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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <algorithm>
#include <cmath>
#include <new>
#include <vector>
#include "services/prediction/proximity_info_factory.h"
#include "services/prediction/touch_position_correction.h"
// NOTE: This class has been translated to C++ and modified from the Android
// Open Source Project. Specifically from some functions of the following file:
// https://android.googlesource.com/platform/packages/inputmethods/LatinIME/+/
// android-5.1.1_r8/java/src/com/android/inputmethod/keyboard/ProximityInfo.java
namespace prediction {
const float ProximityInfoFactory::SEARCH_DISTANCE = 1.2f;
const float ProximityInfoFactory::DEFAULT_TOUCH_POSITION_CORRECTION_RADIUS =
0.15f;
// Hardcoded qwerty keyboard proximity settings
ProximityInfoFactory::ProximityInfoFactory() {
plocale_ = "en";
pgrid_width_ = 32;
pgrid_height_ = 16;
pgrid_size_ = pgrid_width_ * pgrid_height_;
pcell_width_ = (348 + pgrid_width_ - 1) / pgrid_width_;
pcell_height_ = (174 + pgrid_height_ - 1) / pgrid_height_;
pkeyboard_min_width_ = 348;
pkeyboard_height_ = 174;
pmost_common_key_height_ = 29;
pmost_common_key_width_ = 58;
}
ProximityInfoFactory::~ProximityInfoFactory() {
}
latinime::ProximityInfo* ProximityInfoFactory::GetNativeProximityInfo() {
const int default_width = pmost_common_key_width_;
const int threshold = (int)(default_width * SEARCH_DISTANCE);
const int threshold_squared = threshold * threshold;
const int last_pixel_x_coordinate = pgrid_width_ * pcell_width_ - 1;
const int last_pixel_y_coordinate = pgrid_height_ * pcell_height_ - 1;
std::vector<Key> pgrid_neighbors[32 * 16 /*pgrid_size_*/];
int neighbor_count_per_cell[pgrid_size_];
std::fill_n(neighbor_count_per_cell, pgrid_size_, 0);
Key neighbors_flat_buffer[32 * 16 * 26 /*pgrid_size_ * keyset::key_count*/];
const int half_cell_width = pcell_width_ / 2;
const int half_cell_height = pcell_height_ / 2;
for (int i = 0; i < keyset::key_count; i++) {
const Key key = keyset::key_set[i];
const int key_x = key.kx;
const int key_y = key.ky;
const int top_pixel_within_threshold = key_y - threshold;
const int y_delta_to_grid = top_pixel_within_threshold % pcell_height_;
const int y_middle_of_top_cell =
top_pixel_within_threshold - y_delta_to_grid + half_cell_height;
const int y_start =
std::max(half_cell_height,
y_middle_of_top_cell +
(y_delta_to_grid <= half_cell_height ? 0 : pcell_height_));
const int y_end =
std::min(last_pixel_y_coordinate, key_y + key.kheight + threshold);
const int left_pixel_within_threshold = key_x - threshold;
const int x_delta_to_grid = left_pixel_within_threshold % pcell_width_;
const int x_middle_of_left_cell =
left_pixel_within_threshold - x_delta_to_grid + half_cell_width;
const int x_start =
std::max(half_cell_width,
x_middle_of_left_cell +
(x_delta_to_grid <= half_cell_width ? 0 : pcell_width_));
const int x_end =
std::min(last_pixel_x_coordinate, key_x + key.kwidth + threshold);
int base_index_of_current_row =
(y_start / pcell_height_) * pgrid_width_ + (x_start / pcell_width_);
for (int center_y = y_start; center_y <= y_end; center_y += pcell_height_) {
int index = base_index_of_current_row;
for (int center_x = x_start; center_x <= x_end;
center_x += pcell_width_) {
if (SquaredDistanceToEdge(center_x, center_y, key) <
threshold_squared) {
neighbors_flat_buffer[index * keyset::key_count +
neighbor_count_per_cell[index]] =
keyset::key_set[i];
++neighbor_count_per_cell[index];
}
++index;
}
base_index_of_current_row += pgrid_width_;
}
}
for (int i = 0; i < pgrid_size_; ++i) {
const int index_start = i * keyset::key_count;
const int index_end = index_start + neighbor_count_per_cell[i];
for (int index = index_start; index < index_end; index++) {
pgrid_neighbors[i].push_back(neighbors_flat_buffer[index]);
}
}
int proximity_chars_array[pgrid_size_ * MAX_PROXIMITY_CHARS_SIZE];
for (int i = 0; i < pgrid_size_; i++) {
int info_index = i * MAX_PROXIMITY_CHARS_SIZE;
for (int j = 0; j < neighbor_count_per_cell[i]; j++) {
Key neighbor_key = pgrid_neighbors[i][j];
proximity_chars_array[info_index] = neighbor_key.kcode;
info_index++;
}
}
int key_x_coordinates[keyset::key_count];
int key_y_coordinates[keyset::key_count];
int key_widths[keyset::key_count];
int key_heights[keyset::key_count];
int key_char_codes[keyset::key_count];
float sweet_spot_center_xs[keyset::key_count];
float sweet_spot_center_ys[keyset::key_count];
float sweet_spot_radii[keyset::key_count];
for (int key_index = 0; key_index < keyset::key_count; key_index++) {
Key key = keyset::key_set[key_index];
key_x_coordinates[key_index] = key.kx;
key_y_coordinates[key_index] = key.ky;
key_widths[key_index] = key.kwidth;
key_heights[key_index] = key.kheight;
key_char_codes[key_index] = key.kcode;
}
TouchPositionCorrection touch_position_correction;
if (touch_position_correction.IsValid()) {
const int rows = touch_position_correction.GetRows();
const float default_radius =
DEFAULT_TOUCH_POSITION_CORRECTION_RADIUS *
(float)std::hypot(pmost_common_key_width_, pmost_common_key_height_);
for (int key_index = 0; key_index < keyset::key_count; key_index++) {
Key key = keyset::key_set[key_index];
sweet_spot_center_xs[key_index] =
(key.khit_box_left + key.khit_box_right) * 0.5f;
sweet_spot_center_ys[key_index] =
(key.khit_box_top + key.khit_box_bottom) * 0.5f;
sweet_spot_radii[key_index] = default_radius;
const int row = key.khit_box_top / pmost_common_key_height_;
if (row < rows) {
const int hit_box_width = key.khit_box_right - key.khit_box_left;
const int hit_box_height = key.khit_box_bottom - key.khit_box_top;
const float hit_box_diagonal =
(float)std::hypot(hit_box_width, hit_box_height);
sweet_spot_center_xs[key_index] +=
touch_position_correction.GetX(row) * hit_box_width;
sweet_spot_center_ys[key_index] +=
touch_position_correction.GetY(row) * hit_box_height;
sweet_spot_radii[key_index] =
touch_position_correction.GetRadius(row) * hit_box_diagonal;
}
}
}
latinime::ProximityInfo* proximity_info = new latinime::ProximityInfo(
plocale_, pkeyboard_min_width_, pkeyboard_height_, pgrid_width_,
pgrid_height_, pmost_common_key_width_, pmost_common_key_height_,
proximity_chars_array, pgrid_size_ * MAX_PROXIMITY_CHARS_SIZE,
keyset::key_count, key_x_coordinates, key_y_coordinates, key_widths,
key_heights, key_char_codes, sweet_spot_center_xs, sweet_spot_center_ys,
sweet_spot_radii);
return proximity_info;
}
int ProximityInfoFactory::SquaredDistanceToEdge(int x, int y, Key k) {
const int left = k.kx;
const int right = left + k.kwidth;
const int top = k.ky;
const int bottom = top + k.kheight;
const int edge_x = x < left ? left : (x > right ? right : x);
const int edge_y = y < top ? top : (y > bottom ? bottom : y);
const int dx = x - edge_x;
const int dy = y - edge_y;
return dx * dx + dy * dy;
}
} // namespace prediction