blob: 38f43be7c1712a1a592434ececf5e0b7100021f7 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SERVICES_GFX_COMPOSITION_CPP_FORMATTING_H_
#define MOJO_SERVICES_GFX_COMPOSITION_CPP_FORMATTING_H_
#include "mojo/public/cpp/bindings/formatting.h"
#include "mojo/services/geometry/cpp/formatting.h"
#include "mojo/services/gfx/composition/interfaces/compositor.mojom.h"
#include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h"
namespace mojo {
namespace gfx {
namespace composition {
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::SceneToken& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::SceneUpdate& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::SceneMetadata& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::Resource& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::SceneResource& value);
std::ostream& operator<<(
std::ostream& os,
const mojo::gfx::composition::MailboxTextureResource& value);
std::ostream& operator<<(
std::ostream& os,
const mojo::gfx::composition::MailboxTextureResource::Origin* value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::Node& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::NodeOp& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::RectNodeOp& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::ImageNodeOp& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::SceneNodeOp& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::LayerNodeOp& value);
// FIXME(jeffbrown): Passing as a pointer to disambiguate with the operator<<
// generated by mojom itself for this enum, which unfortunately doesn't print
// names. We should improve mojom then get rid of this overload.
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::Node::Combinator* value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::Color& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::Blend& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::FrameInfo& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::HitTestBehavior& value);
std::ostream& operator<<(
std::ostream& os,
const mojo::gfx::composition::HitTestBehavior::Visibility* value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::HitTestResult& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::Hit& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::SceneHit& value);
std::ostream& operator<<(std::ostream& os,
const mojo::gfx::composition::NodeHit& value);
} // namespace composition
} // namespace gfx
} // namespace mojo
#endif // MOJO_SERVICES_GFX_COMPOSITION_CPP_FORMATTING_H_