|  | /* | 
|  | * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. | 
|  | * Copyright (C) 2013 Intel Corporation. All rights reserved. | 
|  | * | 
|  | * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 
|  | * | 
|  | * Other contributors: | 
|  | *   Robert O'Callahan <roc+@cs.cmu.edu> | 
|  | *   David Baron <dbaron@fas.harvard.edu> | 
|  | *   Christian Biesinger <cbiesinger@web.de> | 
|  | *   Randall Jesup <rjesup@wgate.com> | 
|  | *   Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> | 
|  | *   Josh Soref <timeless@mac.com> | 
|  | *   Boris Zbarsky <bzbarsky@mit.edu> | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA | 
|  | * | 
|  | * Alternatively, the contents of this file may be used under the terms | 
|  | * of either the Mozilla Public License Version 1.1, found at | 
|  | * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public | 
|  | * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html | 
|  | * (the "GPL"), in which case the provisions of the MPL or the GPL are | 
|  | * applicable instead of those above.  If you wish to allow use of your | 
|  | * version of this file only under the terms of one of those two | 
|  | * licenses (the MPL or the GPL) and not to allow others to use your | 
|  | * version of this file under the LGPL, indicate your decision by | 
|  | * deletingthe provisions above and replace them with the notice and | 
|  | * other provisions required by the MPL or the GPL, as the case may be. | 
|  | * If you do not delete the provisions above, a recipient may use your | 
|  | * version of this file under any of the LGPL, the MPL or the GPL. | 
|  | */ | 
|  |  | 
|  | #ifndef SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_ | 
|  | #define SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_ | 
|  |  | 
|  | #include "sky/engine/core/rendering/LayerPaintingInfo.h" | 
|  | #include "sky/engine/core/rendering/RenderBox.h" | 
|  | #include "sky/engine/core/rendering/RenderLayerClipper.h" | 
|  | #include "sky/engine/core/rendering/RenderLayerStackingNode.h" | 
|  | #include "sky/engine/core/rendering/RenderLayerStackingNodeIterator.h" | 
|  | #include "sky/engine/public/platform/WebBlendMode.h" | 
|  | #include "sky/engine/wtf/OwnPtr.h" | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | class RenderStyle; | 
|  |  | 
|  | enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelfForBorderRadius }; | 
|  | enum IncludeSelfOrNot { IncludeSelf, ExcludeSelf }; | 
|  |  | 
|  | class RenderLayer { | 
|  | WTF_MAKE_NONCOPYABLE(RenderLayer); | 
|  | public: | 
|  | RenderLayer(RenderBox*, LayerType); | 
|  | ~RenderLayer(); | 
|  |  | 
|  | RenderBox* renderer() const { return m_renderer; } | 
|  | RenderLayer* parent() const { return m_parent; } | 
|  | RenderLayer* previousSibling() const { return m_previous; } | 
|  | RenderLayer* nextSibling() const { return m_next; } | 
|  | RenderLayer* firstChild() const { return m_first; } | 
|  | RenderLayer* lastChild() const { return m_last; } | 
|  |  | 
|  | void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0); | 
|  | RenderLayer* removeChild(RenderLayer*); | 
|  |  | 
|  | void removeOnlyThisLayer(); | 
|  | void insertOnlyThisLayer(); | 
|  |  | 
|  | void styleChanged(StyleDifference, const RenderStyle* oldStyle); | 
|  | bool isSelfPaintingLayer() const { return m_isSelfPaintingLayer; } | 
|  | void setLayerType(LayerType layerType) { m_layerType = layerType; } | 
|  |  | 
|  | const RenderLayer* root() const | 
|  | { | 
|  | const RenderLayer* curr = this; | 
|  | while (curr->parent()) | 
|  | curr = curr->parent(); | 
|  | return curr; | 
|  | } | 
|  |  | 
|  | LayoutPoint location() const; | 
|  | IntSize size() const; | 
|  | LayoutRect rect() const { return LayoutRect(location(), size()); } | 
|  |  | 
|  | bool isRootLayer() const { return m_isRootLayer; } | 
|  |  | 
|  | void updateLayerPositionsAfterLayout(); | 
|  |  | 
|  | RenderLayerStackingNode* stackingNode() { return m_stackingNode.get(); } | 
|  | const RenderLayerStackingNode* stackingNode() const { return m_stackingNode.get(); } | 
|  |  | 
|  | // Gets the nearest enclosing positioned ancestor layer (also includes | 
|  | // the <html> layer and the root layer). | 
|  | RenderLayer* enclosingPositionedAncestor() const; | 
|  |  | 
|  | const RenderLayer* compositingContainer() const; | 
|  |  | 
|  | void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const; | 
|  | void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const; | 
|  |  | 
|  | // Pass offsetFromRoot if known. | 
|  | bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0) const; | 
|  |  | 
|  | // Bounding box relative to some ancestor layer. Pass offsetFromRoot if known. | 
|  | LayoutRect physicalBoundingBox(const RenderLayer* ancestorLayer, const LayoutPoint* offsetFromRoot = 0) const; | 
|  | LayoutRect physicalBoundingBoxIncludingReflectionAndStackingChildren(const RenderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const; | 
|  | LayoutRect boundingBoxForCompositing(const RenderLayer* ancestorLayer = 0) const; | 
|  |  | 
|  | bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } | 
|  | // Both updates the status, and returns true if descendants of this have 3d. | 
|  | bool update3DTransformedDescendantStatus(); | 
|  |  | 
|  | void* operator new(size_t); | 
|  | // Only safe to call from RenderBox::destroyLayer() | 
|  | void operator delete(void*); | 
|  |  | 
|  | RenderLayerClipper& clipper() { return m_clipper; } | 
|  | const RenderLayerClipper& clipper() const { return m_clipper; } | 
|  |  | 
|  | inline bool isPositionedContainer() const | 
|  | { | 
|  | // FIXME: This is not in sync with containingBlock. | 
|  | return isRootLayer() || renderer()->isPositioned() || renderer()->hasTransform(); | 
|  | } | 
|  |  | 
|  | void clipToRect(const LayerPaintingInfo&, GraphicsContext*, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius); | 
|  | void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&); | 
|  |  | 
|  | // Bounding box in the coordinates of this layer. | 
|  | LayoutRect logicalBoundingBox() const; | 
|  |  | 
|  | void setNextSibling(RenderLayer* next) { m_next = next; } | 
|  | void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } | 
|  | void setFirstChild(RenderLayer* first) { m_first = first; } | 
|  | void setLastChild(RenderLayer* last) { m_last = last; } | 
|  |  | 
|  | bool shouldBeSelfPaintingLayer() const; | 
|  |  | 
|  | void dirty3DTransformedDescendantStatus(); | 
|  |  | 
|  | private: | 
|  | LayerType m_layerType; | 
|  |  | 
|  | // Self-painting layer is an optimization where we avoid the heavy RenderLayer painting | 
|  | // machinery for a RenderLayer allocated only to handle the overflow clip case. | 
|  | // FIXME(crbug.com/332791): Self-painting layer should be merged into the overflow-only concept. | 
|  | unsigned m_isSelfPaintingLayer : 1; | 
|  |  | 
|  | const unsigned m_isRootLayer : 1; | 
|  |  | 
|  | unsigned m_3DTransformedDescendantStatusDirty : 1; | 
|  | // Set on a stacking context layer that has 3D descendants anywhere | 
|  | // in a preserves3D hierarchy. Hint to do 3D-aware hit testing. | 
|  | unsigned m_has3DTransformedDescendant : 1; | 
|  |  | 
|  | RenderBox* m_renderer; | 
|  |  | 
|  | RenderLayer* m_parent; | 
|  | RenderLayer* m_previous; | 
|  | RenderLayer* m_next; | 
|  | RenderLayer* m_first; | 
|  | RenderLayer* m_last; | 
|  |  | 
|  | RenderLayerClipper m_clipper; // FIXME: Lazily allocate? | 
|  | OwnPtr<RenderLayerStackingNode> m_stackingNode; | 
|  | }; | 
|  |  | 
|  | } // namespace blink | 
|  |  | 
|  | #endif  // SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_ |