|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef BASE_THREADING_THREAD_H_ | 
|  | #define BASE_THREADING_THREAD_H_ | 
|  |  | 
|  | #include <string> | 
|  |  | 
|  | #include "base/base_export.h" | 
|  | #include "base/callback.h" | 
|  | #include "base/memory/scoped_ptr.h" | 
|  | #include "base/message_loop/message_loop.h" | 
|  | #include "base/message_loop/message_loop_proxy.h" | 
|  | #include "base/message_loop/timer_slack.h" | 
|  | #include "base/threading/platform_thread.h" | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | class MessagePump; | 
|  |  | 
|  | // A simple thread abstraction that establishes a MessageLoop on a new thread. | 
|  | // The consumer uses the MessageLoop of the thread to cause code to execute on | 
|  | // the thread.  When this object is destroyed the thread is terminated.  All | 
|  | // pending tasks queued on the thread's message loop will run to completion | 
|  | // before the thread is terminated. | 
|  | // | 
|  | // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread(). | 
|  | // | 
|  | // After the thread is stopped, the destruction sequence is: | 
|  | // | 
|  | //  (1) Thread::CleanUp() | 
|  | //  (2) MessageLoop::~MessageLoop | 
|  | //  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop | 
|  | class BASE_EXPORT Thread : PlatformThread::Delegate { | 
|  | public: | 
|  | struct BASE_EXPORT Options { | 
|  | typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory; | 
|  |  | 
|  | Options(); | 
|  | Options(MessageLoop::Type type, size_t size); | 
|  | ~Options(); | 
|  |  | 
|  | // Specifies the type of message loop that will be allocated on the thread. | 
|  | // This is ignored if message_pump_factory.is_null() is false. | 
|  | MessageLoop::Type message_loop_type; | 
|  |  | 
|  | // Specify timer slack for thread message loop. | 
|  | TimerSlack timer_slack; | 
|  |  | 
|  | // Used to create the MessagePump for the MessageLoop. The callback is Run() | 
|  | // on the thread. If message_pump_factory.is_null(), then a MessagePump | 
|  | // appropriate for |message_loop_type| is created. Setting this forces the | 
|  | // MessageLoop::Type to TYPE_CUSTOM. | 
|  | MessagePumpFactory message_pump_factory; | 
|  |  | 
|  | // Specifies the maximum stack size that the thread is allowed to use. | 
|  | // This does not necessarily correspond to the thread's initial stack size. | 
|  | // A value of 0 indicates that the default maximum should be used. | 
|  | size_t stack_size; | 
|  | }; | 
|  |  | 
|  | // Constructor. | 
|  | // name is a display string to identify the thread. | 
|  | explicit Thread(const std::string& name); | 
|  |  | 
|  | // Destroys the thread, stopping it if necessary. | 
|  | // | 
|  | // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or | 
|  | // guarantee Stop() is explicitly called before the subclass is destroyed). | 
|  | // This is required to avoid a data race between the destructor modifying the | 
|  | // vtable, and the thread's ThreadMain calling the virtual method Run().  It | 
|  | // also ensures that the CleanUp() virtual method is called on the subclass | 
|  | // before it is destructed. | 
|  | ~Thread() override; | 
|  |  | 
|  | #if defined(OS_WIN) | 
|  | // Causes the thread to initialize COM.  This must be called before calling | 
|  | // Start() or StartWithOptions().  If |use_mta| is false, the thread is also | 
|  | // started with a TYPE_UI message loop.  It is an error to call | 
|  | // init_com_with_mta(false) and then StartWithOptions() with any message loop | 
|  | // type other than TYPE_UI. | 
|  | void init_com_with_mta(bool use_mta) { | 
|  | DCHECK(!started_); | 
|  | com_status_ = use_mta ? MTA : STA; | 
|  | } | 
|  | #endif | 
|  |  | 
|  | // Starts the thread.  Returns true if the thread was successfully started; | 
|  | // otherwise, returns false.  Upon successful return, the message_loop() | 
|  | // getter will return non-null. | 
|  | // | 
|  | // Note: This function can't be called on Windows with the loader lock held; | 
|  | // i.e. during a DllMain, global object construction or destruction, atexit() | 
|  | // callback. | 
|  | bool Start(); | 
|  |  | 
|  | // Starts the thread. Behaves exactly like Start in addition to allow to | 
|  | // override the default options. | 
|  | // | 
|  | // Note: This function can't be called on Windows with the loader lock held; | 
|  | // i.e. during a DllMain, global object construction or destruction, atexit() | 
|  | // callback. | 
|  | bool StartWithOptions(const Options& options); | 
|  |  | 
|  | // Signals the thread to exit and returns once the thread has exited.  After | 
|  | // this method returns, the Thread object is completely reset and may be used | 
|  | // as if it were newly constructed (i.e., Start may be called again). | 
|  | // | 
|  | // Stop may be called multiple times and is simply ignored if the thread is | 
|  | // already stopped. | 
|  | // | 
|  | // NOTE: If you are a consumer of Thread, it is not necessary to call this | 
|  | // before deleting your Thread objects, as the destructor will do it. | 
|  | // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR. | 
|  | void Stop(); | 
|  |  | 
|  | // Signals the thread to exit in the near future. | 
|  | // | 
|  | // WARNING: This function is not meant to be commonly used. Use at your own | 
|  | // risk. Calling this function will cause message_loop() to become invalid in | 
|  | // the near future. This function was created to workaround a specific | 
|  | // deadlock on Windows with printer worker thread. In any other case, Stop() | 
|  | // should be used. | 
|  | // | 
|  | // StopSoon should not be called multiple times as it is risky to do so. It | 
|  | // could cause a timing issue in message_loop() access. Call Stop() to reset | 
|  | // the thread object once it is known that the thread has quit. | 
|  | void StopSoon(); | 
|  |  | 
|  | // Returns the message loop for this thread.  Use the MessageLoop's | 
|  | // PostTask methods to execute code on the thread.  This only returns | 
|  | // non-null after a successful call to Start.  After Stop has been called, | 
|  | // this will return NULL. | 
|  | // | 
|  | // NOTE: You must not call this MessageLoop's Quit method directly.  Use | 
|  | // the Thread's Stop method instead. | 
|  | // | 
|  | MessageLoop* message_loop() const { return message_loop_; } | 
|  |  | 
|  | // Returns a MessageLoopProxy for this thread. Use the MessageLoopProxy's | 
|  | // PostTask methods to execute code on the thread. Returns NULL if the thread | 
|  | // is not running (e.g. before Start or after Stop have been called). Callers | 
|  | // can hold on to this even after the thread is gone; in this situation, | 
|  | // attempts to PostTask() will fail. | 
|  | // | 
|  | // Note: This method is deprecated. Callers should call task_runner() instead | 
|  | // and use the TaskRunner interfaces for safely interfacing with the Thread. | 
|  | scoped_refptr<MessageLoopProxy> message_loop_proxy() const { | 
|  | return message_loop_ ? message_loop_->message_loop_proxy() : NULL; | 
|  | } | 
|  |  | 
|  | // Returns a TaskRunner for this thread. Use the TaskRunner's PostTask | 
|  | // methods to execute code on the thread. Returns NULL if the thread is not | 
|  | // running (e.g. before Start or after Stop have been called). Callers can | 
|  | // hold on to this even after the thread is gone; in this situation, attempts | 
|  | // to PostTask() will fail. | 
|  | scoped_refptr<SingleThreadTaskRunner> task_runner() const { | 
|  | return message_loop_proxy(); | 
|  | } | 
|  |  | 
|  | // Returns the name of this thread (for display in debugger too). | 
|  | const std::string& thread_name() const { return name_; } | 
|  |  | 
|  | // The native thread handle. | 
|  | PlatformThreadHandle thread_handle() { return thread_; } | 
|  |  | 
|  | // The thread ID. | 
|  | PlatformThreadId thread_id() const { return thread_id_; } | 
|  |  | 
|  | // Returns true if the thread has been started, and not yet stopped. | 
|  | bool IsRunning() const; | 
|  |  | 
|  | // Sets the thread priority. The thread must already be started. | 
|  | void SetPriority(ThreadPriority priority); | 
|  |  | 
|  | protected: | 
|  | // Called just prior to starting the message loop | 
|  | virtual void Init() {} | 
|  |  | 
|  | // Called to start the message loop | 
|  | virtual void Run(MessageLoop* message_loop); | 
|  |  | 
|  | // Called just after the message loop ends | 
|  | virtual void CleanUp() {} | 
|  |  | 
|  | static void SetThreadWasQuitProperly(bool flag); | 
|  | static bool GetThreadWasQuitProperly(); | 
|  |  | 
|  | void set_message_loop(MessageLoop* message_loop) { | 
|  | message_loop_ = message_loop; | 
|  | } | 
|  |  | 
|  | private: | 
|  | #if defined(OS_WIN) | 
|  | enum ComStatus { | 
|  | NONE, | 
|  | STA, | 
|  | MTA, | 
|  | }; | 
|  | #endif | 
|  |  | 
|  | // PlatformThread::Delegate methods: | 
|  | void ThreadMain() override; | 
|  |  | 
|  | #if defined(OS_WIN) | 
|  | // Whether this thread needs to initialize COM, and if so, in what mode. | 
|  | ComStatus com_status_; | 
|  | #endif | 
|  |  | 
|  | // Whether we successfully started the thread. | 
|  | bool started_; | 
|  |  | 
|  | // If true, we're in the middle of stopping, and shouldn't access | 
|  | // |message_loop_|. It may non-NULL and invalid. | 
|  | bool stopping_; | 
|  |  | 
|  | // True while inside of Run(). | 
|  | bool running_; | 
|  |  | 
|  | // Used to pass data to ThreadMain. | 
|  | struct StartupData; | 
|  | StartupData* startup_data_; | 
|  |  | 
|  | // The thread's handle. | 
|  | PlatformThreadHandle thread_; | 
|  |  | 
|  | // The thread's message loop.  Valid only while the thread is alive.  Set | 
|  | // by the created thread. | 
|  | MessageLoop* message_loop_; | 
|  |  | 
|  | // Our thread's ID. | 
|  | PlatformThreadId thread_id_; | 
|  |  | 
|  | // The name of the thread.  Used for debugging purposes. | 
|  | std::string name_; | 
|  |  | 
|  | friend void ThreadQuitHelper(); | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(Thread); | 
|  | }; | 
|  |  | 
|  | }  // namespace base | 
|  |  | 
|  | #endif  // BASE_THREADING_THREAD_H_ |