| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SERVICES_MEDIA_AUDIO_AUDIO_OUTPUT_MANAGER_H_ |
| #define SERVICES_MEDIA_AUDIO_AUDIO_OUTPUT_MANAGER_H_ |
| |
| #include <set> |
| |
| #include "base/synchronization/lock.h" |
| #include "base/threading/sequenced_worker_pool.h" |
| #include "mojo/services/media/common/interfaces/media_common.mojom.h" |
| #include "mojo/services/media/common/interfaces/media_transport.mojom.h" |
| #include "services/media/audio/audio_output.h" |
| #include "services/media/audio/fwd_decls.h" |
| |
| namespace mojo { |
| namespace media { |
| namespace audio { |
| |
| class AudioOutputManager { |
| public: |
| explicit AudioOutputManager(AudioServerImpl* server); |
| ~AudioOutputManager(); |
| |
| // Initialize the output manager. Called from the service implementation, |
| // once, at startup time. Should... |
| // |
| // 1) Initialize the mixing thread pool. |
| // 2) Instantiate all of the built-in audio output devices. |
| // 3) Being monitoring for plug/unplug events for pluggable audio output |
| // devices. |
| MediaResult Init(); |
| |
| // Blocking call. Called by the service, once, when it is time to shutdown |
| // the service implementation. While this function is blocking, it must never |
| // block for long. Our process is going away; this is our last chance to |
| // perform a clean shutdown. If an unclean shutdown must be performed in |
| // order to implode in a timely fashion, so be it. |
| // |
| // Shutdown must be idempotent, and safe to call from the output manager's |
| // destructor, although it should never be necessary to do so. If the |
| // shutdown called from the destructor has to do real work, something has gone |
| // Very Seriously Wrong. |
| void Shutdown(); |
| |
| // Select the initial set of outputs for a track which has just been |
| // configured. |
| void SelectOutputsForTrack(AudioTrackImplPtr track); |
| |
| // Schedule a closure to run on our encapsulating server's main message loop. |
| void ScheduleMessageLoopTask(const tracked_objects::Location& from_here, |
| const base::Closure& task); |
| |
| // Shutdown the specified audio output and remove it from the set of active |
| // outputs. |
| void ShutdownOutput(AudioOutputPtr output); |
| |
| private: |
| void CreateAlsaOutputs(); |
| |
| // TODO(johngro): A SequencedWorkerPool currently seems to be as close to what |
| // we want which we can currently get using the chrome/mojo framework. Things |
| // which are missing and will eventually need to be addressed include... |
| // |
| // 1) Threads are created on the fly, as needed. We really want to be able to |
| // spin up the proper number of threads at pool creation time. Audio |
| // mixing is very timing sensitive... If we are in a situation where we |
| // have not hit the max number of threads in the pool, and we need to spin |
| // up a thread in order to mix, we *really* do not want to have to wait to |
| // create the thread at the OS level before we can mix some audio. The |
| // thread needs to already be ready to go. |
| // 2) Threads in the pool are created with default priority. Audio mixing |
| // threads will need to be created with elevated priority. |
| // 3) It is currently unclear if explicitly scheduling tasks with delays will |
| // be sufficient for the audio mixer. We really would like to be able to |
| // have tasks fire when some handle abstraction becomes signalled. This |
| // will let us implement mixing not only with open loop timing, but also |
| // with events which can come from device drivers. Note: this seems to be |
| // an issue with the TaskRunner architecture in general, not the |
| // SequencedWorkerPool in specific. |
| // 4) The resolution of posted delayed tasks may hinder the low latency goals |
| // of the system. Being able to know the underlying achievable resolution |
| // of dispatching delayed tasks is a minimum requirement. From that, we |
| // can compute our worst case overhead which can be communicated to the |
| // user and will have an effect on overall latency. Hitting something on |
| // the order of 10s of microseconds is what we really should be shooting |
| // for here. Single milliseconds is probably too coarse. |
| // 5) Not a requirement, but a sure-would-be-nice-to-have... Scheduling |
| // delayed tasks using absolute times. Having to schedule using delta |
| // times from now means that we need to take the time it takes to schedule |
| // the task (along with its jitter) into account when scheduling. This can |
| // lead to additional, undesirable, latency. |
| scoped_refptr<base::SequencedWorkerPool> thread_pool_; |
| |
| // A pointer to the server which encapsulates us. It is not possible for this |
| // pointer to be bad while we still exist. |
| AudioServerImpl* server_; |
| |
| // Our set of currently active audio output instances. |
| // |
| // Contents of the output set must only be manipulated on the main message |
| // loop thread, so no synchronization should be needed. |
| AudioOutputSet outputs_; |
| }; |
| |
| } // namespace audio |
| } // namespace media |
| } // namespace mojo |
| |
| #endif // SERVICES_MEDIA_AUDIO_AUDIO_OUTPUT_MANAGER_H_ |