| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // OneShotTimer and RepeatingTimer provide a simple timer API.  As the names | 
 | // suggest, OneShotTimer calls you back once after a time delay expires. | 
 | // RepeatingTimer on the other hand calls you back periodically with the | 
 | // prescribed time interval. | 
 | // | 
 | // OneShotTimer and RepeatingTimer both cancel the timer when they go out of | 
 | // scope, which makes it easy to ensure that you do not get called when your | 
 | // object has gone out of scope.  Just instantiate a OneShotTimer or | 
 | // RepeatingTimer as a member variable of the class for which you wish to | 
 | // receive timer events. | 
 | // | 
 | // Sample RepeatingTimer usage: | 
 | // | 
 | //   class MyClass { | 
 | //    public: | 
 | //     void StartDoingStuff() { | 
 | //       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1), | 
 | //                    this, &MyClass::DoStuff); | 
 | //     } | 
 | //     void StopDoingStuff() { | 
 | //       timer_.Stop(); | 
 | //     } | 
 | //    private: | 
 | //     void DoStuff() { | 
 | //       // This method is called every second to do stuff. | 
 | //       ... | 
 | //     } | 
 | //     base::RepeatingTimer<MyClass> timer_; | 
 | //   }; | 
 | // | 
 | // Both OneShotTimer and RepeatingTimer also support a Reset method, which | 
 | // allows you to easily defer the timer event until the timer delay passes once | 
 | // again.  So, in the above example, if 0.5 seconds have already passed, | 
 | // calling Reset on timer_ would postpone DoStuff by another 1 second.  In | 
 | // other words, Reset is shorthand for calling Stop and then Start again with | 
 | // the same arguments. | 
 | // | 
 | // NOTE: These APIs are not thread safe. Always call from the same thread. | 
 |  | 
 | #ifndef BASE_TIMER_TIMER_H_ | 
 | #define BASE_TIMER_TIMER_H_ | 
 |  | 
 | // IMPORTANT: If you change timer code, make sure that all tests (including | 
 | // disabled ones) from timer_unittests.cc pass locally. Some are disabled | 
 | // because they're flaky on the buildbot, but when you run them locally you | 
 | // should be able to tell the difference. | 
 |  | 
 | #include "base/base_export.h" | 
 | #include "base/basictypes.h" | 
 | #include "base/bind.h" | 
 | #include "base/bind_helpers.h" | 
 | #include "base/callback.h" | 
 | #include "base/location.h" | 
 | #include "base/time/time.h" | 
 |  | 
 | namespace base { | 
 |  | 
 | class BaseTimerTaskInternal; | 
 | class SingleThreadTaskRunner; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating | 
 | // tasks. It must be destructed on the same thread that starts tasks. There are | 
 | // DCHECKs in place to verify this. | 
 | // | 
 | class BASE_EXPORT Timer { | 
 |  public: | 
 |   // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must | 
 |   // be called later to set task info. |retain_user_task| determines whether the | 
 |   // user_task is retained or reset when it runs or stops. | 
 |   Timer(bool retain_user_task, bool is_repeating); | 
 |  | 
 |   // Construct a timer with retained task info. | 
 |   Timer(const tracked_objects::Location& posted_from, | 
 |         TimeDelta delay, | 
 |         const base::Closure& user_task, | 
 |         bool is_repeating); | 
 |  | 
 |   virtual ~Timer(); | 
 |  | 
 |   // Returns true if the timer is running (i.e., not stopped). | 
 |   virtual bool IsRunning() const; | 
 |  | 
 |   // Returns the current delay for this timer. | 
 |   virtual TimeDelta GetCurrentDelay() const; | 
 |  | 
 |   // Set the task runner on which the task should be scheduled. This method can | 
 |   // only be called before any tasks have been scheduled. | 
 |   virtual void SetTaskRunner(scoped_refptr<SingleThreadTaskRunner> task_runner); | 
 |  | 
 |   // Start the timer to run at the given |delay| from now. If the timer is | 
 |   // already running, it will be replaced to call the given |user_task|. | 
 |   virtual void Start(const tracked_objects::Location& posted_from, | 
 |                      TimeDelta delay, | 
 |                      const base::Closure& user_task); | 
 |  | 
 |   // Call this method to stop and cancel the timer.  It is a no-op if the timer | 
 |   // is not running. | 
 |   virtual void Stop(); | 
 |  | 
 |   // Call this method to reset the timer delay. The user_task_ must be set. If | 
 |   // the timer is not running, this will start it by posting a task. | 
 |   virtual void Reset(); | 
 |  | 
 |   const base::Closure& user_task() const { return user_task_; } | 
 |   const TimeTicks& desired_run_time() const { return desired_run_time_; } | 
 |  | 
 |  protected: | 
 |   // Used to initiate a new delayed task.  This has the side-effect of disabling | 
 |   // scheduled_task_ if it is non-null. | 
 |   void SetTaskInfo(const tracked_objects::Location& posted_from, | 
 |                    TimeDelta delay, | 
 |                    const base::Closure& user_task); | 
 |  | 
 |   void set_user_task(const Closure& task) { user_task_ = task; } | 
 |   void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; } | 
 |   void set_is_running(bool running) { is_running_ = running; } | 
 |  | 
 |   const tracked_objects::Location& posted_from() const { return posted_from_; } | 
 |   bool retain_user_task() const { return retain_user_task_; } | 
 |   bool is_repeating() const { return is_repeating_; } | 
 |   bool is_running() const { return is_running_; } | 
 |  | 
 |  private: | 
 |   friend class BaseTimerTaskInternal; | 
 |  | 
 |   // Allocates a new scheduled_task_ and posts it on the current MessageLoop | 
 |   // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_ | 
 |   // and desired_run_time_ are reset to Now() + delay. | 
 |   void PostNewScheduledTask(TimeDelta delay); | 
 |  | 
 |   // Returns the task runner on which the task should be scheduled. If the | 
 |   // corresponding task_runner_ field is null, the task runner for the current | 
 |   // thread is returned. | 
 |   scoped_refptr<SingleThreadTaskRunner> GetTaskRunner(); | 
 |  | 
 |   // Disable scheduled_task_ and abandon it so that it no longer refers back to | 
 |   // this object. | 
 |   void AbandonScheduledTask(); | 
 |  | 
 |   // Called by BaseTimerTaskInternal when the MessageLoop runs it. | 
 |   void RunScheduledTask(); | 
 |  | 
 |   // Stop running task (if any) and abandon scheduled task (if any). | 
 |   void StopAndAbandon() { | 
 |     Stop(); | 
 |     AbandonScheduledTask(); | 
 |   } | 
 |  | 
 |   // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call | 
 |   // RunScheduledTask() at scheduled_run_time_. | 
 |   BaseTimerTaskInternal* scheduled_task_; | 
 |  | 
 |   // The task runner on which the task should be scheduled. If it is null, the | 
 |   // task runner for the current thread should be used. | 
 |   scoped_refptr<SingleThreadTaskRunner> task_runner_; | 
 |  | 
 |   // Location in user code. | 
 |   tracked_objects::Location posted_from_; | 
 |   // Delay requested by user. | 
 |   TimeDelta delay_; | 
 |   // user_task_ is what the user wants to be run at desired_run_time_. | 
 |   base::Closure user_task_; | 
 |  | 
 |   // The estimated time that the MessageLoop will run the scheduled_task_ that | 
 |   // will call RunScheduledTask(). This time can be a "zero" TimeTicks if the | 
 |   // task must be run immediately. | 
 |   TimeTicks scheduled_run_time_; | 
 |  | 
 |   // The desired run time of user_task_. The user may update this at any time, | 
 |   // even if their previous request has not run yet. If desired_run_time_ is | 
 |   // greater than scheduled_run_time_, a continuation task will be posted to | 
 |   // wait for the remaining time. This allows us to reuse the pending task so as | 
 |   // not to flood the MessageLoop with orphaned tasks when the user code | 
 |   // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks | 
 |   // if the task must be run immediately. | 
 |   TimeTicks desired_run_time_; | 
 |  | 
 |   // Thread ID of current MessageLoop for verifying single-threaded usage. | 
 |   int thread_id_; | 
 |  | 
 |   // Repeating timers automatically post the task again before calling the task | 
 |   // callback. | 
 |   const bool is_repeating_; | 
 |  | 
 |   // If true, hold on to the user_task_ closure object for reuse. | 
 |   const bool retain_user_task_; | 
 |  | 
 |   // If true, user_task_ is scheduled to run sometime in the future. | 
 |   bool is_running_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(Timer); | 
 | }; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // This class is an implementation detail of OneShotTimer and RepeatingTimer. | 
 | // Please do not use this class directly. | 
 | template <class Receiver, bool kIsRepeating> | 
 | class BaseTimerMethodPointer : public Timer { | 
 |  public: | 
 |   typedef void (Receiver::*ReceiverMethod)(); | 
 |  | 
 |   // This is here to work around the fact that Timer::Start is "hidden" by the | 
 |   // Start definition below, rather than being overloaded. | 
 |   // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below | 
 |   // and convert callers to use the base::Closure version in Timer::Start, | 
 |   // see bug 148832. | 
 |   using Timer::Start; | 
 |  | 
 |   BaseTimerMethodPointer() : Timer(kIsRepeating, kIsRepeating) {} | 
 |  | 
 |   // Start the timer to run at the given |delay| from now. If the timer is | 
 |   // already running, it will be replaced to call a task formed from | 
 |   // |reviewer->*method|. | 
 |   virtual void Start(const tracked_objects::Location& posted_from, | 
 |                      TimeDelta delay, | 
 |                      Receiver* receiver, | 
 |                      ReceiverMethod method) { | 
 |     Timer::Start(posted_from, delay, | 
 |                  base::Bind(method, base::Unretained(receiver))); | 
 |   } | 
 | }; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // A simple, one-shot timer.  See usage notes at the top of the file. | 
 | template <class Receiver> | 
 | class OneShotTimer : public BaseTimerMethodPointer<Receiver, false> {}; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // A simple, repeating timer.  See usage notes at the top of the file. | 
 | template <class Receiver> | 
 | class RepeatingTimer : public BaseTimerMethodPointer<Receiver, true> {}; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // A Delay timer is like The Button from Lost. Once started, you have to keep | 
 | // calling Reset otherwise it will call the given method in the MessageLoop | 
 | // thread. | 
 | // | 
 | // Once created, it is inactive until Reset is called. Once |delay| seconds have | 
 | // passed since the last call to Reset, the callback is made. Once the callback | 
 | // has been made, it's inactive until Reset is called again. | 
 | // | 
 | // If destroyed, the timeout is canceled and will not occur even if already | 
 | // inflight. | 
 | template <class Receiver> | 
 | class DelayTimer : protected Timer { | 
 |  public: | 
 |   typedef void (Receiver::*ReceiverMethod)(); | 
 |  | 
 |   DelayTimer(const tracked_objects::Location& posted_from, | 
 |              TimeDelta delay, | 
 |              Receiver* receiver, | 
 |              ReceiverMethod method) | 
 |       : Timer(posted_from, delay, | 
 |               base::Bind(method, base::Unretained(receiver)), | 
 |               false) {} | 
 |  | 
 |   void Reset() override { Timer::Reset(); } | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_TIMER_TIMER_H_ |