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/*
* Copyright (C) 2009, 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/config.h"
#include "bindings/core/v8/V8Window.h"
#include "bindings/core/v8/V8Node.h"
#include "sky/engine/bindings/core/v8/BindingSecurity.h"
#include "sky/engine/bindings/core/v8/ExceptionMessages.h"
#include "sky/engine/bindings/core/v8/ExceptionState.h"
#include "sky/engine/bindings/core/v8/ScheduledAction.h"
#include "sky/engine/bindings/core/v8/ScriptController.h"
#include "sky/engine/bindings/core/v8/ScriptSourceCode.h"
#include "sky/engine/bindings/core/v8/SerializedScriptValue.h"
#include "sky/engine/bindings/core/v8/V8Binding.h"
#include "sky/engine/bindings/core/v8/V8EventListener.h"
#include "sky/engine/bindings/core/v8/V8EventListenerList.h"
#include "sky/engine/bindings/core/v8/V8GCForContextDispose.h"
#include "sky/engine/bindings/core/v8/V8HiddenValue.h"
#include "sky/engine/core/dom/Element.h"
#include "sky/engine/core/dom/ExceptionCode.h"
#include "sky/engine/core/dom/Node.h"
#include "sky/engine/core/frame/DOMTimer.h"
#include "sky/engine/core/frame/DOMWindowTimers.h"
#include "sky/engine/core/frame/FrameView.h"
#include "sky/engine/core/frame/LocalDOMWindow.h"
#include "sky/engine/core/frame/LocalFrame.h"
#include "sky/engine/core/frame/Settings.h"
#include "sky/engine/core/html/HTMLDocument.h"
#include "sky/engine/platform/PlatformScreen.h"
#include "sky/engine/core/inspector/ScriptCallStack.h"
#include "sky/engine/wtf/ArrayBuffer.h"
#include "sky/engine/wtf/Assertions.h"
#include "sky/engine/wtf/OwnPtr.h"
namespace blink {
// FIXME: There is a lot of duplication with SetTimeoutOrInterval() in V8WorkerGlobalScopeCustom.cpp.
// We should refactor this.
static void windowSetTimeoutImpl(const v8::FunctionCallbackInfo<v8::Value>& info, bool singleShot, ExceptionState& exceptionState)
{
int argumentCount = info.Length();
if (argumentCount < 1)
return;
LocalDOMWindow* impl = V8Window::toNative(info.Holder());
if (!impl->frame() || !impl->document()) {
exceptionState.throwDOMException(InvalidAccessError, "No script context is available in which to execute the script.");
return;
}
ScriptState* scriptState = ScriptState::current(info.GetIsolate());
v8::Handle<v8::Value> function = info[0];
String functionString;
if (!function->IsFunction()) {
if (function->IsString()) {
functionString = toCoreString(function.As<v8::String>());
} else {
v8::Handle<v8::String> v8String = function->ToString();
// Bail out if string conversion failed.
if (v8String.IsEmpty())
return;
functionString = toCoreString(v8String);
}
// Don't allow setting timeouts to run empty functions!
// (Bug 1009597)
if (!functionString.length())
return;
}
if (!BindingSecurity::shouldAllowAccessToFrame(info.GetIsolate(), impl->frame(), exceptionState))
return;
OwnPtr<ScheduledAction> action;
if (function->IsFunction()) {
int paramCount = argumentCount >= 2 ? argumentCount - 2 : 0;
OwnPtr<v8::Local<v8::Value>[]> params;
if (paramCount > 0) {
params = adoptArrayPtr(new v8::Local<v8::Value>[paramCount]);
for (int i = 0; i < paramCount; i++) {
// parameters must be globalized
params[i] = info[i+2];
}
}
// params is passed to action, and released in action's destructor
ASSERT(impl->frame());
action = adoptPtr(new ScheduledAction(scriptState, v8::Handle<v8::Function>::Cast(function), paramCount, params.get(), info.GetIsolate()));
} else {
ASSERT(impl->frame());
action = adoptPtr(new ScheduledAction(scriptState, functionString, KURL(), info.GetIsolate()));
}
int32_t timeout = argumentCount >= 2 ? info[1]->Int32Value() : 0;
int timerId;
if (singleShot)
timerId = DOMWindowTimers::setTimeout(*impl, action.release(), timeout);
else
timerId = DOMWindowTimers::setInterval(*impl, action.release(), timeout);
// Try to do the idle notification before the timeout expires to get better
// use of any idle time. Aim for the middle of the interval for simplicity.
if (timeout >= 0) {
double maximumFireInterval = static_cast<double>(timeout) / 1000 / 2;
V8GCForContextDispose::instanceTemplate().notifyIdleSooner(maximumFireInterval);
}
v8SetReturnValue(info, timerId);
}
void V8Window::eventAttributeGetterCustom(const v8::PropertyCallbackInfo<v8::Value>& info)
{
LocalFrame* frame = V8Window::toNative(info.Holder())->frame();
ExceptionState exceptionState(ExceptionState::GetterContext, "event", "Window", info.Holder(), info.GetIsolate());
if (!BindingSecurity::shouldAllowAccessToFrame(info.GetIsolate(), frame, exceptionState)) {
exceptionState.throwIfNeeded();
return;
}
ASSERT(frame);
// This is a fast path to retrieve info.Holder()->CreationContext().
v8::Local<v8::Context> context = toV8Context(frame, DOMWrapperWorld::current(info.GetIsolate()));
if (context.IsEmpty())
return;
v8::Handle<v8::Value> jsEvent = V8HiddenValue::getHiddenValue(info.GetIsolate(), context->Global(), V8HiddenValue::event(info.GetIsolate()));
if (jsEvent.IsEmpty())
return;
v8SetReturnValue(info, jsEvent);
}
void V8Window::eventAttributeSetterCustom(v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info)
{
LocalFrame* frame = V8Window::toNative(info.Holder())->frame();
ExceptionState exceptionState(ExceptionState::SetterContext, "event", "Window", info.Holder(), info.GetIsolate());
if (!BindingSecurity::shouldAllowAccessToFrame(info.GetIsolate(), frame, exceptionState)) {
exceptionState.throwIfNeeded();
return;
}
ASSERT(frame);
// This is a fast path to retrieve info.Holder()->CreationContext().
v8::Local<v8::Context> context = toV8Context(frame, DOMWrapperWorld::current(info.GetIsolate()));
if (context.IsEmpty())
return;
V8HiddenValue::setHiddenValue(info.GetIsolate(), context->Global(), V8HiddenValue::event(info.GetIsolate()), value);
}
// FIXME(fqian): returning string is cheating, and we should
// fix this by calling toString function on the receiver.
// However, V8 implements toString in JavaScript, which requires
// switching context of receiver. I consider it is dangerous.
void V8Window::toStringMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
v8::Handle<v8::Object> domWrapper = V8Window::findInstanceInPrototypeChain(info.This(), info.GetIsolate());
if (domWrapper.IsEmpty()) {
v8SetReturnValue(info, info.This()->ObjectProtoToString());
return;
}
v8SetReturnValue(info, domWrapper->ObjectProtoToString());
}
void V8Window::namedPropertyGetterCustom(v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info)
{
}
void V8Window::setTimeoutMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
ExceptionState exceptionState(ExceptionState::ExecutionContext, "setTimeout", "Window", info.Holder(), info.GetIsolate());
windowSetTimeoutImpl(info, true, exceptionState);
exceptionState.throwIfNeeded();
}
void V8Window::setIntervalMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
ExceptionState exceptionState(ExceptionState::ExecutionContext, "setInterval", "Window", info.Holder(), info.GetIsolate());
windowSetTimeoutImpl(info, false, exceptionState);
exceptionState.throwIfNeeded();
}
bool V8Window::namedSecurityCheckCustom(v8::Local<v8::Object> host, v8::Local<v8::Value> key, v8::AccessType type, v8::Local<v8::Value>)
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::Handle<v8::Object> window = V8Window::findInstanceInPrototypeChain(host, isolate);
if (window.IsEmpty())
return false; // the frame is gone.
LocalDOMWindow* targetWindow = V8Window::toNative(window);
ASSERT(targetWindow);
LocalFrame* target = targetWindow->frame();
if (!target)
return false;
return BindingSecurity::shouldAllowAccessToFrame(isolate, target, DoNotReportSecurityError);
}
bool V8Window::indexedSecurityCheckCustom(v8::Local<v8::Object> host, uint32_t index, v8::AccessType type, v8::Local<v8::Value>)
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::Handle<v8::Object> window = V8Window::findInstanceInPrototypeChain(host, isolate);
if (window.IsEmpty())
return false;
LocalDOMWindow* targetWindow = V8Window::toNative(window);
ASSERT(targetWindow);
LocalFrame* target = targetWindow->frame();
if (!target)
return false;
return BindingSecurity::shouldAllowAccessToFrame(isolate, target, DoNotReportSecurityError);
}
v8::Handle<v8::Value> toV8(LocalDOMWindow* window, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
// Notice that we explicitly ignore creationContext because the LocalDOMWindow is its own creationContext.
if (!window)
return v8::Null(isolate);
// Initializes environment of a frame, and return the global object
// of the frame.
LocalFrame* frame = window->frame();
if (!frame)
return v8Undefined();
v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::current(isolate));
if (context.IsEmpty())
return v8Undefined();
v8::Handle<v8::Object> global = context->Global();
ASSERT(!global.IsEmpty());
return global;
}
} // namespace blink