blob: d652d7bf76a1a3f3671a347f200676a759f2a489 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/gfx/compositor/render/render_layer.h"
#include "base/logging.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
namespace compositor {
RenderLayer::RenderLayer(const skia::RefPtr<SkPicture>& picture)
: picture_(picture) {}
RenderLayer::~RenderLayer() {}
RenderLayerBuilder::RenderLayerBuilder() : RenderLayerBuilder(nullptr) {}
RenderLayerBuilder::RenderLayerBuilder(const SkRect* cull_rect) {
recorder_.beginRecording(cull_rect ? *cull_rect : SkRect::MakeLargest());
canvas_ = recorder_.getRecordingCanvas();
}
RenderLayerBuilder::~RenderLayerBuilder() {}
void RenderLayerBuilder::PushScene(uint32_t scene_token, uint32_t version) {
DCHECK(canvas_);
// TODO: remember scene information for hit testing
}
void RenderLayerBuilder::PopScene() {
DCHECK(canvas_);
}
void RenderLayerBuilder::PushNode(uint32_t node_id, uint32_t hit_id) {
DCHECK(canvas_);
// TODO: remember scene information for hit testing
// TODO: optimize save() / restore() commands
canvas_->save();
}
void RenderLayerBuilder::PopNode() {
DCHECK(canvas_);
// TODO: optimize save() / restore() commands
canvas_->restore();
}
void RenderLayerBuilder::ApplyTransform(const SkMatrix& content_transform) {
DCHECK(canvas_);
canvas_->concat(content_transform);
}
void RenderLayerBuilder::ApplyClip(const SkRect& content_clip) {
DCHECK(canvas_);
canvas_->clipRect(content_clip);
}
void RenderLayerBuilder::DrawRect(const SkRect& content_rect,
const SkPaint& paint) {
DCHECK(canvas_);
canvas_->drawRect(content_rect, paint);
}
void RenderLayerBuilder::DrawImage(const std::shared_ptr<RenderImage>& image,
const SkRect& content_rect,
const SkRect& image_rect,
const SkPaint& paint) {
DCHECK(image);
DCHECK(canvas_);
canvas_->drawImageRect(image->image().get(), image_rect, content_rect,
&paint);
}
void RenderLayerBuilder::DrawLayer(const std::shared_ptr<RenderLayer>& layer) {
DCHECK(canvas_);
canvas_->drawPicture(layer->picture().get());
}
void RenderLayerBuilder::DrawSavedLayer(
const std::shared_ptr<RenderLayer>& layer,
const SkRect& content_rect,
const SkPaint& paint) {
DCHECK(layer);
DCHECK(canvas_);
canvas_->saveLayer(content_rect, &paint);
canvas_->drawPicture(layer->picture().get());
canvas_->restore();
}
std::shared_ptr<RenderLayer> RenderLayerBuilder::Build() {
DCHECK(canvas_);
canvas_ = nullptr;
return std::make_shared<RenderLayer>(
skia::AdoptRef(recorder_.endRecordingAsPicture()));
}
} // namespace compositor