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/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptValue_h
#define ScriptValue_h
#include "bindings/common/AbstractScriptValue.h"
// FIXMEDART: Move this file to bindings/core/dart.
#include "bindings/core/dart/DartScriptValue.h"
#include "bindings/core/v8/SharedPersistent.h"
#include "bindings/core/v8/V8ScriptValue.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/text/WTFString.h"
#include <v8.h>
namespace blink {
class JSONValue;
class ScriptPromise;
class ScriptState;
class V8ScriptState;
// Indirection to avoid re-writing the parts of Blink that pass ScriptValue by
// value.
// FIXME: Should change pass by value uses to pass by reference and use
// AbstractScriptValue directly.
class ScriptValue FINAL {
public:
ScriptValue()
: m_implScriptValue(V8ScriptValue::create())
{
}
ScriptValue(V8ScriptState* scriptState, v8::Handle<v8::Value> value)
: m_implScriptValue(V8ScriptValue::create(scriptState, value))
{
}
ScriptValue(const ScriptValue& value)
: m_implScriptValue(value.m_implScriptValue)
{
}
ScriptValue(PassRefPtr<AbstractScriptValue> value)
: m_implScriptValue(value)
{
}
ScriptState* scriptState() const
{
return m_implScriptValue->scriptState();
}
v8::Isolate* isolate() const
{
ASSERT(m_implScriptValue->isV8());
return static_cast<V8ScriptValue*>(m_implScriptValue.get())->isolate();
}
// FIXMEMULTIVM: Remove.
v8::Handle<v8::Value> v8Value() const
{
if (m_implScriptValue->isV8()) {
return static_cast<V8ScriptValue*>(m_implScriptValue.get())->v8Value();
}
if (m_implScriptValue->isDart()) {
return static_cast<DartScriptValue*>(m_implScriptValue.get())->v8Value();
}
ASSERT_NOT_REACHED();
return v8::Handle<v8::Value>();
}
v8::Handle<v8::Value> v8ValueUnsafe() const
{
ASSERT(m_implScriptValue->isV8());
return static_cast<V8ScriptValue*>(m_implScriptValue.get())->v8ValueUnsafe();
}
ScriptValue& operator=(const ScriptValue& value)
{
if (this != &value) {
m_implScriptValue = value.m_implScriptValue;
}
return *this;
}
bool operator==(const ScriptValue& value) const
{
return m_implScriptValue->equals(value.m_implScriptValue.get());
}
bool operator!=(const ScriptValue& value) const
{
return !operator==(value);
}
// This creates a new local Handle; Don't use this in performance-sensitive places.
bool isFunction() const
{
return m_implScriptValue->isFunction();
}
// This creates a new local Handle; Don't use this in performance-sensitive places.
bool isNull() const
{
return m_implScriptValue->isNull();
}
// This creates a new local Handle; Don't use this in performance-sensitive places.
bool isUndefined() const
{
return m_implScriptValue->isUndefined();
}
// This creates a new local Handle; Don't use this in performance-sensitive places.
bool isObject() const
{
return m_implScriptValue->isObject();
}
bool isEmpty() const
{
return m_implScriptValue->isEmpty();
}
void clear()
{
return m_implScriptValue->clear();
}
bool toString(String& result) const
{
return m_implScriptValue->toString(result);
}
PassRefPtr<JSONValue> toJSONValue(ScriptState*) const;
ScriptPromise toPromise() const;
ScriptPromise toRejectedPromise() const;
// FIXMEDART: Do we need this? If so, move to multivm.
AbstractScriptValue* scriptValue() const
{
return m_implScriptValue.get();
}
IDBKey* createIDBKeyFromKeyPath(const IDBKeyPath&) const;
bool canInjectIDBKey(const IDBKeyPath&) const;
IDBKey* toIDBKey() const;
IDBKeyRange* toIDBKeyRange() const;
private:
RefPtr<AbstractScriptValue> m_implScriptValue;
};
} // namespace blink
#endif // ScriptValue_h