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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONDATA_H_
#define SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONDATA_H_
#include "sky/engine/core/animation/Timing.h"
#include "sky/engine/core/animation/css/CSSTimingData.h"
#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
namespace blink {
class CSSAnimationData final : public CSSTimingData {
public:
static PassOwnPtr<CSSAnimationData> create()
{
return adoptPtr(new CSSAnimationData);
}
static PassOwnPtr<CSSAnimationData> create(const CSSAnimationData& animationData)
{
return adoptPtr(new CSSAnimationData(animationData));
}
bool animationsMatchForStyleRecalc(const CSSAnimationData& other) const;
Timing convertToTiming(size_t index) const;
const Vector<AtomicString>& nameList() const { return m_nameList; }
const Vector<double>& iterationCountList() const { return m_iterationCountList; }
const Vector<Timing::PlaybackDirection>& directionList() const { return m_directionList; }
const Vector<Timing::FillMode>& fillModeList() const { return m_fillModeList; }
const Vector<EAnimPlayState>& playStateList() const { return m_playStateList; }
Vector<AtomicString>& nameList() { return m_nameList; }
Vector<double>& iterationCountList() { return m_iterationCountList; }
Vector<Timing::PlaybackDirection>& directionList() { return m_directionList; }
Vector<Timing::FillMode>& fillModeList() { return m_fillModeList; }
Vector<EAnimPlayState>& playStateList() { return m_playStateList; }
static const AtomicString& initialName();
static Timing::PlaybackDirection initialDirection() { return Timing::PlaybackDirectionNormal; }
static Timing::FillMode initialFillMode() { return Timing::FillModeNone; }
static double initialIterationCount() { return 1.0; }
static EAnimPlayState initialPlayState() { return AnimPlayStatePlaying; }
private:
CSSAnimationData();
explicit CSSAnimationData(const CSSAnimationData&);
Vector<AtomicString> m_nameList;
Vector<double> m_iterationCountList;
Vector<Timing::PlaybackDirection> m_directionList;
Vector<Timing::FillMode> m_fillModeList;
Vector<EAnimPlayState> m_playStateList;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONDATA_H_