blob: 715d1f2ce749edfa10b250ead5a47d813d0052ec [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EDK_SYSTEM_CHANNEL_H_
#define MOJO_EDK_SYSTEM_CHANNEL_H_
#include <stdint.h>
#include "base/containers/hash_tables.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/string_piece.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
#include "mojo/edk/embedder/scoped_platform_handle.h"
#include "mojo/edk/system/channel_endpoint.h"
#include "mojo/edk/system/channel_endpoint_id.h"
#include "mojo/edk/system/message_in_transit.h"
#include "mojo/edk/system/message_pipe.h"
#include "mojo/edk/system/raw_channel.h"
#include "mojo/edk/system/system_impl_export.h"
#include "mojo/public/c/system/types.h"
namespace mojo {
namespace embedder {
class PlatformSupport;
}
namespace system {
class ChannelEndpoint;
class ChannelManager;
// This class is mostly thread-safe. It must be created on an I/O thread.
// |Init()| must be called on that same thread before it becomes thread-safe (in
// particular, before references are given to any other thread) and |Shutdown()|
// must be called on that same thread before destruction. Its public methods are
// otherwise thread-safe. (Many private methods are restricted to the creation
// thread.) It may be destroyed on any thread, in the sense that the last
// reference to it may be released on any thread, with the proviso that
// |Shutdown()| must have been called first (so the pattern is that a "main"
// reference is kept on its creation thread and is released after |Shutdown()|
// is called, but other threads may have temporarily "dangling" references).
//
// Note the lock order (in order of allowable acquisition): |MessagePipe|,
// |ChannelEndpoint|, |Channel|. Thus |Channel| may not call into
// |ChannelEndpoint| with |Channel|'s lock held.
class MOJO_SYSTEM_IMPL_EXPORT Channel
: public base::RefCountedThreadSafe<Channel>,
public RawChannel::Delegate {
public:
// |platform_support| (typically owned by |Core|) must remain alive until
// after |Shutdown()| is called.
explicit Channel(embedder::PlatformSupport* platform_support);
// This must be called on the creation thread before any other methods are
// called, and before references to this object are given to any other
// threads. |raw_channel| should be uninitialized. Returns true on success. On
// failure, no other methods should be called (including |Shutdown()|).
bool Init(scoped_ptr<RawChannel> raw_channel);
// Sets the channel manager associated with this channel. This should be set
// at most once and only called before |WillShutdownSoon()| (and
// |Shutdown()|).
void SetChannelManager(ChannelManager* channel_manager);
// This must be called on the creation thread before destruction (which can
// happen on any thread).
void Shutdown();
// Signals that |Shutdown()| will be called soon (this may be called from any
// thread, unlike |Shutdown()|). Warnings will be issued if, e.g., messages
// are written after this is called; other warnings may be suppressed. (This
// may be called multiple times, or not at all.)
//
// If set, the channel manager associated with this channel will be reset.
void WillShutdownSoon();
// Attaches the given endpoint to this channel and runs it. |is_bootstrap|
// should be set if and only if it is the first endpoint on the channel. This
// assigns the endpoint both local and remote IDs. If |is_bootstrap| is set,
// both are the bootstrap ID (given by |ChannelEndpointId::GetBootstrap()|);
// if not, it will also send a |kSubtypeChannelAttachAndRunEndpoint| message
// to the remote side to tell it to create an endpoint as well.
//
// (Bootstrapping is symmetric: Both sides attach and run endpoints with
// |is_bootstrap| set, which establishes the first message pipe across a
// channel.)
//
// This returns the *remote* ID (which will be the bootstrap ID in the
// bootstrap case, and a "remote ID", i.e., one for which |is_remote()|
// returns true, otherwise).
//
// TODO(vtl): Maybe limit the number of attached message pipes.
ChannelEndpointId AttachAndRunEndpoint(
scoped_refptr<ChannelEndpoint> endpoint,
bool is_bootstrap);
// This forwards |message| verbatim to |raw_channel_|.
bool WriteMessage(scoped_ptr<MessageInTransit> message);
// See |RawChannel::IsWriteBufferEmpty()|.
// TODO(vtl): Maybe we shouldn't expose this, and instead have a
// |FlushWriteBufferAndShutdown()| or something like that.
bool IsWriteBufferEmpty();
// Removes the given endpoint from this channel (|local_id| and |remote_id|
// are specified as an optimization; the latter should be an invalid
// |ChannelEndpointId| if the endpoint is not yet running). Note: If this is
// called, the |Channel| will *not* call
// |ChannelEndpoint::DetachFromChannel()|.
void DetachEndpoint(ChannelEndpoint* endpoint,
ChannelEndpointId local_id,
ChannelEndpointId remote_id);
// Takes ownership of an incoming message pipe (i.e., one that was created via
// a |kSubtypeChannelAttachAndRunEndpoint| message).
scoped_refptr<MessagePipe> PassIncomingMessagePipe(
ChannelEndpointId local_id);
// See |RawChannel::GetSerializedPlatformHandleSize()|.
size_t GetSerializedPlatformHandleSize() const;
embedder::PlatformSupport* platform_support() const {
return platform_support_;
}
private:
friend class base::RefCountedThreadSafe<Channel>;
~Channel() override;
// |RawChannel::Delegate| implementation (only called on the creation thread):
void OnReadMessage(
const MessageInTransit::View& message_view,
embedder::ScopedPlatformHandleVectorPtr platform_handles) override;
void OnError(Error error) override;
// Helpers for |OnReadMessage| (only called on the creation thread):
void OnReadMessageForDownstream(
const MessageInTransit::View& message_view,
embedder::ScopedPlatformHandleVectorPtr platform_handles);
void OnReadMessageForChannel(
const MessageInTransit::View& message_view,
embedder::ScopedPlatformHandleVectorPtr platform_handles);
// Handles "attach and run endpoint" messages.
bool OnAttachAndRunEndpoint(ChannelEndpointId local_id,
ChannelEndpointId remote_id);
// Handles "remove message pipe endpoint" messages.
bool OnRemoveMessagePipeEndpoint(ChannelEndpointId local_id,
ChannelEndpointId remote_id);
// Handles "remove message pipe endpoint ack" messages.
bool OnRemoveMessagePipeEndpointAck(ChannelEndpointId local_id);
// Handles errors (e.g., invalid messages) from the remote side. Callable from
// any thread.
void HandleRemoteError(const base::StringPiece& error_message);
// Handles internal errors/failures from the local side. Callable from any
// thread.
void HandleLocalError(const base::StringPiece& error_message);
// Helper to send channel control messages. Returns true on success. Should be
// called *without* |lock_| held. Callable from any thread.
bool SendControlMessage(MessageInTransit::Subtype subtype,
ChannelEndpointId source_id,
ChannelEndpointId destination_id);
base::ThreadChecker creation_thread_checker_;
embedder::PlatformSupport* const platform_support_;
// Note: |MessagePipe|s MUST NOT be used under |lock_|. I.e., |lock_| can only
// be acquired after |MessagePipe::lock_|, never before. Thus to call into a
// |MessagePipe|, a reference to the |MessagePipe| should be acquired from
// |local_id_to_endpoint_map_| under |lock_| and then the lock released.
base::Lock lock_; // Protects the members below.
scoped_ptr<RawChannel> raw_channel_;
bool is_running_;
// Set when |WillShutdownSoon()| is called.
bool is_shutting_down_;
// Has a reference to us.
ChannelManager* channel_manager_;
typedef base::hash_map<ChannelEndpointId, scoped_refptr<ChannelEndpoint>>
IdToEndpointMap;
// Map from local IDs to endpoints. If the endpoint is null, this means that
// we're just waiting for the remove ack before removing the entry.
IdToEndpointMap local_id_to_endpoint_map_;
// Note: The IDs generated by this should be checked for existence before use.
LocalChannelEndpointIdGenerator local_id_generator_;
typedef base::hash_map<ChannelEndpointId, scoped_refptr<MessagePipe>>
IdToMessagePipeMap;
// Map from local IDs to pending/incoming endpoints (i.e., those which do not
// yet have a dispatcher attached).
IdToMessagePipeMap incoming_message_pipes_;
// TODO(vtl): We need to keep track of remote IDs (so that we don't collide
// if/when we wrap).
RemoteChannelEndpointIdGenerator remote_id_generator_;
DISALLOW_COPY_AND_ASSIGN(Channel);
};
} // namespace system
} // namespace mojo
#endif // MOJO_EDK_SYSTEM_CHANNEL_H_