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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_ANIMATION_EFFECTINPUT_H_
#define SKY_ENGINE_CORE_ANIMATION_EFFECTINPUT_H_
#include "sky/engine/core/animation/AnimationEffect.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
class AnimationEffect;
class Dictionary;
class Element;
class ExceptionState;
class EffectInput {
public:
static PassRefPtr<AnimationEffect> convert(Element*, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState&);
};
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_EFFECTINPUT_H_