|  | // Copyright 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ | 
|  | #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ | 
|  |  | 
|  | #include "base/containers/hash_tables.h" | 
|  | #include "base/memory/scoped_ptr.h" | 
|  | #include "cc/base/cc_export.h" | 
|  | #include "cc/base/scoped_ptr_vector.h" | 
|  | #include "cc/layers/layer_impl.h" | 
|  |  | 
|  | namespace cc { | 
|  | class DelegatedFrameData; | 
|  | class RenderPassSink; | 
|  |  | 
|  | class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl { | 
|  | public: | 
|  | static scoped_ptr<DelegatedRendererLayerImpl> Create( | 
|  | LayerTreeImpl* tree_impl, int id) { | 
|  | return make_scoped_ptr(new DelegatedRendererLayerImpl(tree_impl, id)); | 
|  | } | 
|  | ~DelegatedRendererLayerImpl() override; | 
|  |  | 
|  | // LayerImpl overrides. | 
|  | scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; | 
|  | bool HasDelegatedContent() const override; | 
|  | bool HasContributingDelegatedRenderPasses() const override; | 
|  | RenderPassId FirstContributingRenderPassId() const override; | 
|  | RenderPassId NextContributingRenderPassId( | 
|  | RenderPassId previous) const override; | 
|  | void ReleaseResources() override; | 
|  | bool WillDraw(DrawMode draw_mode, | 
|  | ResourceProvider* resource_provider) override; | 
|  | void AppendQuads(RenderPass* render_pass, | 
|  | const Occlusion& occlusion_in_content_space, | 
|  | AppendQuadsData* append_quads_data) override; | 
|  | void PushPropertiesTo(LayerImpl* layer) override; | 
|  |  | 
|  | void AppendContributingRenderPasses(RenderPassSink* render_pass_sink); | 
|  |  | 
|  | // Creates an ID with the resource provider for the child renderer | 
|  | // that will be sending quads to the layer. Registers the callback to | 
|  | // inform when resources are no longer in use. | 
|  | void CreateChildIdIfNeeded(const ReturnCallback& return_callback); | 
|  |  | 
|  | void SetFrameData(const DelegatedFrameData* frame_data, | 
|  | const gfx::RectF& damage_in_frame); | 
|  |  | 
|  | float inverse_device_scale_factor() const { | 
|  | return inverse_device_scale_factor_; | 
|  | } | 
|  |  | 
|  | protected: | 
|  | DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, int id); | 
|  |  | 
|  | int ChildIdForTesting() const { return child_id_; } | 
|  | const RenderPassList& RenderPassesInDrawOrderForTesting() const { | 
|  | return render_passes_in_draw_order_; | 
|  | } | 
|  | const ResourceProvider::ResourceIdArray& ResourcesForTesting() const { | 
|  | return resources_; | 
|  | } | 
|  |  | 
|  | private: | 
|  | void ClearChildId(); | 
|  |  | 
|  | void AppendRainbowDebugBorder(RenderPass* render_pass, | 
|  | AppendQuadsData* append_quads_data); | 
|  |  | 
|  | void SetRenderPasses(RenderPassList* render_passes_in_draw_order); | 
|  | void ClearRenderPasses(); | 
|  |  | 
|  | // Returns |true| if the delegated_render_pass_id is part of the current | 
|  | // frame and can be converted. | 
|  | bool ConvertDelegatedRenderPassId(RenderPassId delegated_render_pass_id, | 
|  | RenderPassId* output_render_pass_id) const; | 
|  |  | 
|  | void AppendRenderPassQuads(RenderPass* render_pass, | 
|  | const Occlusion& occlusion_in_content_space, | 
|  | AppendQuadsData* append_quads_data, | 
|  | const RenderPass* delegated_render_pass, | 
|  | const gfx::Size& frame_size) const; | 
|  |  | 
|  | // LayerImpl overrides. | 
|  | const char* LayerTypeAsString() const override; | 
|  |  | 
|  | bool have_render_passes_to_push_; | 
|  | float inverse_device_scale_factor_; | 
|  | RenderPassList render_passes_in_draw_order_; | 
|  | base::hash_map<RenderPassId, int> render_passes_index_by_id_; | 
|  | ResourceProvider::ResourceIdArray resources_; | 
|  |  | 
|  | int child_id_; | 
|  | bool own_child_id_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl); | 
|  | }; | 
|  |  | 
|  | }  // namespace cc | 
|  |  | 
|  | #endif  // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ |