blob: 4625490a7f2f32916705af021074a5f0dfb9e698 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/gfx/compositor/backend/gpu_rasterizer.h"
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#endif
#include <GLES2/gl2.h>
#include <GLES2/gl2extmojo.h>
#include <MGL/mgl.h>
#include <MGL/mgl_echo.h>
#include <MGL/mgl_onscreen.h>
#include <MGL/mgl_signal_sync_point.h>
#include "base/bind.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "services/gfx/compositor/backend/vsync_scheduler.h"
#include "services/gfx/compositor/render/render_frame.h"
namespace compositor {
namespace {
constexpr int64_t kViewportParameterTimeoutMs = 1000;
constexpr int64_t kDefaultVsyncIntervalUs = 100000; // deliberately sluggish
}
GpuRasterizer::GpuRasterizer(mojo::ContextProviderPtr context_provider,
const scoped_refptr<VsyncScheduler>& scheduler,
const scoped_refptr<base::TaskRunner>& task_runner,
const base::Closure& error_callback)
: context_provider_(context_provider.Pass()),
scheduler_(scheduler),
task_runner_(task_runner),
error_callback_(error_callback),
viewport_parameter_listener_binding_(this),
viewport_parameter_timeout_(false, false),
weak_ptr_factory_(this) {
DCHECK(context_provider_);
DCHECK(scheduler_);
DCHECK(task_runner_);
context_provider_.set_connection_error_handler(
base::Bind(&GpuRasterizer::OnContextProviderConnectionError,
base::Unretained(this)));
CreateContext();
}
GpuRasterizer::~GpuRasterizer() {
DestroyContext();
}
void GpuRasterizer::CreateContext() {
DCHECK(!gl_context_);
have_viewport_parameters_ = false;
mojo::ViewportParameterListenerPtr viewport_parameter_listener;
viewport_parameter_listener_binding_.Bind(
GetProxy(&viewport_parameter_listener));
context_provider_->Create(
viewport_parameter_listener.Pass(),
base::Bind(&GpuRasterizer::InitContext, base::Unretained(this)));
}
void GpuRasterizer::InitContext(
mojo::InterfaceHandle<mojo::CommandBuffer> command_buffer) {
DCHECK(!gl_context_);
DCHECK(!ganesh_context_);
DCHECK(!ganesh_surface_);
if (!command_buffer) {
LOG(ERROR) << "Could not create GL context.";
PostErrorCallback();
return;
}
gl_context_ = mojo::GLContext::CreateFromCommandBuffer(
mojo::CommandBufferPtr::Create(std::move(command_buffer)));
gl_context_->AddObserver(this);
ganesh_context_ = new mojo::skia::GaneshContext(gl_context_);
if (have_viewport_parameters_) {
ApplyViewportParameters();
} else {
viewport_parameter_timeout_.Start(
FROM_HERE,
base::TimeDelta::FromMilliseconds(kViewportParameterTimeoutMs),
base::Bind(&GpuRasterizer::OnViewportParameterTimeout,
base::Unretained(this)));
}
if (frame_)
Draw();
}
void GpuRasterizer::AbandonContext() {
if (gl_context_)
scheduler_->Stop();
if (viewport_parameter_listener_binding_.is_bound()) {
viewport_parameter_timeout_.Stop();
viewport_parameter_listener_binding_.Close();
}
}
void GpuRasterizer::DestroyContext() {
AbandonContext();
if (gl_context_) {
ganesh_context_ = nullptr;
gl_context_ = nullptr;
// Do this after releasing the GL context so that we will already have
// told the Ganesh context to abandon its context.
ganesh_surface_.reset();
}
}
void GpuRasterizer::OnContextProviderConnectionError() {
LOG(ERROR) << "Context provider connection lost.";
PostErrorCallback();
}
void GpuRasterizer::OnContextLost() {
LOG(WARNING) << "GL context lost!";
AbandonContext();
frames_pending_ = 0u;
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&GpuRasterizer::RecreateContextAfterLoss,
weak_ptr_factory_.GetWeakPtr()));
}
void GpuRasterizer::RecreateContextAfterLoss() {
LOG(WARNING) << "Recreating GL context.";
DestroyContext();
CreateContext();
}
void GpuRasterizer::OnViewportParameterTimeout() {
DCHECK(!have_viewport_parameters_);
LOG(WARNING) << "Viewport parameter listener timeout after "
<< kViewportParameterTimeoutMs << " ms: assuming "
<< kDefaultVsyncIntervalUs
<< " us vsync interval, rendering will be janky!";
OnVSyncParametersUpdated(0, kDefaultVsyncIntervalUs);
}
void GpuRasterizer::OnVSyncParametersUpdated(int64_t timebase,
int64_t interval) {
DVLOG(1) << "Vsync parameters: timebase=" << timebase
<< ", interval=" << interval;
if (!have_viewport_parameters_) {
viewport_parameter_timeout_.Stop();
have_viewport_parameters_ = true;
}
vsync_timebase_ = timebase;
vsync_interval_ = interval;
if (gl_context_ && !gl_context_->is_lost())
ApplyViewportParameters();
}
void GpuRasterizer::ApplyViewportParameters() {
DCHECK(have_viewport_parameters_);
DCHECK(gl_context_);
// TODO(jeffbrown): This shouldn't be hardcoded.
// Need to do some real tuning and possibly determine values adaptively.
int64_t update_phase = -vsync_interval_;
int64_t snapshot_phase = -vsync_interval_ / 6;
int64_t presentation_phase = vsync_interval_;
if (!scheduler_->Start(vsync_timebase_, vsync_interval_, update_phase,
snapshot_phase, presentation_phase)) {
LOG(ERROR) << "Received invalid vsync parameters: timebase="
<< vsync_timebase_ << ", interval=" << vsync_interval_;
PostErrorCallback();
}
}
constexpr uint32_t kMaxFramesPending = 2;
void GpuRasterizer::SubmitFrame(const scoped_refptr<RenderFrame>& frame,
const FrameCallback& frame_callback) {
TRACE_EVENT0("gfx", "GpuRasterizer::SubmitFrame");
DCHECK(frame);
if (frame_ && !frame_callback_.is_null())
frame_callback_.Run(false); // frame discarded
frame_ = frame;
frame_callback_ = frame_callback;
if (gl_context_ && !gl_context_->is_lost()) {
if (frames_pending_ == kMaxFramesPending) {
TRACE_EVENT_INSTANT0("gfx", "GpuRasterizer dropping",
TRACE_EVENT_SCOPE_THREAD);
LOG(ERROR) << "too many frames pending, dropping";
frame_callback_.Run(false);
return;
}
Draw();
} else
frame_callback_.Run(false);
}
static void DidEcho(void* context) {
TRACE_EVENT_ASYNC_END0("gfx", "SwapBuffers Echo", context);
auto cb = static_cast<base::Closure*>(context);
cb->Run();
delete cb;
}
void GpuRasterizer::Draw() {
TRACE_EVENT0("gfx", "GpuRasterizer::Draw");
DCHECK(gl_context_);
DCHECK(ganesh_context_);
DCHECK(frame_);
mojo::GLContext::Scope gl_scope(gl_context_);
// Update the viewport.
const SkIRect& viewport = frame_->viewport();
bool stale_surface = false;
if (!ganesh_surface_ ||
ganesh_surface_->surface()->width() != viewport.width() ||
ganesh_surface_->surface()->height() != viewport.height()) {
glResizeCHROMIUM(viewport.width(), viewport.height(), 1.0f);
glViewport(viewport.x(), viewport.y(), viewport.width(), viewport.height());
stale_surface = true;
}
// Paint the frame.
{
mojo::skia::GaneshContext::Scope ganesh_scope(ganesh_context_);
if (stale_surface) {
ganesh_surface_.reset(
new mojo::skia::GaneshFramebufferSurface(ganesh_scope));
}
frame_->Paint(ganesh_surface_->canvas());
}
// Swap buffers and listen for completion.
// TODO: Investigate using |MGLSignalSyncPoint| to wait for completion.
{
TRACE_EVENT0("gfx", "MGLSwapBuffers");
MGLSwapBuffers();
}
base::Closure* echo_callback = new base::Closure(
base::Bind(&GpuRasterizer::DidEchoCallback,
weak_ptr_factory_.GetWeakPtr(), frame_callback_));
frame_callback_.Reset();
TRACE_EVENT_ASYNC_BEGIN0("gfx", "SwapBuffers Echo", echo_callback);
MGLEcho(DidEcho, echo_callback);
frames_pending_++;
TRACE_COUNTER1("gfx", "GpuRasterizer::frames_pending_", frames_pending_);
}
void GpuRasterizer::DidEchoCallback(FrameCallback frame_callback) {
frames_pending_--;
TRACE_COUNTER1("gfx", "GpuRasterizer::frames_pending_", frames_pending_);
TRACE_EVENT0("gfx", "GpuRasterizer::DidEchoCallback");
// Signal pending callback for backpressure.
if (!frame_callback.is_null()) {
frame_callback.Run(true);
frame_callback.Reset();
}
}
void GpuRasterizer::PostErrorCallback() {
task_runner_->PostTask(FROM_HERE, error_callback_);
}
} // namespace compositor