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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SKIA_GANESH_TEXTURE_SURFACE_H_
#define MOJO_SKIA_GANESH_TEXTURE_SURFACE_H_
#include <memory>
#include "mojo/gpu/gl_texture.h"
#include "mojo/skia/ganesh_context.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkSurface.h"
namespace mojo {
// This class represents an SkSurface backed by a GL texture, which is
// appropriate for use with Ganesh. This is useful for rendering Skia
// commands to a texture.
class GaneshTextureSurface {
public:
// Creates a surface that wraps the specified GL texture.
GaneshTextureSurface(GaneshContext* context,
std::unique_ptr<GLTexture> texture);
~GaneshTextureSurface();
SkSurface* surface() const { return surface_.get(); }
SkCanvas* canvas() const { return surface_->getCanvas(); }
// Destroys the surface and returns its underlying texture.
std::unique_ptr<GLTexture> TakeTexture();
private:
std::unique_ptr<GLTexture> texture_;
skia::RefPtr<SkSurface> surface_;
DISALLOW_COPY_AND_ASSIGN(GaneshTextureSurface);
};
} // namespace mojo
#endif // MOJO_SKIA_GANESH_TEXTURE_SURFACE_H_