blob: f076a41983ca12821d085d3ea3f371cacabaaca9 [file] [log] [blame]
/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/rendering/RenderLayer.h"
#include "sky/engine/core/dom/Node.h"
#include "sky/engine/core/dom/shadow/ShadowRoot.h"
#include "sky/engine/core/editing/FrameSelection.h"
#include "sky/engine/core/frame/FrameView.h"
#include "sky/engine/core/frame/LocalFrame.h"
#include "sky/engine/core/inspector/InspectorTraceEvents.h"
#include "sky/engine/core/page/Chrome.h"
#include "sky/engine/core/page/EventHandler.h"
#include "sky/engine/core/page/FocusController.h"
#include "sky/engine/core/page/Page.h"
#include "sky/engine/core/rendering/HitTestResult.h"
#include "sky/engine/core/rendering/RenderGeometryMap.h"
#include "sky/engine/core/rendering/RenderView.h"
#include "sky/engine/platform/PlatformGestureEvent.h"
#include "sky/engine/platform/PlatformMouseEvent.h"
#include "sky/engine/platform/graphics/GraphicsContextStateSaver.h"
#include "sky/engine/platform/scroll/ScrollAnimator.h"
#include "sky/engine/platform/scroll/Scrollbar.h"
#include "sky/engine/public/platform/Platform.h"
namespace blink {
RenderLayerScrollableArea::RenderLayerScrollableArea(RenderLayer& layer)
: m_layer(layer)
, m_scrollsOverflow(false)
, m_scrollDimensionsDirty(true)
, m_inOverflowRelayout(false)
, m_nextTopmostScrollChild(0)
, m_topmostScrollChild(0)
, m_needsCompositedScrolling(false)
{
ScrollableArea::setConstrainsScrollingToContentEdge(false);
Node* node = box().node();
if (node && node->isElementNode()) {
// We save and restore only the scrollOffset as the other scroll values are recalculated.
Element* element = toElement(node);
m_scrollOffset = element->savedLayerScrollOffset();
if (!m_scrollOffset.isZero())
scrollAnimator()->setCurrentPosition(FloatPoint(m_scrollOffset.width(), m_scrollOffset.height()));
element->setSavedLayerScrollOffset(IntSize());
}
}
RenderLayerScrollableArea::~RenderLayerScrollableArea()
{
if (!box().documentBeingDestroyed()) {
Node* node = box().node();
if (node && node->isElementNode())
toElement(node)->setSavedLayerScrollOffset(m_scrollOffset);
}
destroyScrollbar(HorizontalScrollbar);
destroyScrollbar(VerticalScrollbar);
}
HostWindow* RenderLayerScrollableArea::hostWindow() const
{
if (Page* page = box().frame()->page())
return &page->chrome();
return nullptr;
}
void RenderLayerScrollableArea::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect)
{
// See crbug.com/343132.
DisableCompositingQueryAsserts disabler;
IntRect scrollRect = rect;
// If we are not yet inserted into the tree, there is no need to issue paint invaldiations.
if (!box().parent())
return;
if (scrollbar == m_vBar.get())
scrollRect.move(verticalScrollbarStart(0, box().width()), box().borderTop());
else
scrollRect.move(horizontalScrollbarStart(0), box().height() - box().borderBottom() - scrollbar->height());
if (scrollRect.isEmpty())
return;
IntRect intRect = pixelSnappedIntRect(scrollRect);
if (box().frameView()->isInPerformLayout())
addScrollbarDamage(scrollbar, intRect);
else
box().invalidatePaintRectangle(intRect);
}
bool RenderLayerScrollableArea::isActive() const
{
Page* page = box().frame()->page();
return page && page->focusController().isActive();
}
static int cornerStart(const RenderStyle* style, int minX, int maxX, int thickness)
{
if (style->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
return minX + style->borderLeftWidth();
return maxX - thickness - style->borderRightWidth();
}
IntRect RenderLayerScrollableArea::scrollCornerRect() const
{
// We have a scrollbar corner when a scrollbar is visible and not filling the entire length of the box.
// This happens when both scrollbars are present.
const Scrollbar* horizontalBar = horizontalScrollbar();
const Scrollbar* verticalBar = verticalScrollbar();
if (!horizontalBar || !verticalBar)
return IntRect();
const RenderStyle* style = box().style();
int horizontalThickness = verticalBar->width();
int verticalThickness = horizontalBar->height();
const IntRect& bounds = box().pixelSnappedBorderBoxRect();
return IntRect(cornerStart(style, bounds.x(), bounds.maxX(), horizontalThickness),
bounds.maxY() - verticalThickness - style->borderBottomWidth(),
horizontalThickness, verticalThickness);
}
IntRect RenderLayerScrollableArea::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
RenderView* view = box().view();
if (!view)
return scrollbarRect;
IntRect rect = scrollbarRect;
rect.move(scrollbarOffset(scrollbar));
return view->frameView()->convertFromRenderer(box(), rect);
}
IntRect RenderLayerScrollableArea::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
RenderView* view = box().view();
if (!view)
return parentRect;
IntRect rect = view->frameView()->convertToRenderer(box(), parentRect);
rect.move(-scrollbarOffset(scrollbar));
return rect;
}
IntPoint RenderLayerScrollableArea::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
RenderView* view = box().view();
if (!view)
return scrollbarPoint;
IntPoint point = scrollbarPoint;
point.move(scrollbarOffset(scrollbar));
return view->frameView()->convertFromRenderer(box(), point);
}
IntPoint RenderLayerScrollableArea::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
RenderView* view = box().view();
if (!view)
return parentPoint;
IntPoint point = view->frameView()->convertToRenderer(box(), parentPoint);
point.move(-scrollbarOffset(scrollbar));
return point;
}
int RenderLayerScrollableArea::scrollSize(ScrollbarOrientation orientation) const
{
IntSize scrollDimensions = maximumScrollPosition() - minimumScrollPosition();
return (orientation == HorizontalScrollbar) ? scrollDimensions.width() : scrollDimensions.height();
}
void RenderLayerScrollableArea::setScrollOffset(const IntPoint& newScrollOffset)
{
// Ensure that the dimensions will be computed if they need to be (for overflow:hidden blocks).
if (m_scrollDimensionsDirty)
computeScrollDimensions();
if (scrollOffset() == toIntSize(newScrollOffset))
return;
setScrollOffset(toIntSize(newScrollOffset));
LocalFrame* frame = box().frame();
ASSERT(frame);
RefPtr<FrameView> frameView = box().frameView();
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "ScrollLayer", "data", InspectorScrollLayerEvent::data(&box()));
const RenderLayerModelObject* paintInvalidationContainer = box().containerForPaintInvalidation();
// Update the positions of our child layers (if needed as only fixed layers should be impacted by a scroll).
// We don't update compositing layers, because we need to do a deep update from the compositing ancestor.
if (!frameView->isInPerformLayout()) {
// If we're in the middle of layout, we'll just update layers once layout has finished.
layer()->clipper().clearClipRectsIncludingDescendants();
box().setPreviousPaintInvalidationRect(box().boundsRectForPaintInvalidation(paintInvalidationContainer));
}
// The caret rect needs to be invalidated after scrolling
frame->selection().setCaretRectNeedsUpdate();
FloatQuad quadForFakeMouseMoveEvent = FloatQuad(layer()->renderer()->previousPaintInvalidationRect());
quadForFakeMouseMoveEvent = paintInvalidationContainer->localToAbsoluteQuad(quadForFakeMouseMoveEvent);
frame->eventHandler().dispatchFakeMouseMoveEventSoonInQuad(quadForFakeMouseMoveEvent);
if (box().frameView()->isInPerformLayout())
box().setShouldDoFullPaintInvalidation(true);
else
box().invalidatePaintUsingContainer(paintInvalidationContainer, layer()->renderer()->previousPaintInvalidationRect(), InvalidationScroll);
// Schedule the scroll DOM event.
if (box().node())
box().node()->document().enqueueScrollEventForNode(box().node());
}
IntPoint RenderLayerScrollableArea::scrollPosition() const
{
return IntPoint(m_scrollOffset);
}
IntPoint RenderLayerScrollableArea::minimumScrollPosition() const
{
return -scrollOrigin();
}
IntPoint RenderLayerScrollableArea::maximumScrollPosition() const
{
if (!box().hasOverflowClip())
return -scrollOrigin();
return -scrollOrigin() + IntPoint(pixelSnappedScrollWidth(), pixelSnappedScrollHeight()) - enclosingIntRect(box().clientBoxRect()).size();
}
IntRect RenderLayerScrollableArea::visibleContentRect(IncludeScrollbarsInRect scrollbarInclusion) const
{
return IntRect(IntPoint(scrollXOffset(), scrollYOffset()),
IntSize(max(0, layer()->size().width()), max(0, layer()->size().height())));
}
int RenderLayerScrollableArea::visibleHeight() const
{
return layer()->size().height();
}
int RenderLayerScrollableArea::visibleWidth() const
{
return layer()->size().width();
}
IntSize RenderLayerScrollableArea::contentsSize() const
{
return IntSize(scrollWidth(), scrollHeight());
}
IntSize RenderLayerScrollableArea::overhangAmount() const
{
return IntSize();
}
IntPoint RenderLayerScrollableArea::lastKnownMousePosition() const
{
return box().frame() ? box().frame()->eventHandler().lastKnownMousePosition() : IntPoint();
}
IntRect RenderLayerScrollableArea::scrollableAreaBoundingBox() const
{
return box().absoluteBoundingBoxRect();
}
bool RenderLayerScrollableArea::userInputScrollable(ScrollbarOrientation orientation) const
{
EOverflow overflowStyle = (orientation == HorizontalScrollbar) ?
box().style()->overflowX() : box().style()->overflowY();
return (overflowStyle == OSCROLL || overflowStyle == OAUTO || overflowStyle == OOVERLAY);
}
bool RenderLayerScrollableArea::shouldPlaceVerticalScrollbarOnLeft() const
{
return box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft();
}
int RenderLayerScrollableArea::pageStep(ScrollbarOrientation orientation) const
{
int length = (orientation == HorizontalScrollbar) ?
box().pixelSnappedClientWidth() : box().pixelSnappedClientHeight();
int minPageStep = static_cast<float>(length) * ScrollableArea::minFractionToStepWhenPaging();
int pageStep = max(minPageStep, length - ScrollableArea::maxOverlapBetweenPages());
return max(pageStep, 1);
}
RenderBox& RenderLayerScrollableArea::box() const
{
return *m_layer.renderBox();
}
RenderLayer* RenderLayerScrollableArea::layer() const
{
return &m_layer;
}
LayoutUnit RenderLayerScrollableArea::scrollWidth() const
{
if (m_scrollDimensionsDirty)
const_cast<RenderLayerScrollableArea*>(this)->computeScrollDimensions();
return m_overflowRect.width();
}
LayoutUnit RenderLayerScrollableArea::scrollHeight() const
{
if (m_scrollDimensionsDirty)
const_cast<RenderLayerScrollableArea*>(this)->computeScrollDimensions();
return m_overflowRect.height();
}
int RenderLayerScrollableArea::pixelSnappedScrollWidth() const
{
return snapSizeToPixel(scrollWidth(), box().clientLeft() + box().x());
}
int RenderLayerScrollableArea::pixelSnappedScrollHeight() const
{
return snapSizeToPixel(scrollHeight(), box().clientTop() + box().y());
}
void RenderLayerScrollableArea::computeScrollDimensions()
{
m_scrollDimensionsDirty = false;
m_overflowRect = box().layoutOverflowRect();
int scrollableLeftOverflow = m_overflowRect.x() - box().borderLeft();
int scrollableTopOverflow = m_overflowRect.y() - box().borderTop();
setScrollOrigin(IntPoint(-scrollableLeftOverflow, -scrollableTopOverflow));
}
void RenderLayerScrollableArea::scrollToOffset(const IntSize& scrollOffset, ScrollOffsetClamping clamp)
{
IntSize newScrollOffset = clamp == ScrollOffsetClamped ? clampScrollOffset(scrollOffset) : scrollOffset;
if (newScrollOffset != adjustedScrollOffset())
scrollToOffsetWithoutAnimation(-scrollOrigin() + newScrollOffset);
}
void RenderLayerScrollableArea::updateAfterLayout()
{
m_scrollDimensionsDirty = true;
IntSize originalScrollOffset = adjustedScrollOffset();
computeScrollDimensions();
// Layout may cause us to be at an invalid scroll position. In this case we need
// to pull our scroll offsets back to the max (or push them up to the min).
IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset());
if (clampedScrollOffset != adjustedScrollOffset())
scrollToOffset(clampedScrollOffset);
if (originalScrollOffset != adjustedScrollOffset())
scrollToOffsetWithoutAnimation(-scrollOrigin() + adjustedScrollOffset());
bool hasHorizontalOverflow = this->hasHorizontalOverflow();
bool hasVerticalOverflow = this->hasVerticalOverflow();
{
// Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html.
DisableCompositingQueryAsserts disabler;
// overflow:scroll should just enable/disable.
if (box().style()->overflowX() == OSCROLL)
horizontalScrollbar()->setEnabled(hasHorizontalOverflow);
if (box().style()->overflowY() == OSCROLL)
verticalScrollbar()->setEnabled(hasVerticalOverflow);
}
// overflow:auto may need to lay out again if scrollbars got added/removed.
bool autoHorizontalScrollBarChanged = box().hasAutoHorizontalScrollbar() && (hasHorizontalScrollbar() != hasHorizontalOverflow);
bool autoVerticalScrollBarChanged = box().hasAutoVerticalScrollbar() && (hasVerticalScrollbar() != hasVerticalOverflow);
if (autoHorizontalScrollBarChanged || autoVerticalScrollBarChanged) {
if (box().hasAutoHorizontalScrollbar())
setHasHorizontalScrollbar(hasHorizontalOverflow);
if (box().hasAutoVerticalScrollbar())
setHasVerticalScrollbar(hasVerticalOverflow);
layer()->updateSelfPaintingLayer();
if (box().style()->overflowX() == OAUTO || box().style()->overflowY() == OAUTO) {
if (!m_inOverflowRelayout) {
// Our proprietary overflow: overlay value doesn't trigger a layout.
m_inOverflowRelayout = true;
SubtreeLayoutScope layoutScope(box());
layoutScope.setNeedsLayout(&box());
if (box().isRenderBlock()) {
RenderBlock& block = toRenderBlock(box());
block.scrollbarsChanged(autoHorizontalScrollBarChanged, autoVerticalScrollBarChanged);
block.layoutBlock(true);
} else {
box().layout();
}
m_inOverflowRelayout = false;
}
}
}
{
// Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html.
DisableCompositingQueryAsserts disabler;
// Set up the range (and page step/line step).
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
int clientWidth = box().pixelSnappedClientWidth();
horizontalScrollbar->setProportion(clientWidth, overflowRect().width());
}
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
int clientHeight = box().pixelSnappedClientHeight();
verticalScrollbar->setProportion(clientHeight, overflowRect().height());
}
}
bool hasOverflow = hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow();
updateScrollableAreaSet(hasOverflow);
if (hasOverflow) {
DisableCompositingQueryAsserts disabler;
positionOverflowControls(IntSize());
}
}
bool RenderLayerScrollableArea::hasHorizontalOverflow() const
{
ASSERT(!m_scrollDimensionsDirty);
return pixelSnappedScrollWidth() > box().pixelSnappedClientWidth();
}
bool RenderLayerScrollableArea::hasVerticalOverflow() const
{
ASSERT(!m_scrollDimensionsDirty);
return pixelSnappedScrollHeight() > box().pixelSnappedClientHeight();
}
bool RenderLayerScrollableArea::hasScrollableHorizontalOverflow() const
{
return hasHorizontalOverflow() && box().scrollsOverflowX();
}
bool RenderLayerScrollableArea::hasScrollableVerticalOverflow() const
{
return hasVerticalOverflow() && box().scrollsOverflowY();
}
static bool overflowRequiresScrollbar(EOverflow overflow)
{
return overflow == OSCROLL;
}
static bool overflowDefinesAutomaticScrollbar(EOverflow overflow)
{
return overflow == OAUTO || overflow == OOVERLAY;
}
// This function returns true if the given box requires overflow scrollbars (as
// opposed to the 'viewport' scrollbars managed by the RenderLayerCompositor).
// FIXME: we should use the same scrolling machinery for both the viewport and
// overflow. Currently, we need to avoid producing scrollbars here if they'll be
// handled externally in the RLC.
static bool canHaveOverflowScrollbars(const RenderBox& box)
{
return !box.isRenderView() && box.document().viewportDefiningElement() != box.node();
}
void RenderLayerScrollableArea::updateAfterStyleChange(const RenderStyle* oldStyle)
{
if (!canHaveOverflowScrollbars(box()))
return;
if (!m_scrollDimensionsDirty)
updateScrollableAreaSet(hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow());
EOverflow overflowX = box().style()->overflowX();
EOverflow overflowY = box().style()->overflowY();
// To avoid doing a relayout in updateScrollbarsAfterLayout, we try to keep any automatic scrollbar that was already present.
bool needsHorizontalScrollbar = (hasHorizontalScrollbar() && overflowDefinesAutomaticScrollbar(overflowX)) || overflowRequiresScrollbar(overflowX);
bool needsVerticalScrollbar = (hasVerticalScrollbar() && overflowDefinesAutomaticScrollbar(overflowY)) || overflowRequiresScrollbar(overflowY);
setHasHorizontalScrollbar(needsHorizontalScrollbar);
setHasVerticalScrollbar(needsVerticalScrollbar);
// With overflow: scroll, scrollbars are always visible but may be disabled.
// When switching to another value, we need to re-enable them (see bug 11985).
if (needsHorizontalScrollbar && oldStyle && oldStyle->overflowX() == OSCROLL && overflowX != OSCROLL) {
ASSERT(hasHorizontalScrollbar());
m_hBar->setEnabled(true);
}
if (needsVerticalScrollbar && oldStyle && oldStyle->overflowY() == OSCROLL && overflowY != OSCROLL) {
ASSERT(hasVerticalScrollbar());
m_vBar->setEnabled(true);
}
}
bool RenderLayerScrollableArea::updateAfterCompositingChange()
{
const bool layersChanged = m_topmostScrollChild != m_nextTopmostScrollChild;
m_topmostScrollChild = m_nextTopmostScrollChild;
m_nextTopmostScrollChild = nullptr;
return layersChanged;
}
void RenderLayerScrollableArea::updateAfterOverflowRecalc()
{
computeScrollDimensions();
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
int clientWidth = box().pixelSnappedClientWidth();
horizontalScrollbar->setProportion(clientWidth, overflowRect().width());
}
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
int clientHeight = box().pixelSnappedClientHeight();
verticalScrollbar->setProportion(clientHeight, overflowRect().height());
}
bool hasHorizontalOverflow = this->hasHorizontalOverflow();
bool hasVerticalOverflow = this->hasVerticalOverflow();
bool autoHorizontalScrollBarChanged = box().hasAutoHorizontalScrollbar() && (hasHorizontalScrollbar() != hasHorizontalOverflow);
bool autoVerticalScrollBarChanged = box().hasAutoVerticalScrollbar() && (hasVerticalScrollbar() != hasVerticalOverflow);
if (autoHorizontalScrollBarChanged || autoVerticalScrollBarChanged)
box().setNeedsLayoutAndFullPaintInvalidation();
}
IntSize RenderLayerScrollableArea::clampScrollOffset(const IntSize& scrollOffset) const
{
int maxX = scrollWidth() - box().pixelSnappedClientWidth();
int maxY = scrollHeight() - box().pixelSnappedClientHeight();
int x = std::max(std::min(scrollOffset.width(), maxX), 0);
int y = std::max(std::min(scrollOffset.height(), maxY), 0);
return IntSize(x, y);
}
IntRect RenderLayerScrollableArea::rectForHorizontalScrollbar(const IntRect& borderBoxRect) const
{
if (!m_hBar)
return IntRect();
const IntRect& scrollCorner = scrollCornerRect();
return IntRect(horizontalScrollbarStart(borderBoxRect.x()),
borderBoxRect.maxY() - box().borderBottom() - m_hBar->height(),
borderBoxRect.width() - (box().borderLeft() + box().borderRight()) - scrollCorner.width(),
m_hBar->height());
}
IntRect RenderLayerScrollableArea::rectForVerticalScrollbar(const IntRect& borderBoxRect) const
{
if (!m_vBar)
return IntRect();
const IntRect& scrollCorner = scrollCornerRect();
return IntRect(verticalScrollbarStart(borderBoxRect.x(), borderBoxRect.maxX()),
borderBoxRect.y() + box().borderTop(),
m_vBar->width(),
borderBoxRect.height() - (box().borderTop() + box().borderBottom()) - scrollCorner.height());
}
LayoutUnit RenderLayerScrollableArea::verticalScrollbarStart(int minX, int maxX) const
{
if (box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
return minX + box().borderLeft();
return maxX - box().borderRight() - m_vBar->width();
}
LayoutUnit RenderLayerScrollableArea::horizontalScrollbarStart(int minX) const
{
return minX + box().borderLeft();
}
IntSize RenderLayerScrollableArea::scrollbarOffset(const Scrollbar* scrollbar) const
{
if (scrollbar == m_vBar.get())
return IntSize(verticalScrollbarStart(0, box().width()), box().borderTop());
if (scrollbar == m_hBar.get())
return IntSize(horizontalScrollbarStart(0), box().height() - box().borderBottom() - scrollbar->height());
ASSERT_NOT_REACHED();
return IntSize();
}
PassRefPtr<Scrollbar> RenderLayerScrollableArea::createScrollbar(ScrollbarOrientation orientation)
{
RefPtr<Scrollbar> widget = Scrollbar::create(this, orientation);
if (orientation == HorizontalScrollbar)
didAddScrollbar(widget.get(), HorizontalScrollbar);
else
didAddScrollbar(widget.get(), VerticalScrollbar);
return widget.release();
}
void RenderLayerScrollableArea::destroyScrollbar(ScrollbarOrientation orientation)
{
RefPtr<Scrollbar>& scrollbar = orientation == HorizontalScrollbar ? m_hBar : m_vBar;
if (!scrollbar)
return;
willRemoveScrollbar(scrollbar.get(), orientation);
scrollbar->disconnectFromScrollableArea();
scrollbar = nullptr;
}
void RenderLayerScrollableArea::setHasHorizontalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == hasHorizontalScrollbar())
return;
if (hasScrollbar) {
// This doesn't hit in any tests, but since the equivalent code in setHasVerticalScrollbar
// does, presumably this code does as well.
DisableCompositingQueryAsserts disabler;
m_hBar = createScrollbar(HorizontalScrollbar);
} else {
destroyScrollbar(HorizontalScrollbar);
}
}
void RenderLayerScrollableArea::setHasVerticalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == hasVerticalScrollbar())
return;
if (hasScrollbar) {
// Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html
DisableCompositingQueryAsserts disabler;
m_vBar = createScrollbar(VerticalScrollbar);
} else {
destroyScrollbar(VerticalScrollbar);
}
}
void RenderLayerScrollableArea::positionOverflowControls(const IntSize& offsetFromRoot)
{
if (!hasScrollbar())
return;
const IntRect borderBox = box().pixelSnappedBorderBoxRect();
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
IntRect vBarRect = rectForVerticalScrollbar(borderBox);
vBarRect.move(offsetFromRoot);
verticalScrollbar->setFrameRect(vBarRect);
}
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
IntRect hBarRect = rectForHorizontalScrollbar(borderBox);
hBarRect.move(offsetFromRoot);
horizontalScrollbar->setFrameRect(hBarRect);
}
}
void RenderLayerScrollableArea::paintOverflowControls(GraphicsContext* context, const IntPoint& paintOffset, const IntRect& damageRect, bool paintingOverlayControls)
{
// Don't do anything if we have no overflow.
if (!box().hasOverflowClip())
return;
IntPoint adjustedPaintOffset = paintOffset;
if (paintingOverlayControls)
adjustedPaintOffset = m_cachedOverlayScrollbarOffset;
// Move the scrollbar widgets if necessary. We normally move and resize widgets during layout,
// but sometimes widgets can move without layout occurring (most notably when you scroll a
// document that contains fixed positioned elements).
positionOverflowControls(toIntSize(adjustedPaintOffset));
// Overlay scrollbars paint in a second pass through the layer tree so that they will paint
// on top of everything else. If this is the normal painting pass, paintingOverlayControls
// will be false, and we should just tell the root layer that there are overlay scrollbars
// that need to be painted. That will cause the second pass through the layer tree to run,
// and we'll paint the scrollbars then. In the meantime, cache tx and ty so that the
// second pass doesn't need to re-enter the RenderTree to get it right.
if (hasOverlayScrollbars() && !paintingOverlayControls) {
m_cachedOverlayScrollbarOffset = paintOffset;
IntRect localDamgeRect = damageRect;
localDamgeRect.moveBy(-paintOffset);
if (!overflowControlsIntersectRect(localDamgeRect))
return;
box().view()->layer()->setContainsDirtyOverlayScrollbars(true);
return;
}
// This check is required to avoid painting custom CSS scrollbars twice.
if (paintingOverlayControls && !hasOverlayScrollbars())
return;
// Now that we're sure the scrollbars are in the right place, paint them.
if (m_hBar)
m_hBar->paint(context, damageRect);
if (m_vBar)
m_vBar->paint(context, damageRect);
}
bool RenderLayerScrollableArea::overflowControlsIntersectRect(const IntRect& localRect) const
{
const IntRect borderBox = box().pixelSnappedBorderBoxRect();
if (rectForHorizontalScrollbar(borderBox).intersects(localRect))
return true;
if (rectForVerticalScrollbar(borderBox).intersects(localRect))
return true;
return false;
}
LayoutRect RenderLayerScrollableArea::exposeRect(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
{
LayoutRect localExposeRect(box().absoluteToLocalQuad(FloatQuad(FloatRect(rect)), UseTransforms).boundingBox());
LayoutRect layerBounds(0, 0, box().clientWidth(), box().clientHeight());
LayoutRect r = ScrollAlignment::getRectToExpose(layerBounds, localExposeRect, alignX, alignY);
IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset() + toIntSize(roundedIntRect(r).location()));
if (clampedScrollOffset == adjustedScrollOffset())
return rect;
IntSize oldScrollOffset = adjustedScrollOffset();
scrollToOffset(clampedScrollOffset);
IntSize scrollOffsetDifference = adjustedScrollOffset() - oldScrollOffset;
localExposeRect.move(-scrollOffsetDifference);
return LayoutRect(box().localToAbsoluteQuad(FloatQuad(FloatRect(localExposeRect)), UseTransforms).boundingBox());
}
void RenderLayerScrollableArea::updateScrollableAreaSet(bool hasOverflow)
{
LocalFrame* frame = box().frame();
if (!frame)
return;
FrameView* frameView = frame->view();
if (!frameView)
return;
// FIXME: Does this need to be fixed later for OOPI?
bool isVisibleToHitTest = box().visibleToHitTesting();
bool didScrollOverflow = m_scrollsOverflow;
m_scrollsOverflow = hasOverflow && isVisibleToHitTest;
if (didScrollOverflow == scrollsOverflow())
return;
if (m_scrollsOverflow)
frameView->addScrollableArea(this);
else
frameView->removeScrollableArea(this);
}
void RenderLayerScrollableArea::setTopmostScrollChild(RenderLayer* scrollChild)
{
// We only want to track the topmost scroll child for scrollable areas with
// overlay scrollbars.
if (!hasOverlayScrollbars())
return;
m_nextTopmostScrollChild = scrollChild;
}
} // namespace blink