| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import '../node.dart'; |
| import '../scheduler.dart' as scheduler; |
| import 'dart:math' as math; |
| import 'dart:sky' as sky; |
| |
| class ParentData { |
| void detach() { |
| detachSiblings(); |
| } |
| void detachSiblings() { } // workaround for lack of inter-class mixins in Dart |
| void merge(ParentData other) { |
| // override this in subclasses to merge in data from other into this |
| assert(other.runtimeType == this.runtimeType); |
| } |
| } |
| |
| const kLayoutDirections = 4; |
| |
| double clamp({double min: 0.0, double value: 0.0, double max: double.INFINITY}) { |
| assert(min != null); |
| assert(value != null); |
| assert(max != null); |
| return math.max(min, math.min(max, value)); |
| } |
| |
| class RenderNodeDisplayList extends sky.PictureRecorder { |
| RenderNodeDisplayList(double width, double height) : super(width, height); |
| void paintChild(RenderNode child, sky.Point position) { |
| translate(position.x, position.y); |
| child.paint(this); |
| translate(-position.x, -position.y); |
| } |
| } |
| |
| abstract class RenderNode extends AbstractNode { |
| |
| // LAYOUT |
| |
| // parentData is only for use by the RenderNode that actually lays this |
| // node out, and any other nodes who happen to know exactly what |
| // kind of node that is. |
| ParentData parentData; |
| void setParentData(RenderNode child) { |
| // override this to setup .parentData correctly for your class |
| if (child.parentData is! ParentData) |
| child.parentData = new ParentData(); |
| } |
| |
| void adoptChild(RenderNode child) { // only for use by subclasses |
| // call this whenever you decide a node is a child |
| assert(child != null); |
| setParentData(child); |
| super.adoptChild(child); |
| } |
| void dropChild(RenderNode child) { // only for use by subclasses |
| assert(child != null); |
| assert(child.parentData != null); |
| child.parentData.detach(); |
| super.dropChild(child); |
| } |
| |
| static List<RenderNode> _nodesNeedingLayout = new List<RenderNode>(); |
| static bool _debugDoingLayout = false; |
| bool _needsLayout = true; |
| bool get needsLayout => _needsLayout; |
| RenderNode _relayoutSubtreeRoot; |
| dynamic _constraints; |
| dynamic get constraints => _constraints; |
| bool debugAncestorsAlreadyMarkedNeedsLayout() { |
| if (_relayoutSubtreeRoot == null) |
| return true; // we haven't yet done layout even once, so there's nothing for us to do |
| RenderNode node = this; |
| while (node != _relayoutSubtreeRoot) { |
| assert(node._relayoutSubtreeRoot == _relayoutSubtreeRoot); |
| assert(node.parent != null); |
| node = node.parent as RenderNode; |
| if (!node._needsLayout) |
| return false; |
| } |
| assert(node._relayoutSubtreeRoot == node); |
| return true; |
| } |
| void markNeedsLayout() { |
| assert(!_debugDoingLayout); |
| assert(!debugDoingPaint); |
| if (_needsLayout) { |
| assert(debugAncestorsAlreadyMarkedNeedsLayout()); |
| return; |
| } |
| _needsLayout = true; |
| assert(_relayoutSubtreeRoot != null); |
| if (_relayoutSubtreeRoot != this) { |
| assert(parent is RenderNode); |
| parent.markNeedsLayout(); |
| } else { |
| _nodesNeedingLayout.add(this); |
| } |
| } |
| static void flushLayout() { |
| _debugDoingLayout = true; |
| List<RenderNode> dirtyNodes = _nodesNeedingLayout; |
| _nodesNeedingLayout = new List<RenderNode>(); |
| dirtyNodes..sort((a, b) => a.depth - b.depth)..forEach((node) { |
| if (node._needsLayout && node.attached) |
| node._doLayout(); |
| }); |
| _debugDoingLayout = false; |
| } |
| void _doLayout() { |
| try { |
| assert(_relayoutSubtreeRoot == this); |
| performLayout(); |
| } catch (e, stack) { |
| print('Exception raised during layout of ${this}: ${e}'); |
| print(stack); |
| return; |
| } |
| _needsLayout = false; |
| } |
| void layout(dynamic constraints, { bool parentUsesSize: false }) { |
| RenderNode relayoutSubtreeRoot; |
| if (!parentUsesSize || sizedByParent || parent is! RenderNode) |
| relayoutSubtreeRoot = this; |
| else |
| relayoutSubtreeRoot = parent._relayoutSubtreeRoot; |
| if (!needsLayout && constraints == _constraints && relayoutSubtreeRoot == _relayoutSubtreeRoot) |
| return; |
| _constraints = constraints; |
| _relayoutSubtreeRoot = relayoutSubtreeRoot; |
| if (sizedByParent) |
| performResize(); |
| performLayout(); |
| _needsLayout = false; |
| markNeedsPaint(); |
| } |
| bool get sizedByParent => false; // return true if the constraints are the only input to the sizing algorithm (in particular, child nodes have no impact) |
| void performResize(); // set the local dimensions, using only the constraints (only called if sizedByParent is true) |
| void performLayout(); |
| // Override this to perform relayout without your parent's |
| // involvement. |
| // |
| // This is called during layout. If sizedByParent is true, then |
| // performLayout() should not change your dimensions, only do that |
| // in performResize(). If sizedByParent is false, then set both |
| // your dimensions and do your children's layout here. |
| // |
| // When calling layout() on your children, pass in |
| // "parentUsesSize: true" if your size or layout is dependent on |
| // your child's size. |
| |
| // when the parent has rotated (e.g. when the screen has been turned |
| // 90 degrees), immediately prior to layout() being called for the |
| // new dimensions, rotate() is called with the old and new angles. |
| // The next time paint() is called, the coordinate space will have |
| // been rotated N quarter-turns clockwise, where: |
| // N = newAngle-oldAngle |
| // ...but the rendering is expected to remain the same, pixel for |
| // pixel, on the output device. Then, the layout() method or |
| // equivalent will be invoked. |
| |
| void rotate({ |
| int oldAngle, // 0..3 |
| int newAngle, // 0..3 |
| Duration time |
| }) { } |
| |
| |
| // PAINTING |
| |
| static bool debugDoingPaint = false; |
| void markNeedsPaint() { |
| assert(!debugDoingPaint); |
| scheduler.ensureVisualUpdate(); |
| } |
| void paint(RenderNodeDisplayList canvas) { } |
| |
| |
| // HIT TESTING |
| |
| void handlePointer(sky.PointerEvent event) { |
| // override this if you have a client, to hand it to the client |
| // override this if you want to do anything with the pointer event |
| } |
| |
| // RenderNode subclasses are expected to have a method like the |
| // following (with the signature being whatever passes for coordinates |
| // for this particular class): |
| // bool hitTest(HitTestResult result, { sky.Point position }) { |
| // // If (x,y) is not inside this node, then return false. (You |
| // // can assume that the given coordinate is inside your |
| // // dimensions. You only need to check this if you're an |
| // // irregular shape, e.g. if you have a hole.) |
| // // Otherwise: |
| // // For each child that intersects x,y, in z-order starting from the top, |
| // // call hitTest() for that child, passing it /result/, and the coordinates |
| // // converted to the child's coordinate origin, and stop at the first child |
| // // that returns true. |
| // // Then, add yourself to /result/, and return true. |
| // } |
| // You must not add yourself to /result/ if you return false. |
| |
| } |
| |
| class HitTestResult { |
| final List<RenderNode> path = new List<RenderNode>(); |
| |
| RenderNode get result => path.first; |
| |
| void add(RenderNode node) { |
| path.add(node); |
| } |
| } |
| |
| |
| // GENERIC MIXIN FOR RENDER NODES WITH ONE CHILD |
| |
| abstract class RenderNodeWithChildMixin<ChildType extends RenderNode> { |
| ChildType _child; |
| ChildType get child => _child; |
| void set child (ChildType value) { |
| if (_child != null) |
| dropChild(_child); |
| _child = value; |
| if (_child != null) |
| adoptChild(_child); |
| markNeedsLayout(); |
| } |
| } |
| |
| |
| // GENERIC MIXIN FOR RENDER NODES WITH A LIST OF CHILDREN |
| |
| abstract class ContainerParentDataMixin<ChildType extends RenderNode> { |
| ChildType previousSibling; |
| ChildType nextSibling; |
| void detachSiblings() { |
| if (previousSibling != null) { |
| assert(previousSibling.parentData is ContainerParentDataMixin<ChildType>); |
| assert(previousSibling != this); |
| assert(previousSibling.parentData.nextSibling == this); |
| previousSibling.parentData.nextSibling = nextSibling; |
| } |
| if (nextSibling != null) { |
| assert(nextSibling.parentData is ContainerParentDataMixin<ChildType>); |
| assert(nextSibling != this); |
| assert(nextSibling.parentData.previousSibling == this); |
| nextSibling.parentData.previousSibling = previousSibling; |
| } |
| previousSibling = null; |
| nextSibling = null; |
| } |
| } |
| |
| abstract class ContainerRenderNodeMixin<ChildType extends RenderNode, ParentDataType extends ContainerParentDataMixin<ChildType>> implements RenderNode { |
| // abstract class that has only InlineNode children |
| |
| bool _debugUltimatePreviousSiblingOf(ChildType child, { ChildType equals }) { |
| assert(child.parentData is ParentDataType); |
| while (child.parentData.previousSibling != null) { |
| assert(child.parentData.previousSibling != child); |
| child = child.parentData.previousSibling; |
| assert(child.parentData is ParentDataType); |
| } |
| return child == equals; |
| } |
| bool _debugUltimateNextSiblingOf(ChildType child, { ChildType equals }) { |
| assert(child.parentData is ParentDataType); |
| while (child.parentData.nextSibling != null) { |
| assert(child.parentData.nextSibling != child); |
| child = child.parentData.nextSibling; |
| assert(child.parentData is ParentDataType); |
| } |
| return child == equals; |
| } |
| |
| ChildType _firstChild; |
| ChildType _lastChild; |
| void add(ChildType child, { ChildType before }) { |
| assert(child != this); |
| assert(before != this); |
| assert(child != before); |
| assert(child != _firstChild); |
| assert(child != _lastChild); |
| adoptChild(child); |
| assert(child.parentData is ParentDataType); |
| assert(child.parentData.nextSibling == null); |
| assert(child.parentData.previousSibling == null); |
| if (before == null) { |
| // append at the end (_lastChild) |
| child.parentData.previousSibling = _lastChild; |
| if (_lastChild != null) { |
| assert(_lastChild.parentData is ParentDataType); |
| _lastChild.parentData.nextSibling = child; |
| } |
| _lastChild = child; |
| if (_firstChild == null) |
| _firstChild = child; |
| } else { |
| assert(_firstChild != null); |
| assert(_lastChild != null); |
| assert(_debugUltimatePreviousSiblingOf(before, equals: _firstChild)); |
| assert(_debugUltimateNextSiblingOf(before, equals: _lastChild)); |
| assert(before.parentData is ParentDataType); |
| if (before.parentData.previousSibling == null) { |
| // insert at the start (_firstChild); we'll end up with two or more children |
| assert(before == _firstChild); |
| child.parentData.nextSibling = before; |
| before.parentData.previousSibling = child; |
| _firstChild = child; |
| } else { |
| // insert in the middle; we'll end up with three or more children |
| // set up links from child to siblings |
| child.parentData.previousSibling = before.parentData.previousSibling; |
| child.parentData.nextSibling = before; |
| // set up links from siblings to child |
| assert(child.parentData.previousSibling.parentData is ParentDataType); |
| assert(child.parentData.nextSibling.parentData is ParentDataType); |
| child.parentData.previousSibling.parentData.nextSibling = child; |
| child.parentData.nextSibling.parentData.previousSibling = child; |
| assert(before.parentData.previousSibling == child); |
| } |
| } |
| markNeedsLayout(); |
| } |
| void remove(ChildType child) { |
| assert(child.parentData is ParentDataType); |
| assert(_debugUltimatePreviousSiblingOf(child, equals: _firstChild)); |
| assert(_debugUltimateNextSiblingOf(child, equals: _lastChild)); |
| if (child.parentData.previousSibling == null) { |
| assert(_firstChild == child); |
| _firstChild = child.parentData.nextSibling; |
| } else { |
| assert(child.parentData.previousSibling.parentData is ParentDataType); |
| child.parentData.previousSibling.parentData.nextSibling = child.parentData.nextSibling; |
| } |
| if (child.parentData.nextSibling == null) { |
| assert(_lastChild == child); |
| _lastChild = child.parentData.previousSibling; |
| } else { |
| assert(child.parentData.nextSibling.parentData is ParentDataType); |
| child.parentData.nextSibling.parentData.previousSibling = child.parentData.previousSibling; |
| } |
| child.parentData.previousSibling = null; |
| child.parentData.nextSibling = null; |
| dropChild(child); |
| markNeedsLayout(); |
| } |
| void redepthChildren() { |
| ChildType child = _firstChild; |
| while (child != null) { |
| redepthChild(child); |
| assert(child.parentData is ParentDataType); |
| child = child.parentData.nextSibling; |
| } |
| } |
| void attachChildren() { |
| ChildType child = _firstChild; |
| while (child != null) { |
| child.attach(); |
| assert(child.parentData is ParentDataType); |
| child = child.parentData.nextSibling; |
| } |
| } |
| void detachChildren() { |
| ChildType child = _firstChild; |
| while (child != null) { |
| child.detach(); |
| assert(child.parentData is ParentDataType); |
| child = child.parentData.nextSibling; |
| } |
| } |
| |
| ChildType get firstChild => _firstChild; |
| ChildType get lastChild => _lastChild; |
| ChildType childAfter(ChildType child) { |
| assert(child.parentData is ParentDataType); |
| return child.parentData.nextSibling; |
| } |
| } |