|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "cc/output/overlay_strategy_single_on_top.h" | 
|  |  | 
|  | #include "cc/quads/draw_quad.h" | 
|  | #include "cc/quads/texture_draw_quad.h" | 
|  | #include "ui/gfx/geometry/rect_conversions.h" | 
|  | #include "ui/gfx/transform.h" | 
|  |  | 
|  | namespace cc { | 
|  |  | 
|  | OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( | 
|  | OverlayCandidateValidator* capability_checker, | 
|  | ResourceProvider* resource_provider) | 
|  | : capability_checker_(capability_checker), | 
|  | resource_provider_(resource_provider) {} | 
|  |  | 
|  | bool OverlayStrategySingleOnTop::Attempt( | 
|  | RenderPassList* render_passes_in_draw_order, | 
|  | OverlayCandidateList* candidate_list) { | 
|  | // Only attempt to handle very simple case for now. | 
|  | if (!capability_checker_) | 
|  | return false; | 
|  |  | 
|  | RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 
|  | DCHECK(root_render_pass); | 
|  |  | 
|  | QuadList& quad_list = root_render_pass->quad_list; | 
|  | auto candidate_iterator = quad_list.end(); | 
|  | for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | 
|  | const DrawQuad* draw_quad = *it; | 
|  | if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { | 
|  | const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); | 
|  | if (!resource_provider_->AllowOverlay(quad.resource_id)) { | 
|  | continue; | 
|  | } | 
|  | // Check that no prior quads overlap it. | 
|  | bool intersects = false; | 
|  | gfx::RectF rect = draw_quad->rect; | 
|  | draw_quad->quadTransform().TransformRect(&rect); | 
|  | for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; | 
|  | ++overlap_iter) { | 
|  | gfx::RectF overlap_rect = overlap_iter->rect; | 
|  | overlap_iter->quadTransform().TransformRect(&overlap_rect); | 
|  | if (rect.Intersects(overlap_rect)) { | 
|  | intersects = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (intersects) | 
|  | continue; | 
|  | candidate_iterator = it; | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (candidate_iterator == quad_list.end()) | 
|  | return false; | 
|  | const TextureDrawQuad& quad = | 
|  | *TextureDrawQuad::MaterialCast(*candidate_iterator); | 
|  |  | 
|  | // Simple quads only. | 
|  | gfx::OverlayTransform overlay_transform = | 
|  | OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | 
|  | if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || | 
|  | !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || | 
|  | quad.shared_quad_state->opacity != 1.f || | 
|  | quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || | 
|  | quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) | 
|  | return false; | 
|  |  | 
|  | // Add our primary surface. | 
|  | OverlayCandidateList candidates; | 
|  | OverlayCandidate main_image; | 
|  | main_image.display_rect = root_render_pass->output_rect; | 
|  | main_image.format = RGBA_8888; | 
|  | candidates.push_back(main_image); | 
|  |  | 
|  | // Add the overlay. | 
|  | OverlayCandidate candidate; | 
|  | candidate.transform = overlay_transform; | 
|  | candidate.display_rect = | 
|  | OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect); | 
|  | candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | 
|  | candidate.format = RGBA_8888; | 
|  | candidate.resource_id = quad.resource_id; | 
|  | candidate.plane_z_order = 1; | 
|  | candidates.push_back(candidate); | 
|  |  | 
|  | // Check for support. | 
|  | capability_checker_->CheckOverlaySupport(&candidates); | 
|  |  | 
|  | // If the candidate can be handled by an overlay, create a pass for it. | 
|  | if (candidates[1].overlay_handled) { | 
|  | quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 
|  | candidate_list->swap(candidates); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | }  // namespace cc |