| int __loc_is_allocated(locale_t loc) { |
| return loc && loc != C_LOCALE && loc != UTF8_LOCALE; |
| locale_t __newlocale(int mask, const char* name, locale_t loc) { |
| struct __locale_struct tmp; |
| const struct __locale_map* lm; |
| /* For locales with allocated storage, modify in-place. */ |
| if (__loc_is_allocated(loc)) { |
| for (i = 0; i < LC_ALL; i++) |
| loc->cat[i] = __get_locale(i, name); |
| /* Otherwise, build a temporary locale object, which will only |
| * be instantiated in allocated storage if it does not match |
| * one of the built-in static locales. This makes the common |
| * usage case for newlocale, getting a C locale with predictable |
| * behavior, very fast, and more importantly, fail-safe. */ |
| for (j = i = 0; i < LC_ALL; i++) { |
| if (loc && !(mask & (1 << i))) |
| lm = __get_locale(i, mask & (1 << i) ? name : ""); |
| if (j == 1 && tmp.cat[LC_CTYPE] == &__c_dot_utf8) |
| if ((loc = malloc(sizeof *loc))) |
| weak_alias(__newlocale, newlocale); |