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/*
* Copyright 2008, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_CORE_DOM_TOUCHLIST_H_
#define SKY_ENGINE_CORE_DOM_TOUCHLIST_H_
#include "sky/engine/bindings/core/v8/ScriptWrappable.h"
#include "sky/engine/core/dom/Touch.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/RefCounted.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
class TouchList final : public RefCounted<TouchList>, public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtr<TouchList> create()
{
return adoptRef(new TouchList);
}
static PassRefPtr<TouchList> adopt(Vector<RefPtr<Touch> >& touches)
{
return adoptRef(new TouchList(touches));
}
unsigned length() const { return m_values.size(); }
Touch* item(unsigned);
const Touch* item(unsigned) const;
void append(const PassRefPtr<Touch> touch) { m_values.append(touch); }
private:
TouchList()
{
}
TouchList(Vector<RefPtr<Touch> >& touches)
{
m_values.swap(touches);
}
Vector<RefPtr<Touch> > m_values;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_DOM_TOUCHLIST_H_