| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_CONTEXT_H_ |
| #define UI_GL_GL_CONTEXT_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/synchronization/cancellation_flag.h" |
| #include "ui/gl/gl_share_group.h" |
| #include "ui/gl/gl_state_restorer.h" |
| #include "ui/gl/gpu_preference.h" |
| |
| namespace gfx { |
| |
| class GLSurface; |
| class VirtualGLApi; |
| struct GLVersionInfo; |
| |
| // Encapsulates an OpenGL context, hiding platform specific management. |
| class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
| public: |
| explicit GLContext(GLShareGroup* share_group); |
| |
| // Initializes the GL context to be compatible with the given surface. The GL |
| // context can be made with other surface's of the same type. The compatible |
| // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
| // should be specific for all platforms though. |
| virtual bool Initialize( |
| GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; |
| |
| class FlushEvent : public base::RefCountedThreadSafe<FlushEvent> { |
| public: |
| bool IsSignaled(); |
| |
| private: |
| friend class base::RefCountedThreadSafe<FlushEvent>; |
| friend class GLContext; |
| FlushEvent(); |
| virtual ~FlushEvent(); |
| void Signal(); |
| |
| base::CancellationFlag flag_; |
| }; |
| |
| // Needs to be called with this context current. It will return a FlushEvent |
| // that is initially unsignaled, but will transition to signaled after the |
| // next glFlush() or glFinish() occurs in this context. |
| scoped_refptr<FlushEvent> SignalFlush(); |
| |
| // Destroys the GL context. |
| virtual void Destroy() = 0; |
| |
| // Makes the GL context and a surface current on the current thread. |
| virtual bool MakeCurrent(GLSurface* surface) = 0; |
| |
| // Releases this GL context and surface as current on the current thread. |
| virtual void ReleaseCurrent(GLSurface* surface) = 0; |
| |
| // Returns true if this context and surface is current. Pass a null surface |
| // if the current surface is not important. |
| virtual bool IsCurrent(GLSurface* surface) = 0; |
| |
| // Get the underlying platform specific GL context "handle". |
| virtual void* GetHandle() = 0; |
| |
| // Gets the GLStateRestorer for the context. |
| GLStateRestorer* GetGLStateRestorer(); |
| |
| // Sets the GLStateRestorer for the context (takes ownership). |
| void SetGLStateRestorer(GLStateRestorer* state_restorer); |
| |
| // Set swap interval. This context must be current. |
| void SetSwapInterval(int interval); |
| |
| // Forces the swap interval to zero (no vsync) regardless of any future values |
| // passed to SetSwapInterval. |
| void ForceSwapIntervalZero(bool force); |
| |
| // Returns space separated list of extensions. The context must be current. |
| virtual std::string GetExtensions(); |
| |
| // Returns in bytes the total amount of GPU memory for the GPU which this |
| // context is currently rendering on. Returns false if no extension exists |
| // to get the exact amount of GPU memory. |
| virtual bool GetTotalGpuMemory(size_t* bytes); |
| |
| // Indicate that it is safe to force this context to switch GPUs, since |
| // transitioning can cause corruption and hangs (OS X only). |
| virtual void SetSafeToForceGpuSwitch(); |
| |
| // Attempt to force the context to move to the GPU of its sharegroup. Return |
| // false only in the event of an unexpected error on the context. |
| virtual bool ForceGpuSwitchIfNeeded(); |
| |
| // Indicate that the real context switches should unbind the FBO first |
| // (For an Android work-around only). |
| virtual void SetUnbindFboOnMakeCurrent(); |
| |
| // Returns whether the current context supports the named extension. The |
| // context must be current. |
| bool HasExtension(const char* name); |
| |
| // Returns version info of the underlying GL context. The context must be |
| // current. |
| const GLVersionInfo* GetVersionInfo(); |
| |
| GLShareGroup* share_group(); |
| |
| // Create a GL context that is compatible with the given surface. |
| // |share_group|, if non-NULL, is a group of contexts which the |
| // internally created OpenGL context shares textures and other resources. |
| static scoped_refptr<GLContext> CreateGLContext( |
| GLShareGroup* share_group, |
| GLSurface* compatible_surface, |
| GpuPreference gpu_preference); |
| |
| static bool LosesAllContextsOnContextLost(); |
| |
| // Returns the last GLContext made current, virtual or real. |
| static GLContext* GetCurrent(); |
| |
| virtual bool WasAllocatedUsingRobustnessExtension(); |
| |
| // Use this context for virtualization. |
| void SetupForVirtualization(); |
| |
| // Make this context current when used for context virtualization. |
| bool MakeVirtuallyCurrent(GLContext* virtual_context, GLSurface* surface); |
| |
| // Notify this context that |virtual_context|, that was using us, is |
| // being released or destroyed. |
| void OnReleaseVirtuallyCurrent(GLContext* virtual_context); |
| |
| // Returns the GL version string. The context must be current. |
| virtual std::string GetGLVersion(); |
| |
| // Returns the GL renderer string. The context must be current. |
| virtual std::string GetGLRenderer(); |
| |
| // Called when glFlush()/glFinish() is called with this context current. |
| void OnFlush(); |
| |
| protected: |
| virtual ~GLContext(); |
| |
| // Will release the current context when going out of scope, unless canceled. |
| class ScopedReleaseCurrent { |
| public: |
| ScopedReleaseCurrent(); |
| ~ScopedReleaseCurrent(); |
| |
| void Cancel(); |
| |
| private: |
| bool canceled_; |
| }; |
| |
| // Sets the GL api to the real hardware API (vs the VirtualAPI) |
| static void SetRealGLApi(); |
| virtual void SetCurrent(GLSurface* surface); |
| |
| // Initialize function pointers to functions where the bound version depends |
| // on GL version or supported extensions. Should be called immediately after |
| // this context is made current. |
| bool InitializeDynamicBindings(); |
| |
| // Returns the last real (non-virtual) GLContext made current. |
| static GLContext* GetRealCurrent(); |
| |
| virtual void OnSetSwapInterval(int interval) = 0; |
| |
| private: |
| friend class base::RefCounted<GLContext>; |
| |
| // For GetRealCurrent. |
| friend class VirtualGLApi; |
| |
| scoped_refptr<GLShareGroup> share_group_; |
| scoped_ptr<VirtualGLApi> virtual_gl_api_; |
| scoped_ptr<GLStateRestorer> state_restorer_; |
| scoped_ptr<GLVersionInfo> version_info_; |
| |
| std::vector<scoped_refptr<FlushEvent> > flush_events_; |
| |
| int swap_interval_; |
| bool force_swap_interval_zero_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GLContext); |
| }; |
| |
| class GL_EXPORT GLContextReal : public GLContext { |
| public: |
| explicit GLContextReal(GLShareGroup* share_group); |
| |
| protected: |
| ~GLContextReal() override; |
| |
| void SetCurrent(GLSurface* surface) override; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(GLContextReal); |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GL_GL_CONTEXT_H_ |