| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SERVICES_GFX_COMPOSITOR_BACKEND_VSYNC_SCHEDULER_H_ |
| #define SERVICES_GFX_COMPOSITOR_BACKEND_VSYNC_SCHEDULER_H_ |
| |
| #include <limits> |
| #include <memory> |
| #include <mutex> |
| |
| #include "base/callback.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/task_runner.h" |
| #include "services/gfx/compositor/backend/scheduler.h" |
| |
| namespace compositor { |
| |
| // Schedules work to coincide with vsync intervals. |
| // |
| // This object is thread-safe and it intended to be used to allow one thread |
| // to be scheduling work for itself while another thread concurrently updates |
| // timing parameters. |
| class VsyncScheduler : public Scheduler { |
| public: |
| // Limits on allowable parameters. (Exposed for testing.) |
| static constexpr int64_t kMinVsyncInterval = 1000; // 1000 Hz |
| static constexpr int64_t kMaxVsyncInterval = 1000000; // 1 Hz |
| |
| // Time reference. Should be MojoTimeTicksNow() except during testing. |
| using Clock = base::Callback<MojoTimeTicks()>; |
| |
| VsyncScheduler(const scoped_refptr<base::TaskRunner>& task_runner, |
| const SchedulerCallbacks& callbacks); |
| VsyncScheduler(const scoped_refptr<base::TaskRunner>& task_runner, |
| const SchedulerCallbacks& callbacks, |
| const Clock& clock); |
| |
| // Starts scheduling work and sets the scheduling parameters. |
| // |
| // |vsync_timebase| is a value in the |MojoTimeTicks| timebase which |
| // specifies when a recent vsync occurred and is used to determine the phase. |
| // |
| // |vsync_interval| is the number of microseconds between vsyncs which |
| // also determines the |FrameInfo.frame_interval| value to deliver to |
| // applications. |
| // |
| // |update_phase| specifies an offset relative to vsync for determining |
| // when updates are scheduled and the |FrameInfo.frame_time| to deliver |
| // to applications. |
| // |
| // |snapshot_phase| specifies an offset relative to vsync for |
| // determining when snapshots are scheduled and the |FrameInfo.frame_deadline| |
| // to deliver to applications. Must be greater than or equal to |
| // |update_phase|. |
| // |
| // |presentation_phase| specifies an offset relative to vsync for |
| // determining when frames are shown on the display output and the |
| // |FrameInfo.presentation_time| to deliver to applications. Must be |
| // greater than or equal to |snapshot_phase|. |
| // |
| // The notion of 'vsync' is somewhat abstract here. It's just a reference |
| // pulse but we usually interpret it as a deadline for preparing the next |
| // frame and submitting it to the display hardware. |
| // |
| // The phases can be positive or negative but negative offsets from vsync |
| // may be easier to interpret when computing deadlines. To avoid |
| // overflows, the values chosen for the phases should be close to 0. |
| // |
| // This function schedules an update and snapshot if not already scheduled. |
| // |
| // Returns true if the schedule was started successfully, false if the |
| // parameters are invalid. |
| bool Start(int64_t vsync_timebase, |
| int64_t vsync_interval, |
| int64_t update_phase, |
| int64_t snapshot_phase, |
| int64_t presentation_phase) { |
| return state_->Start(vsync_timebase, vsync_interval, update_phase, |
| snapshot_phase, presentation_phase); |
| } |
| |
| // Stops scheduling work. |
| // |
| // Previously scheduled callbacks may still be delivered. |
| void Stop() { state_->Stop(); } |
| |
| // |Scheduler|: |
| void ScheduleFrame(SchedulingMode scheduling_mode) override; |
| |
| protected: |
| ~VsyncScheduler() override; |
| |
| private: |
| // Internal state. Held by a shared_ptr so that callbacks running on |
| // other threads can reference it using a weak_ptr. |
| class State : public std::enable_shared_from_this<State> { |
| public: |
| State(const scoped_refptr<base::TaskRunner>& task_runner, |
| const SchedulerCallbacks& callbacks, |
| const Clock& clock); |
| ~State(); |
| |
| MojoTimeTicks GetTimeTicksNow() { return clock_.Run(); } |
| |
| bool Start(int64_t vsync_timebase, |
| int64_t vsync_interval, |
| int64_t update_phase, |
| int64_t snapshot_phase, |
| int64_t presentation_phase); |
| void Stop(); |
| void ScheduleFrame(SchedulingMode scheduling_mode); |
| |
| private: |
| enum class Action { |
| kUpdate, |
| kEarlySnapshot, |
| kLateSnapshot, |
| }; |
| |
| static void DispatchThunk(const std::weak_ptr<State>& state_weak, |
| int32_t generation, |
| Action action, |
| int64_t update_time); |
| |
| void ScheduleLocked(MojoTimeTicks now); |
| void PostDispatchLocked(int64_t now, |
| int64_t delivery_time, |
| Action action, |
| int64_t update_time); |
| |
| void Dispatch(int32_t generation, Action action, int64_t update_time); |
| void SetFrameInfoLocked(mojo::gfx::composition::FrameInfo* frame_info, |
| int64_t update_time); |
| |
| const scoped_refptr<base::TaskRunner> task_runner_; |
| const SchedulerCallbacks callbacks_; |
| const Clock clock_; |
| |
| // Parameters and state guarded by |mutex_|. |
| std::mutex mutex_; |
| bool running_ = false; |
| int32_t generation_ = 0; |
| int64_t vsync_timebase_ = 0; |
| int64_t vsync_interval_ = 0; |
| int64_t update_phase_ = 0; |
| int64_t snapshot_phase_ = 0; |
| int64_t presentation_phase_ = 0; |
| bool need_update_ = false; |
| bool pending_dispatch_ = false; |
| int64_t last_delivered_update_time_ = std::numeric_limits<int64_t>::min(); |
| int64_t last_delivered_presentation_time_ = |
| std::numeric_limits<int64_t>::min(); |
| |
| DISALLOW_COPY_AND_ASSIGN(State); |
| }; |
| |
| const std::shared_ptr<State> state_; |
| |
| DISALLOW_COPY_AND_ASSIGN(VsyncScheduler); |
| }; |
| |
| } // namespace compositor |
| |
| #endif // SERVICES_GFX_COMPOSITOR_BACKEND_VSYNC_SCHEDULER_H_ |