|  | Name | 
|  |  | 
|  | CHROMIUM_lose_context | 
|  |  | 
|  | Name Strings | 
|  |  | 
|  | GL_CHROMIUM_lose_context | 
|  |  | 
|  | Version | 
|  |  | 
|  | Last Modifed Date: December 17, 2012 | 
|  |  | 
|  | Dependencies | 
|  |  | 
|  | OpenGL ES 2.0 is required. | 
|  |  | 
|  | Overview | 
|  |  | 
|  | This extension allows an application to force a lost context event. | 
|  | This is useful for debugging that an app can correctly handle the context | 
|  | becoming lost. | 
|  |  | 
|  | Issues | 
|  |  | 
|  | None | 
|  |  | 
|  | New Tokens | 
|  |  | 
|  | None | 
|  |  | 
|  | New Procedures and Functions | 
|  |  | 
|  | void LoseContextCHROMIUM (GLenum current, GLenum other) | 
|  |  | 
|  | Causes the current context and all other contexts in the same share group | 
|  | to become lost. <current> and <other> can each be one of: | 
|  |  | 
|  | GL_GUILTY_CONTEXT_RESET_EXT | 
|  | GL_INNOCENT_CONTEXT_RESET_EXT | 
|  | GL_UNKNOWN_CONTEXT_RESET_EXT | 
|  |  | 
|  | INVALID_ENUM is generated if <current> or <other> is not one of the values | 
|  | mentioned above. | 
|  |  | 
|  | Errors | 
|  |  | 
|  | None. | 
|  |  | 
|  | New State | 
|  |  | 
|  | None. | 
|  |  | 
|  | Revision History | 
|  |  | 
|  | 12/17/2012    Documented the extension |