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#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATABLE_ANIMATABLESHAPEVALUE_H_
#define SKY_ENGINE_CORE_ANIMATION_ANIMATABLE_ANIMATABLESHAPEVALUE_H_
#include "sky/engine/core/animation/animatable/AnimatableValue.h"
#include "sky/engine/core/rendering/style/ShapeValue.h"
namespace blink {
class AnimatableShapeValue final : public AnimatableValue {
public:
virtual ~AnimatableShapeValue() { }
static PassRefPtr<AnimatableShapeValue> create(ShapeValue* shape)
{
return adoptRef(new AnimatableShapeValue(shape));
}
ShapeValue* shapeValue() const { return m_shape.get(); }
protected:
virtual PassRefPtr<AnimatableValue> interpolateTo(const AnimatableValue*, double fraction) const override;
virtual bool usesDefaultInterpolationWith(const AnimatableValue*) const override;
private:
AnimatableShapeValue(ShapeValue* shape)
: m_shape(shape)
{
ASSERT(m_shape);
}
virtual AnimatableType type() const override { return TypeShapeValue; }
virtual bool equalTo(const AnimatableValue*) const override;
RefPtr<ShapeValue> m_shape;
};
DEFINE_ANIMATABLE_VALUE_TYPE_CASTS(AnimatableShapeValue, isShapeValue());
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATABLE_ANIMATABLESHAPEVALUE_H_