| /* | 
 |  * Copyright (c) 2014, Google Inc. All rights reserved. | 
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 |  * met: | 
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 |  * notice, this list of conditions and the following disclaimer. | 
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 |  * copyright notice, this list of conditions and the following disclaimer | 
 |  * in the documentation and/or other materials provided with the | 
 |  * distribution. | 
 |  *     * Neither the name of Google Inc. nor the names of its | 
 |  * contributors may be used to endorse or promote products derived from | 
 |  * this software without specific prior written permission. | 
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 |  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
 |  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
 |  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
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 |  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  */ | 
 | #ifndef SKY_ENGINE_PLATFORM_GEOMETRY_FLOATBOX_H_ | 
 | #define SKY_ENGINE_PLATFORM_GEOMETRY_FLOATBOX_H_ | 
 |  | 
 | #include <cmath> | 
 | #include "sky/engine/platform/geometry/FloatPoint3D.h" | 
 |  | 
 | namespace blink { | 
 |  | 
 | class FloatBox { | 
 | public: | 
 |     FloatBox() | 
 |         : m_x(0) | 
 |         , m_y(0) | 
 |         , m_z(0) | 
 |         , m_width(0) | 
 |         , m_height(0) | 
 |         , m_depth(0) | 
 |     { | 
 |     } | 
 |  | 
 |     FloatBox(float x, float y, float z, float width, float height, float depth) | 
 |         : m_x(x) | 
 |         , m_y(y) | 
 |         , m_z(z) | 
 |         , m_width(width) | 
 |         , m_height(height) | 
 |         , m_depth(depth) | 
 |     { | 
 |     } | 
 |  | 
 |     FloatBox(const FloatBox& box) | 
 |         : m_x(box.x()) | 
 |         , m_y(box.y()) | 
 |         , m_z(box.z()) | 
 |         , m_width(box.width()) | 
 |         , m_height(box.height()) | 
 |         , m_depth(box.depth()) | 
 |     { | 
 |     } | 
 |  | 
 |     void setOrigin(const FloatPoint3D& origin) | 
 |     { | 
 |         m_x = origin.x(); | 
 |         m_y = origin.y(); | 
 |         m_z = origin.z(); | 
 |     } | 
 |  | 
 |     void setSize(const FloatPoint3D& origin) | 
 |     { | 
 |         ASSERT(origin.x() >= 0); | 
 |         ASSERT(origin.y() >= 0); | 
 |         ASSERT(origin.z() >= 0); | 
 |  | 
 |         m_width = origin.x(); | 
 |         m_height = origin.y(); | 
 |         m_depth = origin.z(); | 
 |     } | 
 |  | 
 |     void move(const FloatPoint3D& location) | 
 |     { | 
 |         m_x += location.x(); | 
 |         m_y += location.y(); | 
 |         m_z += location.z(); | 
 |     } | 
 |  | 
 |     void flatten() | 
 |     { | 
 |         m_z = 0; | 
 |         m_depth = 0; | 
 |     } | 
 |  | 
 |     void expandTo(const FloatPoint3D& low, const FloatPoint3D& high) | 
 |     { | 
 |         ASSERT(low.x() <= high.x()); | 
 |         ASSERT(low.y() <= high.y()); | 
 |         ASSERT(low.z() <= high.z()); | 
 |  | 
 |         float minX = std::min(m_x, low.x()); | 
 |         float minY = std::min(m_y, low.y()); | 
 |         float minZ = std::min(m_z, low.z()); | 
 |  | 
 |         float maxX = std::max(right(), high.x()); | 
 |         float maxY = std::max(bottom(), high.y()); | 
 |         float maxZ = std::max(front(), high.z()); | 
 |  | 
 |         m_x = minX; | 
 |         m_y = minY; | 
 |         m_z = minZ; | 
 |  | 
 |         m_width = maxX - minX; | 
 |         m_height = maxY - minY; | 
 |         m_depth = maxZ - minZ; | 
 |     } | 
 |  | 
 |     void expandTo(const FloatPoint3D& point) | 
 |     { | 
 |         expandTo(point, point); | 
 |     } | 
 |  | 
 |     void expandTo(const FloatBox& box) | 
 |     { | 
 |         expandTo(FloatPoint3D(box.x(), box.y(), box.z()), FloatPoint3D(box.right(), box.bottom(), box.front())); | 
 |     } | 
 |  | 
 |     void unionBounds(const FloatBox& box) | 
 |     { | 
 |         if (box.isEmpty()) | 
 |             return; | 
 |  | 
 |         if (isEmpty()) { | 
 |             *this = box; | 
 |             return; | 
 |         } | 
 |  | 
 |         expandTo(box); | 
 |     } | 
 |  | 
 |     bool isEmpty() const { return (m_width <= 0 && m_height <= 0) || (m_width <= 0 && m_depth <= 0) || (m_height <= 0 && m_depth <= 0); } | 
 |  | 
 |     float right() const { return m_x + m_width; } | 
 |     float bottom() const { return m_y + m_height; } | 
 |     float front() const { return m_z + m_depth; } | 
 |     float x() const { return m_x; } | 
 |     float y() const { return m_y; } | 
 |     float z() const { return m_z; } | 
 |     float width() const { return m_width; } | 
 |     float height() const { return m_height; } | 
 |     float depth() const { return m_depth; } | 
 | private: | 
 |     float m_x; | 
 |     float m_y; | 
 |     float m_z; | 
 |     float m_width; | 
 |     float m_height; | 
 |     float m_depth; | 
 | }; | 
 |  | 
 | inline bool operator==(const FloatBox& a, const FloatBox& b) | 
 | { | 
 |     return a.x() == b.x() && a.y() == b.y() && a.z() == b.z() && a.width() == b.width() | 
 |         && a.height() == b.height() && a.depth() == b.depth(); | 
 | } | 
 |  | 
 | inline bool operator!=(const FloatBox& a, const FloatBox& b) | 
 | { | 
 |     return !(a == b); | 
 | } | 
 |  | 
 | } // namespace WebKit | 
 |  | 
 | #endif  // SKY_ENGINE_PLATFORM_GEOMETRY_FLOATBOX_H_ |