blob: 86a3f7580c99325a4f25304b9dde1953f081751d [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "examples/shadows/shadows_view.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "base/bind.h"
#include "base/logging.h"
#include "mojo/services/geometry/cpp/geometry_util.h"
namespace examples {
namespace {
constexpr uint32_t kContentImageResourceId = 1;
constexpr uint32_t kRootNodeId = mojo::gfx::composition::kSceneRootNodeId;
} // namespace
ShadowsView::ShadowsView(
mojo::ApplicationImpl* app_impl,
mojo::InterfaceRequest<mojo::ui::ViewOwner> view_owner_request)
: GLView(app_impl, view_owner_request.Pass(), "Shadows"),
choreographer_(scene(), this) {
mojo::GLContext::Scope gl_scope(gl_context());
renderer_.reset(new ShadowsRenderer());
}
ShadowsView::~ShadowsView() {}
void ShadowsView::OnPropertiesChanged(
uint32_t old_scene_version,
mojo::ui::ViewPropertiesPtr old_properties) {
choreographer_.ScheduleDraw();
}
void ShadowsView::OnDraw(const mojo::gfx::composition::FrameInfo& frame_info,
const base::TimeDelta& time_delta) {
if (!properties())
return;
// Update the contents of the scene.
auto update = mojo::gfx::composition::SceneUpdate::New();
const mojo::Size& size = *properties()->view_layout->size;
if (size.width > 0 && size.height > 0) {
mojo::RectF bounds;
bounds.width = size.width;
bounds.height = size.height;
mojo::gfx::composition::ResourcePtr content_resource =
gl_renderer()->DrawGL(size, true, base::Bind(&ShadowsView::Render,
base::Unretained(this)));
DCHECK(content_resource);
update->resources.insert(kContentImageResourceId, content_resource.Pass());
auto root_node = mojo::gfx::composition::Node::New();
root_node->content_transform = mojo::Transform::New();
mojo::SetIdentityTransform(root_node->content_transform.get());
root_node->hit_test_behavior =
mojo::gfx::composition::HitTestBehavior::New();
root_node->op = mojo::gfx::composition::NodeOp::New();
root_node->op->set_image(mojo::gfx::composition::ImageNodeOp::New());
root_node->op->get_image()->content_rect = bounds.Clone();
root_node->op->get_image()->image_resource_id = kContentImageResourceId;
update->nodes.insert(kRootNodeId, root_node.Pass());
} else {
auto root_node = mojo::gfx::composition::Node::New();
update->nodes.insert(kRootNodeId, root_node.Pass());
}
scene()->Update(update.Pass());
// Publish the scene.
auto metadata = mojo::gfx::composition::SceneMetadata::New();
metadata->version = scene_version();
metadata->presentation_time = frame_info.presentation_time;
scene()->Publish(metadata.Pass());
}
void ShadowsView::Render(const mojo::GLContext::Scope& gl_scope,
const mojo::Size& size) {
renderer_->Render(size);
}
} // namespace examples