blob: 8bea9c332dfd6179e8069ea67516efe07191b197 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "examples/ui/shapes/shapes_view.h"
#include "base/bind.h"
#include "base/logging.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkSurface.h"
namespace examples {
namespace {
constexpr uint32_t kContentImageResourceId = 1;
constexpr uint32_t kRootNodeId = mojo::gfx::composition::kSceneRootNodeId;
} // namespace
ShapesView::ShapesView(
mojo::ApplicationImpl* app_impl,
const mojo::ui::ViewProvider::CreateViewCallback& create_view_callback)
: GaneshView(app_impl, "Shapes", create_view_callback) {}
ShapesView::~ShapesView() {}
void ShapesView::OnLayout(mojo::ui::ViewLayoutParamsPtr layout_params,
mojo::Array<uint32_t> children_needing_layout,
const OnLayoutCallback& callback) {
size_.width = layout_params->constraints->max_width;
size_.height = layout_params->constraints->max_height;
// Submit the new layout information.
auto info = mojo::ui::ViewLayoutResult::New();
info->size = size_.Clone();
callback.Run(info.Pass());
// Draw!
UpdateScene();
}
void ShapesView::UpdateScene() {
mojo::Rect bounds;
bounds.width = size_.width;
bounds.height = size_.height;
auto update = mojo::gfx::composition::SceneUpdate::New();
// Draw the content of the view to a texture and include it as an
// image resource in the scene.
mojo::gfx::composition::ResourcePtr content_resource =
ganesh_renderer()->DrawCanvas(
size_, base::Bind(&ShapesView::DrawContent, base::Unretained(this)));
DCHECK(content_resource);
update->resources.insert(kContentImageResourceId, content_resource.Pass());
// Add a root node to the scene graph to draw the image resource to
// the screen such that it fills the entire view.
auto root_node = mojo::gfx::composition::Node::New();
root_node->op = mojo::gfx::composition::NodeOp::New();
root_node->op->set_image(mojo::gfx::composition::ImageNodeOp::New());
root_node->op->get_image()->content_rect = bounds.Clone();
root_node->op->get_image()->image_resource_id = kContentImageResourceId;
update->nodes.insert(kRootNodeId, root_node.Pass());
// Submit the scene update then publish it to cause the changes to be
// applied.
scene()->Update(update.Pass());
scene()->Publish(nullptr);
}
void ShapesView::DrawContent(SkCanvas* canvas) {
canvas->clear(SK_ColorCYAN);
SkPaint paint;
paint.setColor(SK_ColorGREEN);
SkRect rect = SkRect::MakeWH(size_.width, size_.height);
rect.inset(10, 10);
canvas->drawRect(rect, paint);
paint.setColor(SK_ColorRED);
paint.setFlags(SkPaint::kAntiAlias_Flag);
canvas->drawCircle(50, 100, 100, paint);
}
} // namespace examples