blob: 78841448dccf895b4725ab2c5c117aa415a2202f [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import "mojo/services/public/interfaces/network/cookie_store.mojom"
import "mojo/services/public/interfaces/network/net_address.mojom"
import "mojo/services/public/interfaces/network/network_error.mojom"
import "mojo/services/public/interfaces/network/tcp_bound_socket.mojom"
import "mojo/services/public/interfaces/network/tcp_client_socket.mojom"
import "mojo/services/public/interfaces/network/url_loader.mojom"
import "mojo/services/public/interfaces/network/web_socket.mojom"
module mojo {
// TODO Darin suggfests that this should probably be two classes. One for
// high-level origin-build requests like WebSockets and HTTP, and the other for
// non-origin-bound low-level stuff like DNS, UDP, and TCP.
interface NetworkService {
CreateURLLoader(URLLoader&? loader);
GetCookieStore(CookieStore&? cookie_store);
CreateWebSocket(WebSocket& socket);
// Creates a TCP socket bound to a given local address. This bound socket
// can be used for creating a client or server socket on that local address.
//
// If you want to create a client socket to connect to a server and are in
// the common case where you don't care about the local address it's bound
// to, use CreateTCPClientSocket.
//
// The local address can specify 0 for the port to specify that the OS should
// pick an available port for the given address, or it can pass 0 for the
// address and port for the OS to pick both the local address and port. In
// all success cases, the resulting local address will be passed to the
// callback as bound_to.
CreateTCPBoundSocket(NetAddress local_address,
TCPBoundSocket& bound_socket)
=> (NetworkError result, NetAddress? bound_to);
// Creates a client socket connected to the given remote address. A local
// address and port will be allocated for the connection and passed to the
// callback on success.
//
// If you want control over the local address and port, instead use
// CreateTCPBoundSocket.
CreateTCPClientSocket(NetAddress remote_address,
handle<data_pipe_consumer> send_stream,
handle<data_pipe_producer> receive_stream,
TCPClientSocket& client_socket)
=> (NetworkError result,
NetAddress? local_address);
};
}