blob: 385c0cb7e4301ee8df4dc5bd629185f182e7cc6a [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:sky' as sky;
import 'box.dart';
import 'node.dart';
class FlexBoxParentData extends BoxParentData with ContainerParentDataMixin<RenderBox> {
int flex;
void merge(FlexBoxParentData other) {
if (other.flex != null)
flex = other.flex;
super.merge(other);
}
}
enum FlexDirection { Horizontal, Vertical }
class RenderFlex extends RenderBox with ContainerRenderNodeMixin<RenderBox, FlexBoxParentData>,
RenderBoxContainerDefaultsMixin<RenderBox, FlexBoxParentData> {
// lays out RenderBox children using flexible layout
RenderFlex({
FlexDirection direction: FlexDirection.Horizontal
}) : _direction = direction;
FlexDirection _direction;
FlexDirection get direction => _direction;
void set direction (FlexDirection value) {
if (_direction != value) {
_direction = value;
markNeedsLayout();
}
}
void setParentData(RenderBox child) {
if (child.parentData is! FlexBoxParentData)
child.parentData = new FlexBoxParentData();
}
bool get sizedByParent => true;
void performResize() {
size = constraints.constrain(new sky.Size(constraints.maxWidth, constraints.maxHeight));
assert(size.height < double.INFINITY);
assert(size.width < double.INFINITY);
}
int _getFlex(RenderBox child) {
assert(child.parentData is FlexBoxParentData);
return child.parentData.flex != null ? child.parentData.flex : 0;
}
void performLayout() {
// Based on http://www.w3.org/TR/css-flexbox-1/ Section 9.7 Resolving Flexible Lengths
// Steps 1-3. Determine used flex factor, size inflexible items, calculate free space
int totalFlex = 0;
assert(constraints != null);
double freeSpace = (_direction == FlexDirection.Horizontal) ? constraints.maxWidth : constraints.maxHeight;
RenderBox child = firstChild;
while (child != null) {
int flex = _getFlex(child);
if (flex > 0) {
totalFlex += child.parentData.flex;
} else {
BoxConstraints innerConstraints = new BoxConstraints(maxHeight: constraints.maxHeight,
maxWidth: constraints.maxWidth);
child.layout(innerConstraints, parentUsesSize: true);
freeSpace -= (_direction == FlexDirection.Horizontal) ? child.size.width : child.size.height;
}
child = child.parentData.nextSibling;
}
// Steps 4-5. Distribute remaining space to flexible children.
double spacePerFlex = totalFlex > 0 ? (freeSpace / totalFlex) : 0.0;
double usedSpace = 0.0;
child = firstChild;
while (child != null) {
int flex = _getFlex(child);
if (flex > 0) {
double spaceForChild = spacePerFlex * flex;
BoxConstraints innerConstraints;
switch (_direction) {
case FlexDirection.Horizontal:
innerConstraints = new BoxConstraints(maxHeight: constraints.maxHeight,
minWidth: spaceForChild,
maxWidth: spaceForChild);
break;
case FlexDirection.Vertical:
innerConstraints = new BoxConstraints(minHeight: spaceForChild,
maxHeight: spaceForChild,
maxWidth: constraints.maxWidth);
break;
}
child.layout(innerConstraints, parentUsesSize: true);
}
// For now, center the flex items in the cross direction
switch (_direction) {
case FlexDirection.Horizontal:
child.parentData.position = new sky.Point(usedSpace, size.height / 2.0 - child.size.height / 2.0);
usedSpace += child.size.width;
break;
case FlexDirection.Vertical:
child.parentData.position = new sky.Point(size.width / 2.0 - child.size.width / 2.0, usedSpace);
usedSpace += child.size.height;
break;
}
child = child.parentData.nextSibling;
}
}
void hitTestChildren(HitTestResult result, { sky.Point position }) {
defaultHitTestChildren(result, position: position);
}
void paint(RenderNodeDisplayList canvas) {
defaultPaint(canvas);
}
}