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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/dom/NodeRenderingTraversal.h"
#include "sky/engine/core/dom/shadow/ComposedTreeWalker.h"
#include "sky/engine/core/rendering/RenderObject.h"
namespace blink {
namespace NodeRenderingTraversal {
void ParentDetails::didTraverseInsertionPoint(const InsertionPoint* insertionPoint)
{
if (!m_insertionPoint) {
m_insertionPoint = insertionPoint;
}
}
ContainerNode* parent(const Node* node, ParentDetails* details)
{
ASSERT(node);
ASSERT(!node->document().childNeedsDistributionRecalc());
if (isActiveInsertionPoint(*node))
return 0;
ComposedTreeWalker walker(node, ComposedTreeWalker::CanStartFromShadowBoundary);
return toContainerNode(walker.traverseParent(walker.get(), details));
}
bool contains(const ContainerNode* container, const Node* node)
{
while (node) {
if (node == container)
return true;
node = NodeRenderingTraversal::parent(node);
}
return false;
}
Node* nextSibling(const Node* node)
{
ComposedTreeWalker walker(node);
walker.nextSibling();
return walker.get();
}
Node* previousSibling(const Node* node)
{
ComposedTreeWalker walker(node);
walker.previousSibling();
return walker.get();
}
static Node* lastChild(const Node* node)
{
ComposedTreeWalker walker(node);
walker.lastChild();
return walker.get();
}
static Node* firstChild(const Node* node)
{
ComposedTreeWalker walker(node);
walker.firstChild();
return walker.get();
}
Node* previous(const Node* node, const Node* stayWithin)
{
if (node == stayWithin)
return 0;
if (Node* previousNode = previousSibling(node)) {
while (Node* previousLastChild = lastChild(previousNode))
previousNode = previousLastChild;
return previousNode;
}
return parent(node);
}
Node* next(const Node* node, const Node* stayWithin)
{
if (Node* child = firstChild(node))
return child;
if (node == stayWithin)
return 0;
if (Node* nextNode = nextSibling(node))
return nextNode;
for (Node* parentNode = parent(node); parentNode; parentNode = parent(parentNode)) {
if (parentNode == stayWithin)
return 0;
if (Node* nextNode = nextSibling(parentNode))
return nextNode;
}
return 0;
}
RenderObject* nextSiblingRenderer(const Node* node)
{
for (Node* sibling = NodeRenderingTraversal::nextSibling(node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) {
if (RenderObject* renderer = sibling->renderer())
return renderer;
}
return 0;
}
RenderObject* previousSiblingRenderer(const Node* node)
{
for (Node* sibling = NodeRenderingTraversal::previousSibling(node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) {
if (RenderObject* renderer = sibling->renderer())
return renderer;
}
return 0;
}
Node* commonAncestor(Node& a, Node& b)
{
if (a == b)
return &a;
if (a.document() != b.document())
return 0;
int thisDepth = 0;
for (Node* node = &a; node; node = parent(node)) {
if (node == b)
return node;
thisDepth++;
}
int otherDepth = 0;
for (const Node* node = &b; node; node = parent(node)) {
if (node == a)
return &a;
otherDepth++;
}
Node* thisIterator = &a;
const Node* otherIterator = &b;
if (thisDepth > otherDepth) {
for (int i = thisDepth; i > otherDepth; --i)
thisIterator = parent(thisIterator);
} else if (otherDepth > thisDepth) {
for (int i = otherDepth; i > thisDepth; --i)
otherIterator = parent(otherIterator);
}
while (thisIterator) {
if (thisIterator == otherIterator)
return thisIterator;
thisIterator = parent(thisIterator);
otherIterator = parent(otherIterator);
}
ASSERT(!otherIterator);
return 0;
}
}
} // namespace