhangAmount() const;
IntPoint lastKnownMousePosition() const;
IntRect scrollableAreaBoundingBox() const;
bool userInputScrollable(ScrollbarOrientation) const override;
bool shouldPlaceVerticalScrollbarOnLeft() const override;
int pageStep(ScrollbarOrientation) const override;
int scrollXOffset() const { return m_scrollOffset.width() + scrollOrigin().x(); }
int scrollYOffset() const { return m_scrollOffset.height() + scrollOrigin().y(); }
IntSize scrollOffset() const { return m_scrollOffset; }
// FIXME: We shouldn't allow access to m_overflowRect outside this class.
LayoutRect overflowRect() const { return m_overflowRect; }
void scrollToOffset(const IntSize& scrollOffset, ScrollOffsetClamping = ScrollOffsetUnclamped);
void scrollToXOffset(int x, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(IntSize(x, scrollYOffset()), clamp); }
void scrollToYOffset(int y, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(IntSize(scrollXOffset(), y), clamp); }
void updateAfterLayout();
void updateAfterStyleChange(const RenderStyle*);
void updateAfterOverflowRecalc();
bool updateAfterCompositingChange() override;
bool hasScrollbar() const { return m_hBar || m_vBar; }
LayoutUnit scrollWidth() const;
LayoutUnit scrollHeight() const;
int pixelSnappedScrollWidth() const;
int pixelSnappedScrollHeight() const;
IntSize adjustedScrollOffset() const { return IntSize(scrollXOffset(), scrollYOffset()); }
void paintOverflowControls(GraphicsContext*, const IntPoint& paintOffset, const IntRect& damageRect, bool paintingOverlayControls);
void positionOverflowControls(const IntSize& offsetFromRoot);
LayoutRect exposeRect(const LayoutRect&, const ScrollAlignment& alignX, const ScrollAlignment& alignY);
// Returns true our scrollable area is in the FrameView's collection of scrollable areas. This can
// only happen if we're both scrollable, and we do in fact overflow. This means that overflow: hidden
// layers never get added to the FrameView's collection.
bool scrollsOverflow() const { return m_scrollsOverflow; }
// FIXME(sky): Remove
bool needsCompositedScrolling() const { return m_needsCompositedScrolling; }
// These are used during compositing updates to determine if the overflow
// controls need to be repositioned in the GraphicsLayer tree.
void setTopmostScrollChild(RenderLayer*);
RenderLayer* topmostScrollChild() const { ASSERT(!m_nextTopmostScrollChild); return m_topmostScrollChild; }
private:
bool hasHorizontalOverflow() const;
bool hasVerticalOverflow() const;
bool hasScrollableHorizontalOverflow() const;
bool hasScrollableVerticalOverflow() const;
void computeScrollDimensions();
IntSize clampScrollOffset(const IntSize&) const;
void setScrollOffset(const IntSize& scrollOffset) { m_scrollOffset = scrollOffset; }
IntRect rectForHorizontalScrollbar(const IntRect& borderBoxRect) const;
IntRect rectForVerticalScrollbar(const IntRect& borderBoxRect) const;
LayoutUnit verticalScrollbarStart(int minX, int maxX) const;
LayoutUnit horizontalScrollbarStart(int minX) const;
IntSize scrollbarOffset(const Scrollbar*) const;
PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
void destroyScrollbar(ScrollbarOrientation);
void setHasHorizontalScrollbar(bool hasScrollbar);
void setHasVerticalScrollbar(bool hasScrollbar);
bool overflowControlsIntersectRect(const IntRect& localRect) const;
RenderBox& box() const;
RenderLayer* layer() const;
void updateScrollableAreaSet(bool hasOverflow);
RenderLayer& m_layer;
unsigned m_scrollsOverflow : 1;
unsigned m_scrollDimensionsDirty : 1;
RenderLayer* m_nextTopmostScrollChild;
RenderLayer* m_topmostScrollChild;
// FIXME: once cc can handle composited scrolling with clip paths, we will
// no longer need this bit.
unsigned m_needsCompositedScrolling : 1;
// The width/height of our scrolled area.
LayoutRect m_overflowRect;
// This is the (scroll) offset from scrollOrigin().
IntSize m_scrollOffset;
IntPoint m_cachedOverlayScrollbarOffset;
// For areas with overflow, we have a pair of scrollbars.
RefPtr<Scrollbar> m_hBar;
RefPtr<Scrollbar> m_vBar;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERLAYERSCROLLABLEAREA_H_