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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This is a test application for gl_helper.*, which draws directly to a native
// viewport (without using the view manager).
#include <GLES2/gl2.h>
#include <math.h>
#include "apps/moterm/gl_helper.h"
#include "base/bind.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "mojo/application/application_runner_chromium.h"
#include "mojo/public/c/system/main.h"
#include "mojo/public/cpp/application/application_impl.h"
#include "mojo/services/geometry/interfaces/geometry.mojom.h"
#include "mojo/services/gpu/interfaces/context_provider.mojom.h"
#include "mojo/services/native_viewport/interfaces/native_viewport.mojom.h"
#include "mojo/services/surfaces/interfaces/display.mojom.h"
#include "mojo/services/surfaces/interfaces/quads.mojom.h"
#include "mojo/services/surfaces/interfaces/surfaces.mojom.h"
namespace {
GLuint LoadShader(GLenum type, const char* shader_source) {
GLuint shader = glCreateShader(type);
CHECK(shader);
glShaderSource(shader, 1, &shader_source, nullptr);
glCompileShader(shader);
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
CHECK(compiled);
return shader;
}
class GlHelperExampleApp : public mojo::ApplicationDelegate,
public GlHelper::Client {
public:
GlHelperExampleApp()
: application_impl_(),
program_(0),
transform_location_(0),
scale_location_(0),
framebuffer_(0),
vertex_buffer_(0),
draw_number_(0) {}
~GlHelperExampleApp() override {}
private:
void OnViewportMetricsReceived(mojo::ViewportMetricsPtr metrics) {
DVLOG(1) << "Viewport metrics received: size = " << metrics->size->width
<< "x" << metrics->size->height
<< ", device_pixel_ratio = " << metrics->device_pixel_ratio;
if (metrics->size->width != viewport_size_.width ||
metrics->size->height != viewport_size_.height) {
viewport_size_ = *metrics->size;
gl_helper_->SetSurfaceSize(viewport_size_);
}
native_viewport_->RequestMetrics(
base::Bind(&GlHelperExampleApp::OnViewportMetricsReceived,
base::Unretained(this)));
}
void InitGlState() {
static const char vertex_shader_source[] =
"attribute vec4 position; \n"
"uniform mat4 transform; \n"
"uniform vec4 scale; \n"
"void main() { \n"
" gl_Position = (position * transform) * scale; \n"
"} \n";
static const char fragment_shader_source[] =
"precision mediump float; \n"
"void main() { \n"
" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); \n"
"} \n";
static const float vertices[] = {
0.f, 0.5f, -sqrtf(5.f) / 4.f, -0.25f, sqrtf(5.f) / 4.f, -0.25f};
GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_shader_source);
GLuint fragment_shader =
LoadShader(GL_FRAGMENT_SHADER, fragment_shader_source);
program_ = glCreateProgram();
CHECK(program_);
glAttachShader(program_, vertex_shader);
glAttachShader(program_, fragment_shader);
glBindAttribLocation(program_, kPositionLocation, "position");
glLinkProgram(program_);
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
GLint linked = 0;
glGetProgramiv(program_, GL_LINK_STATUS, &linked);
CHECK(linked);
transform_location_ = glGetUniformLocation(program_, "transform");
CHECK_NE(transform_location_, -1);
scale_location_ = glGetUniformLocation(program_, "scale");
CHECK_NE(scale_location_, -1);
glGenFramebuffers(1, &framebuffer_);
CHECK(framebuffer_);
glGenBuffers(1, &vertex_buffer_);
CHECK(vertex_buffer_);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glClearColor(0.f, 1.f, 0.f, 1.f);
}
void Draw() {
DCHECK(gl_helper_);
gl_helper_->StartFrame();
if (!program_)
InitGlState();
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
gl_helper_->GetFrameTexture(), 0);
glViewport(0, 0, viewport_size_.width, viewport_size_.height);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_);
float angle = static_cast<float>(draw_number_ % 360) * M_PI / 180;
float transform[4][4] = {{cosf(angle), sinf(angle), 0.f, 0.f},
{-sinf(angle), cosf(angle), 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{0.f, 0.f, 0.f, 1.f}};
glUniformMatrix4fv(transform_location_, 1, GL_FALSE, &transform[0][0]);
if (viewport_size_.width >= viewport_size_.height) {
glUniform4f(scale_location_, static_cast<float>(viewport_size_.height) /
static_cast<float>(viewport_size_.width),
1.f, 1.f, 1.f);
} else {
glUniform4f(scale_location_, 1.f,
static_cast<float>(viewport_size_.width) /
static_cast<float>(viewport_size_.height),
1.f, 1.f);
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
glVertexAttribPointer(kPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(kPositionLocation);
glDrawArrays(GL_TRIANGLES, 0, 3);
gl_helper_->EndFrame();
draw_number_++;
}
void SubmitFrame() {
DCHECK(surface_id_.local);
DCHECK(surface_id_.id_namespace);
mojo::FramePtr frame = mojo::Frame::New();
frame->resources = mojo::Array<mojo::TransferableResourcePtr>::New(0);
frame->passes = mojo::Array<mojo::PassPtr>::New(1);
mojo::PassPtr pass = mojo::Pass::New();
pass->id = 0;
mojo::Rect viewport_rect;
viewport_rect.width = viewport_size_.width;
viewport_rect.height = viewport_size_.height;
pass->output_rect = viewport_rect.Clone();
pass->damage_rect = viewport_rect.Clone();
mojo::Transform identity_transform;
identity_transform.matrix = mojo::Array<float>::New(16);
for (size_t i = 0; i < 4; i++) {
for (size_t j = 0; j < 4; j++)
identity_transform.matrix[4 * i + j] = (i == j);
}
pass->transform_to_root_target = identity_transform.Clone();
pass->has_transparent_background = false;
pass->quads = mojo::Array<mojo::QuadPtr>::New(1);
mojo::QuadPtr quad = mojo::Quad::New();
quad->material = mojo::Material::SURFACE_CONTENT;
quad->rect = viewport_rect.Clone();
quad->opaque_rect = viewport_rect.Clone();
quad->visible_rect = viewport_rect.Clone();
quad->needs_blending = false;
quad->shared_quad_state_index = 0;
mojo::SurfaceQuadStatePtr surface_quad_state =
mojo::SurfaceQuadState::New();
surface_quad_state->surface = surface_id_.Clone();
quad->surface_quad_state = surface_quad_state.Pass();
pass->quads[0] = quad.Pass();
pass->shared_quad_states = mojo::Array<mojo::SharedQuadStatePtr>::New(1);
mojo::SharedQuadStatePtr shared_quad_state = mojo::SharedQuadState::New();
shared_quad_state->content_to_target_transform = identity_transform.Clone();
shared_quad_state->content_bounds = viewport_size_.Clone();
shared_quad_state->visible_content_rect = viewport_rect.Clone();
shared_quad_state->clip_rect = viewport_rect.Clone();
shared_quad_state->is_clipped = false;
shared_quad_state->opacity = 1;
shared_quad_state->blend_mode = mojo::SkXfermode::kSrc_Mode;
shared_quad_state->sorting_context_id = 0;
pass->shared_quad_states[0] = shared_quad_state.Pass();
frame->passes[0] = pass.Pass();
DCHECK(display_);
display_->SubmitFrame(frame.Pass(), mojo::Display::SubmitFrameCallback());
}
// |mojo::ApplicationDelegate|:
void Initialize(mojo::ApplicationImpl* application_impl) override {
DCHECK(!application_impl_);
application_impl_ = application_impl;
application_impl->ConnectToService("mojo:native_viewport_service",
&native_viewport_);
viewport_size_.width = 800;
viewport_size_.height = 600;
native_viewport_->Create(
viewport_size_.Clone(), mojo::SurfaceConfiguration::New(),
base::Bind(&GlHelperExampleApp::OnViewportMetricsReceived,
base::Unretained(this)));
native_viewport_->Show();
mojo::ContextProviderPtr context_provider;
native_viewport_->GetContextProvider(GetProxy(&context_provider));
mojo::DisplayFactoryPtr display_factory;
application_impl_->ConnectToService("mojo:surfaces_service",
&display_factory);
display_factory->Create(context_provider.Pass(), nullptr,
GetProxy(&display_));
gl_helper_.reset(new GlHelper(this, application_impl_->shell(), GL_RGBA,
false, viewport_size_));
Draw();
}
// |GlHelper::Client|:
void OnSurfaceIdChanged(mojo::SurfaceIdPtr surface_id) override {
surface_id_ = *surface_id;
SubmitFrame();
}
void OnContextLost() override { CHECK(false) << "Oops, lost context."; }
void OnFrameDisplayed(uint32_t frame_id) override { Draw(); }
static const GLuint kPositionLocation = 0;
mojo::ApplicationImpl* application_impl_;
mojo::NativeViewportPtr native_viewport_;
mojo::Size viewport_size_;
mojo::DisplayPtr display_;
scoped_ptr<GlHelper> gl_helper_;
mojo::SurfaceId surface_id_;
// GL-related state:
GLuint program_;
GLint transform_location_;
GLint scale_location_;
GLuint framebuffer_;
GLuint vertex_buffer_;
uint64_t draw_number_;
DISALLOW_COPY_AND_ASSIGN(GlHelperExampleApp);
};
const GLuint GlHelperExampleApp::kPositionLocation;
} // namespace
MojoResult MojoMain(MojoHandle application_request) {
mojo::ApplicationRunnerChromium runner(new GlHelperExampleApp());
return runner.Run(application_request);
}