| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "services/gfx/compositor/backend/gpu_rasterizer.h" |
| |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES |
| #endif |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2extmojo.h> |
| #include <MGL/mgl.h> |
| #include <MGL/mgl_echo.h> |
| #include <MGL/mgl_onscreen.h> |
| #include <MGL/mgl_signal_sync_point.h> |
| |
| #include "base/bind.h" |
| #include "base/location.h" |
| #include "base/logging.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/time/time.h" |
| #include "base/trace_event/trace_event.h" |
| #include "services/gfx/compositor/backend/vsync_scheduler.h" |
| #include "services/gfx/compositor/render/render_frame.h" |
| |
| namespace compositor { |
| namespace { |
| constexpr int64_t kViewportParameterTimeoutMs = 1000; |
| constexpr int64_t kDefaultVsyncIntervalUs = 100000; // deliberately sluggish |
| } |
| |
| GpuRasterizer::GpuRasterizer(mojo::ContextProviderPtr context_provider, |
| const scoped_refptr<VsyncScheduler>& scheduler, |
| const scoped_refptr<base::TaskRunner>& task_runner, |
| const base::Closure& error_callback) |
| : context_provider_(context_provider.Pass()), |
| scheduler_(scheduler), |
| task_runner_(task_runner), |
| error_callback_(error_callback), |
| viewport_parameter_listener_binding_(this), |
| viewport_parameter_timeout_(false, false), |
| weak_ptr_factory_(this) { |
| DCHECK(context_provider_); |
| DCHECK(scheduler_); |
| DCHECK(task_runner_); |
| |
| context_provider_.set_connection_error_handler( |
| base::Bind(&GpuRasterizer::OnContextProviderConnectionError, |
| base::Unretained(this))); |
| CreateContext(); |
| } |
| |
| GpuRasterizer::~GpuRasterizer() { |
| DestroyContext(); |
| } |
| |
| void GpuRasterizer::CreateContext() { |
| DCHECK(!gl_context_); |
| |
| have_viewport_parameters_ = false; |
| |
| mojo::ViewportParameterListenerPtr viewport_parameter_listener; |
| viewport_parameter_listener_binding_.Bind( |
| GetProxy(&viewport_parameter_listener)); |
| context_provider_->Create( |
| viewport_parameter_listener.Pass(), |
| base::Bind(&GpuRasterizer::InitContext, base::Unretained(this))); |
| } |
| |
| void GpuRasterizer::InitContext( |
| mojo::InterfaceHandle<mojo::CommandBuffer> command_buffer) { |
| DCHECK(!gl_context_); |
| DCHECK(!ganesh_context_); |
| DCHECK(!ganesh_surface_); |
| |
| if (!command_buffer) { |
| LOG(ERROR) << "Could not create GL context."; |
| PostErrorCallback(); |
| return; |
| } |
| |
| gl_context_ = mojo::GLContext::CreateFromCommandBuffer( |
| mojo::CommandBufferPtr::Create(std::move(command_buffer))); |
| gl_context_->AddObserver(this); |
| ganesh_context_ = new mojo::skia::GaneshContext(gl_context_); |
| |
| if (have_viewport_parameters_) { |
| ApplyViewportParameters(); |
| } else { |
| viewport_parameter_timeout_.Start( |
| FROM_HERE, |
| base::TimeDelta::FromMilliseconds(kViewportParameterTimeoutMs), |
| base::Bind(&GpuRasterizer::OnViewportParameterTimeout, |
| base::Unretained(this))); |
| } |
| |
| if (frame_) |
| Draw(); |
| } |
| |
| void GpuRasterizer::AbandonContext() { |
| if (gl_context_) |
| scheduler_->Stop(); |
| |
| if (viewport_parameter_listener_binding_.is_bound()) { |
| viewport_parameter_timeout_.Stop(); |
| viewport_parameter_listener_binding_.Close(); |
| } |
| } |
| |
| void GpuRasterizer::DestroyContext() { |
| AbandonContext(); |
| |
| if (gl_context_) { |
| ganesh_context_ = nullptr; |
| gl_context_ = nullptr; |
| |
| // Do this after releasing the GL context so that we will already have |
| // told the Ganesh context to abandon its context. |
| ganesh_surface_.reset(); |
| } |
| } |
| |
| void GpuRasterizer::OnContextProviderConnectionError() { |
| LOG(ERROR) << "Context provider connection lost."; |
| PostErrorCallback(); |
| } |
| |
| void GpuRasterizer::OnContextLost() { |
| LOG(WARNING) << "GL context lost!"; |
| |
| AbandonContext(); |
| frames_pending_ = 0u; |
| |
| base::MessageLoop::current()->PostTask( |
| FROM_HERE, base::Bind(&GpuRasterizer::RecreateContextAfterLoss, |
| weak_ptr_factory_.GetWeakPtr())); |
| } |
| |
| void GpuRasterizer::RecreateContextAfterLoss() { |
| LOG(WARNING) << "Recreating GL context."; |
| |
| DestroyContext(); |
| CreateContext(); |
| } |
| |
| void GpuRasterizer::OnViewportParameterTimeout() { |
| DCHECK(!have_viewport_parameters_); |
| |
| LOG(WARNING) << "Viewport parameter listener timeout after " |
| << kViewportParameterTimeoutMs << " ms: assuming " |
| << kDefaultVsyncIntervalUs |
| << " us vsync interval, rendering will be janky!"; |
| |
| OnVSyncParametersUpdated(0, kDefaultVsyncIntervalUs); |
| } |
| |
| void GpuRasterizer::OnVSyncParametersUpdated(int64_t timebase, |
| int64_t interval) { |
| DVLOG(1) << "Vsync parameters: timebase=" << timebase |
| << ", interval=" << interval; |
| |
| if (!have_viewport_parameters_) { |
| viewport_parameter_timeout_.Stop(); |
| have_viewport_parameters_ = true; |
| } |
| vsync_timebase_ = timebase; |
| vsync_interval_ = interval; |
| |
| if (gl_context_ && !gl_context_->is_lost()) |
| ApplyViewportParameters(); |
| } |
| |
| void GpuRasterizer::ApplyViewportParameters() { |
| DCHECK(have_viewport_parameters_); |
| DCHECK(gl_context_); |
| |
| // TODO(jeffbrown): This shouldn't be hardcoded. |
| // Need to do some real tuning and possibly determine values adaptively. |
| int64_t update_phase = -vsync_interval_; |
| int64_t snapshot_phase = -vsync_interval_ / 6; |
| int64_t presentation_phase = vsync_interval_; |
| if (!scheduler_->Start(vsync_timebase_, vsync_interval_, update_phase, |
| snapshot_phase, presentation_phase)) { |
| LOG(ERROR) << "Received invalid vsync parameters: timebase=" |
| << vsync_timebase_ << ", interval=" << vsync_interval_; |
| PostErrorCallback(); |
| } |
| } |
| |
| constexpr uint32_t kMaxFramesPending = 2; |
| |
| void GpuRasterizer::SubmitFrame(const scoped_refptr<RenderFrame>& frame, |
| const FrameCallback& frame_callback) { |
| TRACE_EVENT0("gfx", "GpuRasterizer::SubmitFrame"); |
| DCHECK(frame); |
| |
| if (frame_ && !frame_callback_.is_null()) |
| frame_callback_.Run(false); // frame discarded |
| |
| frame_ = frame; |
| frame_callback_ = frame_callback; |
| |
| if (gl_context_ && !gl_context_->is_lost()) { |
| if (frames_pending_ == kMaxFramesPending) { |
| TRACE_EVENT_INSTANT0("gfx", "GpuRasterizer dropping", |
| TRACE_EVENT_SCOPE_THREAD); |
| LOG(ERROR) << "too many frames pending, dropping"; |
| frame_callback_.Run(false); |
| return; |
| } |
| Draw(); |
| } else |
| frame_callback_.Run(false); |
| } |
| |
| static void DidEcho(void* context) { |
| TRACE_EVENT_ASYNC_END0("gfx", "SwapBuffers Echo", context); |
| auto cb = static_cast<base::Closure*>(context); |
| cb->Run(); |
| delete cb; |
| } |
| |
| void GpuRasterizer::Draw() { |
| TRACE_EVENT0("gfx", "GpuRasterizer::Draw"); |
| DCHECK(gl_context_); |
| DCHECK(ganesh_context_); |
| DCHECK(frame_); |
| |
| mojo::GLContext::Scope gl_scope(gl_context_); |
| |
| // Update the viewport. |
| const SkIRect& viewport = frame_->viewport(); |
| bool stale_surface = false; |
| if (!ganesh_surface_ || |
| ganesh_surface_->surface()->width() != viewport.width() || |
| ganesh_surface_->surface()->height() != viewport.height()) { |
| glResizeCHROMIUM(viewport.width(), viewport.height(), 1.0f); |
| glViewport(viewport.x(), viewport.y(), viewport.width(), viewport.height()); |
| stale_surface = true; |
| } |
| |
| // Paint the frame. |
| { |
| mojo::skia::GaneshContext::Scope ganesh_scope(ganesh_context_); |
| |
| if (stale_surface) { |
| ganesh_surface_.reset( |
| new mojo::skia::GaneshFramebufferSurface(ganesh_scope)); |
| } |
| |
| frame_->Paint(ganesh_surface_->canvas()); |
| } |
| |
| // Swap buffers and listen for completion. |
| // TODO: Investigate using |MGLSignalSyncPoint| to wait for completion. |
| { |
| TRACE_EVENT0("gfx", "MGLSwapBuffers"); |
| MGLSwapBuffers(); |
| } |
| base::Closure* echo_callback = new base::Closure( |
| base::Bind(&GpuRasterizer::DidEchoCallback, |
| weak_ptr_factory_.GetWeakPtr(), frame_callback_)); |
| frame_callback_.Reset(); |
| TRACE_EVENT_ASYNC_BEGIN0("gfx", "SwapBuffers Echo", echo_callback); |
| MGLEcho(DidEcho, echo_callback); |
| frames_pending_++; |
| TRACE_COUNTER1("gfx", "GpuRasterizer::frames_pending_", frames_pending_); |
| } |
| |
| void GpuRasterizer::DidEchoCallback(FrameCallback frame_callback) { |
| frames_pending_--; |
| TRACE_COUNTER1("gfx", "GpuRasterizer::frames_pending_", frames_pending_); |
| TRACE_EVENT0("gfx", "GpuRasterizer::DidEchoCallback"); |
| // Signal pending callback for backpressure. |
| if (!frame_callback.is_null()) { |
| frame_callback.Run(true); |
| frame_callback.Reset(); |
| } |
| } |
| |
| void GpuRasterizer::PostErrorCallback() { |
| task_runner_->PostTask(FROM_HERE, error_callback_); |
| } |
| |
| } // namespace compositor |