| /* |
| * Copyright (C) 2012 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "sky/engine/config.h" |
| #include "sky/engine/core/dom/NodeRenderingTraversal.h" |
| |
| #include "sky/engine/core/dom/shadow/ComposedTreeWalker.h" |
| #include "sky/engine/core/rendering/RenderObject.h" |
| |
| namespace blink { |
| |
| namespace NodeRenderingTraversal { |
| |
| void ParentDetails::didTraverseInsertionPoint(const InsertionPoint* insertionPoint) |
| { |
| if (!m_insertionPoint) { |
| m_insertionPoint = insertionPoint; |
| } |
| } |
| |
| ContainerNode* parent(const Node* node, ParentDetails* details) |
| { |
| ASSERT(node); |
| ASSERT(!node->document().childNeedsDistributionRecalc()); |
| if (isActiveInsertionPoint(*node)) |
| return 0; |
| ComposedTreeWalker walker(node, ComposedTreeWalker::CanStartFromShadowBoundary); |
| return toContainerNode(walker.traverseParent(walker.get(), details)); |
| } |
| |
| bool contains(const ContainerNode* container, const Node* node) |
| { |
| while (node) { |
| if (node == container) |
| return true; |
| node = NodeRenderingTraversal::parent(node); |
| } |
| return false; |
| } |
| |
| Node* nextSibling(const Node* node) |
| { |
| ComposedTreeWalker walker(node); |
| walker.nextSibling(); |
| return walker.get(); |
| } |
| |
| Node* previousSibling(const Node* node) |
| { |
| ComposedTreeWalker walker(node); |
| walker.previousSibling(); |
| return walker.get(); |
| } |
| |
| static Node* lastChild(const Node* node) |
| { |
| ComposedTreeWalker walker(node); |
| walker.lastChild(); |
| return walker.get(); |
| } |
| |
| static Node* firstChild(const Node* node) |
| { |
| ComposedTreeWalker walker(node); |
| walker.firstChild(); |
| return walker.get(); |
| } |
| |
| Node* previous(const Node* node, const Node* stayWithin) |
| { |
| if (node == stayWithin) |
| return 0; |
| |
| if (Node* previousNode = previousSibling(node)) { |
| while (Node* previousLastChild = lastChild(previousNode)) |
| previousNode = previousLastChild; |
| return previousNode; |
| } |
| return parent(node); |
| } |
| |
| Node* next(const Node* node, const Node* stayWithin) |
| { |
| if (Node* child = firstChild(node)) |
| return child; |
| if (node == stayWithin) |
| return 0; |
| if (Node* nextNode = nextSibling(node)) |
| return nextNode; |
| for (Node* parentNode = parent(node); parentNode; parentNode = parent(parentNode)) { |
| if (parentNode == stayWithin) |
| return 0; |
| if (Node* nextNode = nextSibling(parentNode)) |
| return nextNode; |
| } |
| return 0; |
| } |
| |
| RenderObject* nextSiblingRenderer(const Node* node) |
| { |
| for (Node* sibling = NodeRenderingTraversal::nextSibling(node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) { |
| if (RenderObject* renderer = sibling->renderer()) |
| return renderer; |
| } |
| return 0; |
| } |
| |
| RenderObject* previousSiblingRenderer(const Node* node) |
| { |
| for (Node* sibling = NodeRenderingTraversal::previousSibling(node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) { |
| if (RenderObject* renderer = sibling->renderer()) |
| return renderer; |
| } |
| return 0; |
| } |
| |
| Node* commonAncestor(Node& a, Node& b) |
| { |
| if (a == b) |
| return &a; |
| if (a.document() != b.document()) |
| return 0; |
| int thisDepth = 0; |
| for (Node* node = &a; node; node = parent(node)) { |
| if (node == b) |
| return node; |
| thisDepth++; |
| } |
| int otherDepth = 0; |
| for (const Node* node = &b; node; node = parent(node)) { |
| if (node == a) |
| return &a; |
| otherDepth++; |
| } |
| Node* thisIterator = &a; |
| const Node* otherIterator = &b; |
| if (thisDepth > otherDepth) { |
| for (int i = thisDepth; i > otherDepth; --i) |
| thisIterator = parent(thisIterator); |
| } else if (otherDepth > thisDepth) { |
| for (int i = otherDepth; i > thisDepth; --i) |
| otherIterator = parent(otherIterator); |
| } |
| while (thisIterator) { |
| if (thisIterator == otherIterator) |
| return thisIterator; |
| thisIterator = parent(thisIterator); |
| otherIterator = parent(otherIterator); |
| } |
| ASSERT(!otherIterator); |
| return 0; |
| } |
| |
| } |
| |
| } // namespace |