blob: 5573c325f652db9dfb3759d5ba503e061432e29c [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/property_tree_builder.h"
#include <map>
#include <set>
#include "cc/base/math_util.h"
#include "cc/layers/layer.h"
#include "cc/trees/layer_tree_host.h"
#include "ui/gfx/geometry/point_f.h"
namespace cc {
class LayerTreeHost;
namespace {
struct DataForRecursion {
TransformTree* transform_tree;
ClipTree* clip_tree;
Layer* transform_tree_parent;
Layer* transform_fixed_parent;
Layer* render_target;
int clip_tree_parent;
gfx::Vector2dF offset_to_transform_tree_parent;
gfx::Vector2dF offset_to_transform_fixed_parent;
const Layer* page_scale_layer;
float page_scale_factor;
float device_scale_factor;
};
static Layer* GetTransformParent(const DataForRecursion& data, Layer* layer) {
return layer->position_constraint().is_fixed_position()
? data.transform_fixed_parent
: data.transform_tree_parent;
}
static ClipNode* GetClipParent(const DataForRecursion& data, Layer* layer) {
const bool inherits_clip = !layer->parent() || !layer->clip_parent();
const int id = inherits_clip ? data.clip_tree_parent
: layer->clip_parent()->clip_tree_index();
return data.clip_tree->Node(id);
}
static bool RequiresClipNode(Layer* layer,
bool axis_aligned_with_respect_to_parent) {
const bool render_surface_applies_non_axis_aligned_clip =
layer->render_surface() && !axis_aligned_with_respect_to_parent &&
layer->is_clipped();
const bool render_surface_may_grow_due_to_clip_children =
layer->render_surface() && layer->num_unclipped_descendants() > 0;
return !layer->parent() || layer->masks_to_bounds() || layer->mask_layer() ||
render_surface_applies_non_axis_aligned_clip ||
render_surface_may_grow_due_to_clip_children;
}
void AddClipNodeIfNeeded(const DataForRecursion& data_from_ancestor,
Layer* layer,
DataForRecursion* data_for_children) {
ClipNode* parent = GetClipParent(data_from_ancestor, layer);
int parent_id = parent->id;
const bool axis_aligned_with_respect_to_parent =
data_from_ancestor.transform_tree->Are2DAxisAligned(
layer->transform_tree_index(), parent->data.transform_id);
// TODO(vollick): once Andrew refactors the surface determinations out of
// CDP, the the layer->render_surface() check will be invalid.
const bool has_unclipped_surface =
layer->render_surface() &&
!layer->render_surface()->is_clipped() &&
layer->num_unclipped_descendants() == 0;
if (has_unclipped_surface)
parent_id = 0;
if (!RequiresClipNode(layer, axis_aligned_with_respect_to_parent)) {
// Unclipped surfaces reset the clip rect.
data_for_children->clip_tree_parent = parent_id;
} else if (layer->parent()) {
// Note the root clip gets handled elsewhere.
Layer* transform_parent = GetTransformParent(*data_for_children, layer);
ClipNode node;
node.data.clip = gfx::RectF(
gfx::PointF() + layer->offset_to_transform_parent(), layer->bounds());
node.data.transform_id = transform_parent->transform_tree_index();
node.data.target_id =
data_from_ancestor.render_target->transform_tree_index();
data_for_children->clip_tree_parent =
data_for_children->clip_tree->Insert(node, parent_id);
}
layer->set_clip_tree_index(
has_unclipped_surface ? 0 : data_for_children->clip_tree_parent);
// TODO(awoloszyn): Right now when we hit a node with a replica, we reset the
// clip for all children since we may need to draw. We need to figure out a
// better way, since we will need both the clipped and unclipped versions.
}
void AddTransformNodeIfNeeded(const DataForRecursion& data_from_ancestor,
Layer* layer,
DataForRecursion* data_for_children) {
const bool is_root = !layer->parent();
const bool is_page_scale_application_layer =
layer->parent() && layer->parent() == data_from_ancestor.page_scale_layer;
const bool is_scrollable = layer->scrollable();
const bool is_fixed = layer->position_constraint().is_fixed_position();
const bool has_significant_transform =
!layer->transform().IsIdentityOr2DTranslation();
const bool has_animated_transform =
layer->layer_animation_controller()->IsAnimatingProperty(
Animation::Transform);
const bool has_transform_origin = layer->transform_origin() != gfx::Point3F();
const bool has_surface = !!layer->render_surface();
const bool flattening_change = layer->parent() &&
layer->should_flatten_transform() &&
!layer->parent()->should_flatten_transform();
bool requires_node = is_root || is_scrollable || is_fixed ||
has_significant_transform || has_animated_transform ||
is_page_scale_application_layer || flattening_change ||
has_transform_origin || has_surface;
Layer* transform_parent = GetTransformParent(data_from_ancestor, layer);
// May be non-zero if layer is fixed or has a scroll parent.
gfx::Vector2dF parent_offset;
if (transform_parent) {
// TODO(vollick): This is to mimic existing bugs (crbug.com/441447).
if (!is_fixed)
parent_offset = transform_parent->offset_to_transform_parent();
gfx::Transform to_parent;
Layer* source = data_from_ancestor.transform_tree_parent;
if (layer->scroll_parent()) {
source = layer->parent();
parent_offset += layer->parent()->offset_to_transform_parent();
}
data_from_ancestor.transform_tree->ComputeTransform(
source->transform_tree_index(),
transform_parent->transform_tree_index(), &to_parent);
parent_offset += to_parent.To2dTranslation();
}
if (layer->IsContainerForFixedPositionLayers() || is_root)
data_for_children->transform_fixed_parent = layer;
data_for_children->transform_tree_parent = layer;
if (!requires_node) {
gfx::Vector2dF local_offset = layer->position().OffsetFromOrigin() +
layer->transform().To2dTranslation();
layer->set_offset_to_transform_parent(parent_offset + local_offset);
layer->set_transform_tree_index(transform_parent->transform_tree_index());
return;
}
if (!is_root) {
data_for_children->transform_tree->Insert(
TransformNode(), transform_parent->transform_tree_index());
}
TransformNode* node = data_for_children->transform_tree->back();
node->data.flattens = layer->should_flatten_transform();
node->data.target_id =
data_from_ancestor.render_target->transform_tree_index();
node->data.is_animated = layer->TransformIsAnimating();
gfx::Transform transform;
float device_and_page_scale_factors = 1.0f;
if (is_root)
device_and_page_scale_factors = data_from_ancestor.device_scale_factor;
if (is_page_scale_application_layer)
device_and_page_scale_factors *= data_from_ancestor.page_scale_factor;
transform.Scale(device_and_page_scale_factors, device_and_page_scale_factors);
// TODO(vollick): We've accounted for the scroll offset here but we haven't
// taken into account snapping to screen space pixels. For the purposes of
// computing rects we need to record, this should be fine (the visible rects
// we compute may be slightly different than what we'd compute with snapping,
// but since we significantly expand the visible rect when determining what to
// record, the slight difference should be inconsequential).
gfx::Vector2dF position = layer->position().OffsetFromOrigin();
if (!layer->scroll_parent()) {
position -= gfx::Vector2dF(layer->TotalScrollOffset().x(),
layer->TotalScrollOffset().y());
}
position += parent_offset;
transform.Translate3d(position.x() + layer->transform_origin().x(),
position.y() + layer->transform_origin().y(),
layer->transform_origin().z());
transform.PreconcatTransform(layer->transform());
transform.Translate3d(-layer->transform_origin().x(),
-layer->transform_origin().y(),
-layer->transform_origin().z());
node->data.to_parent = transform;
node->data.is_invertible = transform.GetInverse(&node->data.from_parent);
data_from_ancestor.transform_tree->UpdateScreenSpaceTransform(node->id);
layer->set_offset_to_transform_parent(gfx::Vector2dF());
layer->set_transform_tree_index(node->id);
}
void BuildPropertyTreesInternal(Layer* layer,
const DataForRecursion& data_from_parent) {
DataForRecursion data_for_children(data_from_parent);
if (layer->render_surface())
data_for_children.render_target = layer;
AddTransformNodeIfNeeded(data_from_parent, layer, &data_for_children);
AddClipNodeIfNeeded(data_from_parent, layer, &data_for_children);
for (size_t i = 0; i < layer->children().size(); ++i) {
if (!layer->children()[i]->scroll_parent())
BuildPropertyTreesInternal(layer->children()[i].get(), data_for_children);
}
if (layer->scroll_children()) {
for (Layer* scroll_child : *layer->scroll_children()) {
BuildPropertyTreesInternal(scroll_child, data_for_children);
}
}
if (layer->has_replica())
BuildPropertyTreesInternal(layer->replica_layer(), data_for_children);
}
} // namespace
void PropertyTreeBuilder::BuildPropertyTrees(
Layer* root_layer,
const Layer* page_scale_layer,
float page_scale_factor,
float device_scale_factor,
const gfx::Rect& viewport,
const gfx::Transform& device_transform,
TransformTree* transform_tree,
ClipTree* clip_tree) {
DataForRecursion data_for_recursion;
data_for_recursion.transform_tree = transform_tree;
data_for_recursion.clip_tree = clip_tree;
data_for_recursion.transform_tree_parent = nullptr;
data_for_recursion.transform_fixed_parent = nullptr;
data_for_recursion.render_target = root_layer;
data_for_recursion.clip_tree_parent = 0;
data_for_recursion.page_scale_layer = page_scale_layer;
data_for_recursion.page_scale_factor = page_scale_factor;
data_for_recursion.device_scale_factor = device_scale_factor;
int transform_root_id = transform_tree->Insert(TransformNode(), 0);
ClipNode root_clip;
root_clip.data.clip = viewport;
root_clip.data.transform_id = 0;
data_for_recursion.clip_tree_parent = clip_tree->Insert(root_clip, 0);
BuildPropertyTreesInternal(root_layer, data_for_recursion);
TransformNode* transform_root = transform_tree->Node(transform_root_id);
transform_root->data.set_to_parent(device_transform *
transform_root->data.to_parent);
}
} // namespace cc