| /* | 
 |  * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. | 
 |  * Copyright (C) 2009 Google Inc. All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1. Redistributions of source code must retain the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer. | 
 |  * 2. Redistributions in binary form must reproduce the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer in the | 
 |  *    documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 
 |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
 |  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 
 |  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
 |  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
 |  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
 |  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
 |  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
 |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 |  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  */ | 
 |  | 
 | #include "sky/engine/config.h" | 
 | #include "sky/engine/platform/ThreadTimers.h" | 
 |  | 
 | #include "sky/engine/platform/PlatformThreadData.h" | 
 | #include "sky/engine/platform/SharedTimer.h" | 
 | #include "sky/engine/platform/Timer.h" | 
 | #include "sky/engine/platform/TraceEvent.h" | 
 | #include "sky/engine/wtf/CurrentTime.h" | 
 | #include "sky/engine/wtf/MainThread.h" | 
 |  | 
 | namespace blink { | 
 |  | 
 | // Fire timers for this length of time, and then quit to let the run loop process user input events. | 
 | // 100ms is about a perceptable delay in UI, so use a half of that as a threshold. | 
 | // This is to prevent UI freeze when there are too many timers or machine performance is low. | 
 | static const double maxDurationOfFiringTimers = 0.050; | 
 |  | 
 | // Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers | 
 | // copy to keep the heap and a set of currently firing timers. | 
 |  | 
 | static MainThreadSharedTimer* mainThreadSharedTimer() | 
 | { | 
 |     static MainThreadSharedTimer* timer = new MainThreadSharedTimer; | 
 |     return timer; | 
 | } | 
 |  | 
 | ThreadTimers::ThreadTimers() | 
 |     : m_sharedTimer(0) | 
 |     , m_firingTimers(false) | 
 |     , m_pendingSharedTimerFireTime(0) | 
 | { | 
 |     if (isMainThread()) | 
 |         setSharedTimer(mainThreadSharedTimer()); | 
 | } | 
 |  | 
 | // A worker thread may initialize SharedTimer after some timers are created. | 
 | // Also, SharedTimer can be replaced with 0 before all timers are destroyed. | 
 | void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer) | 
 | { | 
 |     if (m_sharedTimer) { | 
 |         m_sharedTimer->setFiredFunction(0); | 
 |         m_sharedTimer->stop(); | 
 |         m_pendingSharedTimerFireTime = 0; | 
 |     } | 
 |  | 
 |     m_sharedTimer = sharedTimer; | 
 |  | 
 |     if (sharedTimer) { | 
 |         m_sharedTimer->setFiredFunction(ThreadTimers::sharedTimerFired); | 
 |         updateSharedTimer(); | 
 |     } | 
 | } | 
 |  | 
 | void ThreadTimers::updateSharedTimer() | 
 | { | 
 |     if (!m_sharedTimer) | 
 |         return; | 
 |  | 
 |     if (m_firingTimers || m_timerHeap.isEmpty()) { | 
 |         m_pendingSharedTimerFireTime = 0; | 
 |         m_sharedTimer->stop(); | 
 |     } else { | 
 |         double nextFireTime = m_timerHeap.first()->m_nextFireTime; | 
 |         double currentMonotonicTime = monotonicallyIncreasingTime(); | 
 |         if (m_pendingSharedTimerFireTime) { | 
 |             // No need to restart the timer if both the pending fire time and the new fire time are in the past. | 
 |             if (m_pendingSharedTimerFireTime <= currentMonotonicTime && nextFireTime <= currentMonotonicTime) | 
 |                 return; | 
 |         } | 
 |         m_pendingSharedTimerFireTime = nextFireTime; | 
 |         m_sharedTimer->setFireInterval(std::max(nextFireTime - currentMonotonicTime, 0.0)); | 
 |     } | 
 | } | 
 |  | 
 | void ThreadTimers::sharedTimerFired() | 
 | { | 
 |     TRACE_EVENT_SET_SAMPLING_STATE("blink", "BlinkInternal"); | 
 |  | 
 |     // Redirect to non-static method. | 
 |     PlatformThreadData::current().threadTimers().sharedTimerFiredInternal(); | 
 |  | 
 |     TRACE_EVENT_SET_SAMPLING_STATE("blink", "Sleeping"); | 
 | } | 
 |  | 
 | void ThreadTimers::sharedTimerFiredInternal() | 
 | { | 
 |     // Do a re-entrancy check. | 
 |     if (m_firingTimers) | 
 |         return; | 
 |     m_firingTimers = true; | 
 |     m_pendingSharedTimerFireTime = 0; | 
 |  | 
 |     double fireTime = monotonicallyIncreasingTime(); | 
 |     double timeToQuit = fireTime + maxDurationOfFiringTimers; | 
 |  | 
 |     while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) { | 
 |         TimerBase& timer = *m_timerHeap.first(); | 
 |         timer.m_nextFireTime = 0; | 
 |         timer.m_unalignedNextFireTime = 0; | 
 |         timer.heapDeleteMin(); | 
 |  | 
 |         double interval = timer.repeatInterval(); | 
 |         timer.setNextFireTime(interval ? fireTime + interval : 0); | 
 |  | 
 |         TRACE_EVENT2("blink", "ThreadTimers::sharedTimerFiredInternal", | 
 |             "src_file", timer.location().file_name(), | 
 |             "src_func", timer.location().function_name()); | 
 |  | 
 |         // Once the timer has been fired, it may be deleted, so do nothing else with it after this point. | 
 |         timer.fired(); | 
 |  | 
 |         // Catch the case where the timer asked timers to fire in a nested event loop, or we are over time limit. | 
 |         if (!m_firingTimers || timeToQuit < monotonicallyIncreasingTime()) | 
 |             break; | 
 |     } | 
 |  | 
 |     m_firingTimers = false; | 
 |  | 
 |     updateSharedTimer(); | 
 | } | 
 |  | 
 | void ThreadTimers::fireTimersInNestedEventLoop() | 
 | { | 
 |     // Reset the reentrancy guard so the timers can fire again. | 
 |     m_firingTimers = false; | 
 |     updateSharedTimer(); | 
 | } | 
 |  | 
 | } // namespace blink | 
 |  |