blob: e4d4b244e8233bdec9cb64f7de551ee5d7a85bc4 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EDK_SYSTEM_AWAKABLE_LIST_H_
#define MOJO_EDK_SYSTEM_AWAKABLE_LIST_H_
#include <stdint.h>
#include <vector>
#include "mojo/public/c/system/types.h"
#include "mojo/public/cpp/system/macros.h"
namespace mojo {
namespace system {
class Awakable;
struct HandleSignalsState;
// |AwakableList| tracks all the |Awakable|s (usually |Waiter|s) that are
// waiting on a given handle/|Dispatcher|. There should be a |AwakableList| for
// each handle that can be waited on (in any way). In the simple case, the
// |AwakableList| is owned by the |Dispatcher|, whereas in more complex cases it
// is owned by the secondary object (see simple_dispatcher.* and the explanatory
// comment in core.cc). This class is thread-unsafe (all concurrent access must
// be protected by some lock).
class AwakableList {
public:
AwakableList();
~AwakableList();
void AwakeForStateChange(const HandleSignalsState& state);
void CancelAll();
void Add(Awakable* awakable, MojoHandleSignals signals, uint32_t context);
void Remove(Awakable* awakable);
private:
struct AwakeInfo {
AwakeInfo(Awakable* awakable, MojoHandleSignals signals, uint32_t context)
: awakable(awakable), signals(signals), context(context) {}
Awakable* awakable;
MojoHandleSignals signals;
uint32_t context;
};
using AwakeInfoList = std::vector<AwakeInfo>;
AwakeInfoList awakables_;
MOJO_DISALLOW_COPY_AND_ASSIGN(AwakableList);
};
} // namespace system
} // namespace mojo
#endif // MOJO_EDK_SYSTEM_AWAKABLE_LIST_H_