| #include <stdlib.h> |
| #include <stdint.h> |
| #include "libc.h" |
| |
| /* |
| this code uses the same lagged fibonacci generator as the |
| original bsd random implementation except for the seeding |
| which was broken in the original |
| */ |
| |
| static uint32_t init[] = { |
| 0x00000000, 0x5851f42d, 0xc0b18ccf, 0xcbb5f646, 0xc7033129, 0x30705b04, |
| 0x20fd5db4, 0x9a8b7f78, 0x502959d8, 0xab894868, 0x6c0356a7, 0x88cdb7ff, |
| 0xb477d43f, 0x70a3a52b, 0xa8e4baf1, 0xfd8341fc, 0x8ae16fd9, 0x742d2f7a, |
| 0x0d1f0796, 0x76035e09, 0x40f7702c, 0x6fa72ca5, 0xaaa84157, 0x58a0df74, |
| 0xc74a0364, 0xae533cc4, 0x04185faf, 0x6de3b115, 0x0cab8628, 0xf043bfa4, |
| 0x398150e9, 0x37521657}; |
| |
| static int n = 31; |
| static int i = 3; |
| static int j = 0; |
| static uint32_t* x = init + 1; |
| static volatile int lock[2]; |
| |
| static uint32_t lcg31(uint32_t x) { |
| return (1103515245 * x + 12345) & 0x7fffffff; |
| } |
| |
| static uint64_t lcg64(uint64_t x) { |
| return 6364136223846793005ull * x + 1; |
| } |
| |
| static void* savestate() { |
| x[-1] = (n << 16) | (i << 8) | j; |
| return x - 1; |
| } |
| |
| static void loadstate(uint32_t* state) { |
| x = state + 1; |
| n = x[-1] >> 16; |
| i = (x[-1] >> 8) & 0xff; |
| j = x[-1] & 0xff; |
| } |
| |
| static void __srandom(unsigned seed) { |
| int k; |
| uint64_t s = seed; |
| |
| if (n == 0) { |
| x[0] = s; |
| return; |
| } |
| i = n == 31 || n == 7 ? 3 : 1; |
| j = 0; |
| for (k = 0; k < n; k++) { |
| s = lcg64(s); |
| x[k] = s >> 32; |
| } |
| /* make sure x contains at least one odd number */ |
| x[0] |= 1; |
| } |
| |
| void srandom(unsigned seed) { |
| LOCK(lock); |
| __srandom(seed); |
| UNLOCK(lock); |
| } |
| |
| char* initstate(unsigned seed, char* state, size_t size) { |
| void* old; |
| |
| if (size < 8) |
| return 0; |
| LOCK(lock); |
| old = savestate(); |
| if (size < 32) |
| n = 0; |
| else if (size < 64) |
| n = 7; |
| else if (size < 128) |
| n = 15; |
| else if (size < 256) |
| n = 31; |
| else |
| n = 63; |
| x = (uint32_t*)state + 1; |
| __srandom(seed); |
| savestate(); |
| UNLOCK(lock); |
| return old; |
| } |
| |
| char* setstate(char* state) { |
| void* old; |
| |
| LOCK(lock); |
| old = savestate(); |
| loadstate((uint32_t*)state); |
| UNLOCK(lock); |
| return old; |
| } |
| |
| long random(void) { |
| long k; |
| |
| LOCK(lock); |
| if (n == 0) { |
| k = x[0] = lcg31(x[0]); |
| goto end; |
| } |
| x[i] += x[j]; |
| k = x[i] >> 1; |
| if (++i == n) |
| i = 0; |
| if (++j == n) |
| j = 0; |
| end: |
| UNLOCK(lock); |
| return k; |
| } |