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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_UI_BASE_VIEW_H_
#define MOJO_UI_BASE_VIEW_H_
#include <string>
#include "mojo/public/cpp/application/application_impl.h"
#include "mojo/public/cpp/bindings/strong_binding.h"
#include "mojo/public/cpp/system/macros.h"
#include "mojo/public/interfaces/application/service_provider.mojom.h"
#include "mojo/services/gfx/composition/interfaces/scenes.mojom.h"
#include "mojo/services/ui/views/interfaces/view_manager.mojom.h"
#include "mojo/services/ui/views/interfaces/view_provider.mojom.h"
#include "mojo/services/ui/views/interfaces/views.mojom.h"
namespace mojo {
namespace ui {
// Abstract base implementation of the View interface for simple applications.
// Subclasses must handle layout and provide content for the scene by
// implementing the methods of the |View| mojom interface.
//
// It is not necessary to use this class to implement all Views.
// This class is merely intended to make the simple apps easier to write.
class BaseView : public mojo::ui::View {
public:
// TODO(jeffbrown): Consider switching this over to an ApplicationConnector
// but having ApplicationImpl is handy for simple examples.
BaseView(
mojo::ApplicationImpl* app_impl,
const std::string& label,
const mojo::ui::ViewProvider::CreateViewCallback& create_view_callback);
~BaseView() override;
// Gets the application implementation object provided at creation time.
mojo::ApplicationImpl* app_impl() { return app_impl_; }
// Gets the view manager.
mojo::ui::ViewManager* view_manager() { return view_manager_.get(); }
// Gets the view host for the view.
mojo::ui::ViewHost* view_host() { return view_host_.get(); }
// Gets the service provider for the view.
mojo::ServiceProvider* view_service_provider() {
return view_service_provider_.get();
}
// Gets the scene for the view.
// Returns nullptr if the |TakeScene| was called.
mojo::gfx::composition::Scene* scene() { return scene_.get(); }
// Takes the scene from the view.
// This is useful if the scene will be rendered by a separate component.
mojo::gfx::composition::ScenePtr TakeScene() { return scene_.Pass(); }
// |View|:
void OnChildUnavailable(uint32_t child_key,
const OnChildUnavailableCallback& callback) override;
private:
mojo::ApplicationImpl* app_impl_;
mojo::StrongBinding<mojo::ui::View> view_binding_;
mojo::ui::ViewManagerPtr view_manager_;
mojo::ui::ViewHostPtr view_host_;
mojo::ServiceProviderPtr view_service_provider_;
mojo::gfx::composition::ScenePtr scene_;
MOJO_DISALLOW_COPY_AND_ASSIGN(BaseView);
};
} // namespace ui
} // namespace mojo
#endif // MOJO_UI_BASE_VIEW_H_