| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| #include "services/gfx/compositor/compositor_impl.h" |
| #include "services/gfx/compositor/scene_impl.h" |
| CompositorImpl::CompositorImpl(CompositorEngine* engine) : engine_(engine) {} |
| CompositorImpl::~CompositorImpl() {} |
| void CompositorImpl::CreateScene( |
| mojo::InterfaceRequest<mojo::gfx::composition::Scene> scene_request, |
| const mojo::String& label, |
| const CreateSceneCallback& callback) { |
| mojo::gfx::composition::SceneTokenPtr scene_token = |
| engine_->CreateScene(scene_request.Pass(), label); |
| callback.Run(scene_token.Pass()); |
| void CompositorImpl::CreateRenderer( |
| mojo::InterfaceHandle<mojo::ContextProvider> context_provider, |
| mojo::InterfaceRequest<mojo::gfx::composition::Renderer> renderer_request, |
| const mojo::String& label) { |
| engine_->CreateRenderer(std::move(context_provider), renderer_request.Pass(), |
| } // namespace compositor |