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/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/html/parser/HTMLConstructionSite.h"
#include <limits>
#include "gen/sky/core/HTMLElementFactory.h"
#include "sky/engine/core/dom/DocumentFragment.h"
#include "sky/engine/core/dom/Element.h"
#include "sky/engine/core/dom/Text.h"
#include "sky/engine/core/frame/LocalFrame.h"
#include "sky/engine/core/html/HTMLScriptElement.h"
#include "sky/engine/core/html/HTMLTemplateElement.h"
#include "sky/engine/core/html/parser/AtomicHTMLToken.h"
#include "sky/engine/core/html/parser/HTMLParserIdioms.h"
#include "sky/engine/core/html/parser/HTMLToken.h"
#include "sky/engine/core/loader/FrameLoaderClient.h"
#include "sky/engine/platform/NotImplemented.h"
#include "sky/engine/platform/text/TextBreakIterator.h"
namespace blink {
static const unsigned maximumHTMLParserDOMTreeDepth = 512;
static inline void setAttributes(Element* element, AtomicHTMLToken* token)
{
element->parserSetAttributes(token->attributes());
}
static bool shouldUseLengthLimit(const ContainerNode& node)
{
return !isHTMLScriptElement(node)
&& !isHTMLStyleElement(node);
}
static unsigned textLengthLimitForContainer(const ContainerNode& node)
{
return shouldUseLengthLimit(node) ? Text::defaultLengthLimit : std::numeric_limits<unsigned>::max();
}
static inline bool isAllWhitespace(const String& string)
{
return string.isAllSpecialCharacters<isHTMLSpace<UChar> >();
}
static inline void insert(HTMLConstructionSiteTask& task)
{
if (isHTMLTemplateElement(*task.parent))
task.parent = toHTMLTemplateElement(task.parent.get())->content();
task.parent->parserAppendChild(task.child.get());
}
static inline void executeInsertTask(HTMLConstructionSiteTask& task)
{
ASSERT(task.operation == HTMLConstructionSiteTask::Insert);
insert(task);
}
static inline void executeInsertTextTask(HTMLConstructionSiteTask& task)
{
ASSERT(task.operation == HTMLConstructionSiteTask::InsertText);
ASSERT(task.child->isTextNode());
// Merge text nodes into previous ones if possible:
// http://www.whatwg.org/specs/web-apps/current-work/multipage/tree-construction.html#insert-a-character
Text* newText = toText(task.child.get());
Node* previousChild = task.parent->lastChild();
if (previousChild && previousChild->isTextNode()) {
Text* previousText = toText(previousChild);
unsigned lengthLimit = textLengthLimitForContainer(*task.parent);
if (previousText->length() + newText->length() < lengthLimit) {
previousText->parserAppendData(newText->data());
return;
}
}
insert(task);
}
static inline void executeTask(HTMLConstructionSiteTask& task)
{
if (task.operation == HTMLConstructionSiteTask::Insert)
return executeInsertTask(task);
ASSERT(task.operation == HTMLConstructionSiteTask::InsertText);
return executeInsertTextTask(task);
}
// This is only needed for TextDocuments where we might have text nodes
// approaching the default length limit (~64k) and we don't want to
// break a text node in the middle of a combining character.
static unsigned findBreakIndexBetween(const StringBuilder& string, unsigned currentPosition, unsigned proposedBreakIndex)
{
ASSERT(currentPosition < proposedBreakIndex);
ASSERT(proposedBreakIndex <= string.length());
// The end of the string is always a valid break.
if (proposedBreakIndex == string.length())
return proposedBreakIndex;
// Latin-1 does not have breakable boundaries. If we ever moved to a differnet 8-bit encoding this could be wrong.
if (string.is8Bit())
return proposedBreakIndex;
const UChar* breakSearchCharacters = string.characters16() + currentPosition;
// We need at least two characters look-ahead to account for UTF-16 surrogates, but can't search off the end of the buffer!
unsigned breakSearchLength = std::min(proposedBreakIndex - currentPosition + 2, string.length() - currentPosition);
NonSharedCharacterBreakIterator it(breakSearchCharacters, breakSearchLength);
if (it.isBreak(proposedBreakIndex - currentPosition))
return proposedBreakIndex;
int adjustedBreakIndexInSubstring = it.preceding(proposedBreakIndex - currentPosition);
if (adjustedBreakIndexInSubstring > 0)
return currentPosition + adjustedBreakIndexInSubstring;
// We failed to find a breakable point, let the caller figure out what to do.
return 0;
}
void HTMLConstructionSite::flushPendingText()
{
if (m_pendingText.isEmpty())
return;
PendingText pendingText;
// Hold onto the current pending text on the stack so that queueTask doesn't recurse infinitely.
m_pendingText.swap(pendingText);
ASSERT(m_pendingText.isEmpty());
// Splitting text nodes into smaller chunks contradicts HTML5 spec, but is necessary
// for performance, see: https://bugs.webkit.org/show_bug.cgi?id=55898
unsigned lengthLimit = textLengthLimitForContainer(*pendingText.parent);
unsigned currentPosition = 0;
const StringBuilder& string = pendingText.stringBuilder;
while (currentPosition < string.length()) {
unsigned proposedBreakIndex = std::min(currentPosition + lengthLimit, string.length());
unsigned breakIndex = findBreakIndexBetween(string, currentPosition, proposedBreakIndex);
ASSERT(breakIndex <= string.length());
String substring = string.substring(currentPosition, breakIndex - currentPosition);
ASSERT(breakIndex > currentPosition);
ASSERT(breakIndex - currentPosition == substring.length());
currentPosition = breakIndex;
if (isAllWhitespace(substring)) {
// Ignore whitespace nodes not inside inside a <t>. If we're splitting
// a text node this isn't really a whitespace node and we can't ignore
// it either.
if (!m_openElements.preserveWhiteSpace() && string.length() == substring.length())
continue;
// Strings composed entirely of whitespace are likely to be repeated.
// Turn them into AtomicString so we share a single string for each.
substring = AtomicString(substring).string();
}
HTMLConstructionSiteTask task(HTMLConstructionSiteTask::InsertText);
task.parent = pendingText.parent;
task.child = Text::create(task.parent->document(), substring);
queueTask(task);
ASSERT(toText(task.child.get())->length() == substring.length());
}
}
void HTMLConstructionSite::queueTask(const HTMLConstructionSiteTask& task)
{
flushPendingText();
ASSERT(m_pendingText.isEmpty());
m_taskQueue.append(task);
}
void HTMLConstructionSite::attachLater(ContainerNode* parent, PassRefPtr<Node> prpChild, bool selfClosing)
{
HTMLConstructionSiteTask task(HTMLConstructionSiteTask::Insert);
task.parent = parent;
task.child = prpChild;
task.selfClosing = selfClosing;
// Add as a sibling of the parent if we have reached the maximum depth allowed.
if (m_openElements.stackDepth() > maximumHTMLParserDOMTreeDepth && task.parent->parentNode())
task.parent = task.parent->parentNode();
ASSERT(task.parent);
queueTask(task);
}
void HTMLConstructionSite::executeQueuedTasks()
{
// This has no affect on pendingText, and we may have pendingText
// remaining after executing all other queued tasks.
const size_t size = m_taskQueue.size();
if (!size)
return;
// Copy the task queue into a local variable in case executeTask
// re-enters the parser.
TaskQueue queue;
queue.swap(m_taskQueue);
for (size_t i = 0; i < size; ++i)
executeTask(queue[i]);
// We might be detached now.
}
HTMLConstructionSite::HTMLConstructionSite(Document* document)
: m_document(document)
, m_attachmentRoot(document)
{
}
HTMLConstructionSite::HTMLConstructionSite(DocumentFragment* fragment)
: m_document(&fragment->document())
, m_attachmentRoot(fragment)
{
}
HTMLConstructionSite::~HTMLConstructionSite()
{
// Depending on why we're being destroyed it might be OK
// to forget queued tasks, but currently we don't expect to.
ASSERT(m_taskQueue.isEmpty());
// Currently we assume that text will never be the last token in the
// document and that we'll always queue some additional task to cause it to flush.
ASSERT(m_pendingText.isEmpty());
}
void HTMLConstructionSite::detach()
{
// FIXME: We'd like to ASSERT here that we're canceling and not just discarding
// text that really should have made it into the DOM earlier, but there
// doesn't seem to be a nice way to do that.
m_pendingText.discard();
m_document = nullptr;
m_attachmentRoot = nullptr;
}
void HTMLConstructionSite::processEndOfFile()
{
flush();
openElements()->popAll();
}
void HTMLConstructionSite::finishedParsing()
{
// We shouldn't have any queued tasks but we might have pending text which we need to promote to tasks and execute.
ASSERT(m_taskQueue.isEmpty());
flush();
m_document->finishedParsing();
}
void HTMLConstructionSite::insertHTMLElement(AtomicHTMLToken* token)
{
RefPtr<Element> element = createElement(token);
attachLater(currentNode(), element);
m_openElements.push(element.release());
}
void HTMLConstructionSite::insertSelfClosingHTMLElement(AtomicHTMLToken* token)
{
ASSERT(token->type() == HTMLToken::StartTag);
// Normally HTMLElementStack is responsible for calling finishParsingChildren,
// but self-closing elements are never in the element stack so the stack
// doesn't get a chance to tell them that we're done parsing their children.
attachLater(currentNode(), createElement(token), true);
// FIXME: Do we want to acknowledge the token's self-closing flag?
// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#acknowledge-self-closing-flag
}
void HTMLConstructionSite::insertScriptElement(AtomicHTMLToken* token)
{
RefPtr<HTMLScriptElement> element = HTMLScriptElement::create(ownerDocumentForCurrentNode());
setAttributes(element.get(), token);
attachLater(currentNode(), element);
m_openElements.push(element.release());
}
void HTMLConstructionSite::insertTextNode(const String& string)
{
HTMLConstructionSiteTask dummyTask(HTMLConstructionSiteTask::Insert);
dummyTask.parent = currentNode();
// FIXME: This probably doesn't need to be done both here and in insert(Task).
if (isHTMLTemplateElement(*dummyTask.parent))
dummyTask.parent = toHTMLTemplateElement(dummyTask.parent.get())->content();
// Unclear when parent != case occurs. Somehow we insert text into two separate
// nodes while processing the same Token. When it happens we have to flush the
// pending text into the task queue before making more.
if (!m_pendingText.isEmpty() && (m_pendingText.parent != dummyTask.parent))
flushPendingText();
m_pendingText.append(dummyTask.parent, string);
}
inline Document& HTMLConstructionSite::ownerDocumentForCurrentNode()
{
if (isHTMLTemplateElement(*currentNode()))
return toHTMLTemplateElement(currentElement())->content()->document();
return currentNode()->document();
}
PassRefPtr<Element> HTMLConstructionSite::createElement(AtomicHTMLToken* token)
{
Document& document = ownerDocumentForCurrentNode();
RefPtr<Element> element = HTMLElementFactory::createElement(token->name(), document, true);
setAttributes(element.get(), token);
return element.release();
}
}