| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/output/software_renderer.h" |
| |
| #include "base/debug/trace_event.h" |
| #include "cc/base/math_util.h" |
| #include "cc/output/compositor_frame.h" |
| #include "cc/output/compositor_frame_ack.h" |
| #include "cc/output/compositor_frame_metadata.h" |
| #include "cc/output/copy_output_request.h" |
| #include "cc/output/output_surface.h" |
| #include "cc/output/render_surface_filters.h" |
| #include "cc/output/software_output_device.h" |
| #include "cc/quads/checkerboard_draw_quad.h" |
| #include "cc/quads/debug_border_draw_quad.h" |
| #include "cc/quads/picture_draw_quad.h" |
| #include "cc/quads/render_pass_draw_quad.h" |
| #include "cc/quads/solid_color_draw_quad.h" |
| #include "cc/quads/texture_draw_quad.h" |
| #include "cc/quads/tile_draw_quad.h" |
| #include "skia/ext/opacity_draw_filter.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "third_party/skia/include/core/SkImageFilter.h" |
| #include "third_party/skia/include/core/SkMatrix.h" |
| #include "third_party/skia/include/core/SkShader.h" |
| #include "third_party/skia/include/effects/SkLayerRasterizer.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/skia_util.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace cc { |
| namespace { |
| |
| static inline bool IsScalarNearlyInteger(SkScalar scalar) { |
| return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar)); |
| } |
| |
| bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) { |
| return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) && |
| IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f); |
| } |
| |
| static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) { |
| switch (wrap_mode) { |
| case GL_REPEAT: |
| return SkShader::kRepeat_TileMode; |
| case GL_CLAMP_TO_EDGE: |
| return SkShader::kClamp_TileMode; |
| } |
| NOTREACHED(); |
| return SkShader::kClamp_TileMode; |
| } |
| |
| } // anonymous namespace |
| |
| scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create( |
| RendererClient* client, |
| const RendererSettings* settings, |
| OutputSurface* output_surface, |
| ResourceProvider* resource_provider) { |
| return make_scoped_ptr(new SoftwareRenderer( |
| client, settings, output_surface, resource_provider)); |
| } |
| |
| SoftwareRenderer::SoftwareRenderer(RendererClient* client, |
| const RendererSettings* settings, |
| OutputSurface* output_surface, |
| ResourceProvider* resource_provider) |
| : DirectRenderer(client, settings, output_surface, resource_provider), |
| is_scissor_enabled_(false), |
| is_backbuffer_discarded_(false), |
| output_device_(output_surface->software_device()), |
| current_canvas_(NULL) { |
| if (resource_provider_) { |
| capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
| capabilities_.best_texture_format = |
| resource_provider_->best_texture_format(); |
| } |
| // The updater can access bitmaps while the SoftwareRenderer is using them. |
| capabilities_.allow_partial_texture_updates = true; |
| capabilities_.using_partial_swap = true; |
| |
| capabilities_.using_shared_memory_resources = true; |
| |
| capabilities_.allow_rasterize_on_demand = true; |
| } |
| |
| SoftwareRenderer::~SoftwareRenderer() {} |
| |
| const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const { |
| return capabilities_; |
| } |
| |
| void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) { |
| TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame"); |
| root_canvas_ = output_device_->BeginPaint( |
| gfx::ToEnclosingRect(frame->root_damage_rect)); |
| } |
| |
| void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) { |
| TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame"); |
| current_framebuffer_lock_ = nullptr; |
| current_framebuffer_canvas_.clear(); |
| current_canvas_ = NULL; |
| root_canvas_ = NULL; |
| |
| current_frame_data_.reset(new SoftwareFrameData); |
| output_device_->EndPaint(current_frame_data_.get()); |
| } |
| |
| void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { |
| TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers"); |
| CompositorFrame compositor_frame; |
| compositor_frame.metadata = metadata; |
| compositor_frame.software_frame_data = current_frame_data_.Pass(); |
| output_surface_->SwapBuffers(&compositor_frame); |
| } |
| |
| void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) { |
| output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id); |
| } |
| |
| bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { |
| return false; |
| } |
| |
| void SoftwareRenderer::EnsureScissorTestEnabled() { |
| is_scissor_enabled_ = true; |
| SetClipRect(scissor_rect_); |
| } |
| |
| void SoftwareRenderer::EnsureScissorTestDisabled() { |
| // There is no explicit notion of enabling/disabling scissoring in software |
| // rendering, but the underlying effect we want is to clear any existing |
| // clipRect on the current SkCanvas. This is done by setting clipRect to |
| // the viewport's dimensions. |
| is_scissor_enabled_ = false; |
| SkISize size = current_canvas_->getDeviceSize(); |
| SetClipRect(gfx::Rect(size.width(), size.height())); |
| } |
| |
| void SoftwareRenderer::Finish() {} |
| |
| void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { |
| DCHECK(!output_surface_->HasExternalStencilTest()); |
| current_framebuffer_lock_ = nullptr; |
| current_framebuffer_canvas_.clear(); |
| current_canvas_ = root_canvas_; |
| } |
| |
| bool SoftwareRenderer::BindFramebufferToTexture( |
| DrawingFrame* frame, |
| const ScopedResource* texture, |
| const gfx::Rect& target_rect) { |
| current_framebuffer_lock_ = make_scoped_ptr( |
| new ResourceProvider::ScopedWriteLockSoftware( |
| resource_provider_, texture->id())); |
| current_framebuffer_canvas_ = |
| skia::AdoptRef(new SkCanvas(current_framebuffer_lock_->sk_bitmap())); |
| current_canvas_ = current_framebuffer_canvas_.get(); |
| InitializeViewport(frame, |
| target_rect, |
| gfx::Rect(target_rect.size()), |
| target_rect.size()); |
| return true; |
| } |
| |
| void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { |
| is_scissor_enabled_ = true; |
| scissor_rect_ = scissor_rect; |
| SetClipRect(scissor_rect); |
| } |
| |
| void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) { |
| // Skia applies the current matrix to clip rects so we reset it temporary. |
| SkMatrix current_matrix = current_canvas_->getTotalMatrix(); |
| current_canvas_->resetMatrix(); |
| current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op); |
| current_canvas_->setMatrix(current_matrix); |
| } |
| |
| void SoftwareRenderer::ClearCanvas(SkColor color) { |
| // SkCanvas::clear doesn't respect the current clipping region |
| // so we SkCanvas::drawColor instead if scissoring is active. |
| if (is_scissor_enabled_) |
| current_canvas_->drawColor(color, SkXfermode::kSrc_Mode); |
| else |
| current_canvas_->clear(color); |
| } |
| |
| void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test, |
| bool draw_rect_covers_full_surface) {} |
| |
| void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame, |
| bool has_external_stencil_test) { |
| if (frame->current_render_pass->has_transparent_background) { |
| ClearCanvas(SkColorSetARGB(0, 0, 0, 0)); |
| } else { |
| #ifndef NDEBUG |
| // On DEBUG builds, opaque render passes are cleared to blue |
| // to easily see regions that were not drawn on the screen. |
| ClearCanvas(SkColorSetARGB(255, 0, 0, 255)); |
| #endif |
| } |
| } |
| |
| void SoftwareRenderer::SetDrawViewport( |
| const gfx::Rect& window_space_viewport) {} |
| |
| bool SoftwareRenderer::IsSoftwareResource( |
| ResourceProvider::ResourceId resource_id) const { |
| switch (resource_provider_->GetResourceType(resource_id)) { |
| case ResourceProvider::GLTexture: |
| return false; |
| case ResourceProvider::Bitmap: |
| return true; |
| case ResourceProvider::InvalidType: |
| break; |
| } |
| |
| LOG(FATAL) << "Invalid resource type."; |
| return false; |
| } |
| |
| void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { |
| TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); |
| gfx::Transform quad_rect_matrix; |
| QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
| gfx::Transform contents_device_transform = |
| frame->window_matrix * frame->projection_matrix * quad_rect_matrix; |
| contents_device_transform.FlattenTo2d(); |
| SkMatrix sk_device_matrix; |
| gfx::TransformToFlattenedSkMatrix(contents_device_transform, |
| &sk_device_matrix); |
| current_canvas_->setMatrix(sk_device_matrix); |
| |
| current_paint_.reset(); |
| if (settings_->force_antialiasing || |
| !IsScaleAndIntegerTranslate(sk_device_matrix)) { |
| // TODO(danakj): Until we can enable AA only on exterior edges of the |
| // layer, disable AA if any interior edges are present. crbug.com/248175 |
| bool all_four_edges_are_exterior = quad->IsTopEdge() && |
| quad->IsLeftEdge() && |
| quad->IsBottomEdge() && |
| quad->IsRightEdge(); |
| if (settings_->allow_antialiasing && |
| (settings_->force_antialiasing || all_four_edges_are_exterior)) |
| current_paint_.setAntiAlias(true); |
| current_paint_.setFilterLevel(SkPaint::kLow_FilterLevel); |
| } |
| |
| if (quad->ShouldDrawWithBlending() || |
| quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { |
| current_paint_.setAlpha(quad->opacity() * 255); |
| current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); |
| } else { |
| current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); |
| } |
| |
| switch (quad->material) { |
| case DrawQuad::CHECKERBOARD: |
| DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::DEBUG_BORDER: |
| DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::PICTURE_CONTENT: |
| DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::RENDER_PASS: |
| DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::SOLID_COLOR: |
| DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::TEXTURE_CONTENT: |
| DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::TILED_CONTENT: |
| DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::SURFACE_CONTENT: |
| // Surface content should be fully resolved to other quad types before |
| // reaching a direct renderer. |
| NOTREACHED(); |
| break; |
| case DrawQuad::INVALID: |
| case DrawQuad::IO_SURFACE_CONTENT: |
| case DrawQuad::YUV_VIDEO_CONTENT: |
| case DrawQuad::STREAM_VIDEO_CONTENT: |
| DrawUnsupportedQuad(frame, quad); |
| NOTREACHED(); |
| break; |
| } |
| |
| current_canvas_->resetMatrix(); |
| } |
| |
| void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
| const CheckerboardDrawQuad* quad) { |
| gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
| QuadVertexRect(), quad->rect, quad->visible_rect); |
| current_paint_.setColor(quad->color); |
| current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); |
| current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), |
| current_paint_); |
| } |
| |
| void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
| const DebugBorderDrawQuad* quad) { |
| // We need to apply the matrix manually to have pixel-sized stroke width. |
| SkPoint vertices[4]; |
| gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); |
| SkPoint transformed_vertices[4]; |
| current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, |
| vertices, |
| 4); |
| current_canvas_->resetMatrix(); |
| |
| current_paint_.setColor(quad->color); |
| current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); |
| current_paint_.setStyle(SkPaint::kStroke_Style); |
| current_paint_.setStrokeWidth(quad->width); |
| current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode, |
| 4, transformed_vertices, current_paint_); |
| } |
| |
| void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame, |
| const PictureDrawQuad* quad) { |
| SkMatrix content_matrix; |
| content_matrix.setRectToRect( |
| gfx::RectFToSkRect(quad->tex_coord_rect), |
| gfx::RectFToSkRect(QuadVertexRect()), |
| SkMatrix::kFill_ScaleToFit); |
| current_canvas_->concat(content_matrix); |
| |
| // TODO(aelias): This isn't correct in all cases. We should detect these |
| // cases and fall back to a persistent bitmap backing |
| // (http://crbug.com/280374). |
| skia::RefPtr<SkDrawFilter> opacity_filter = |
| skia::AdoptRef(new skia::OpacityDrawFilter( |
| quad->opacity(), frame->disable_picture_quad_image_filtering)); |
| DCHECK(!current_canvas_->getDrawFilter()); |
| current_canvas_->setDrawFilter(opacity_filter.get()); |
| |
| TRACE_EVENT0("cc", |
| "SoftwareRenderer::DrawPictureQuad"); |
| |
| quad->raster_source->PlaybackToSharedCanvas( |
| current_canvas_, quad->content_rect, quad->contents_scale); |
| |
| current_canvas_->setDrawFilter(NULL); |
| } |
| |
| void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame, |
| const SolidColorDrawQuad* quad) { |
| gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
| QuadVertexRect(), quad->rect, quad->visible_rect); |
| current_paint_.setColor(quad->color); |
| current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); |
| current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), |
| current_paint_); |
| } |
| |
| void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame, |
| const TextureDrawQuad* quad) { |
| if (!IsSoftwareResource(quad->resource_id)) { |
| DrawUnsupportedQuad(frame, quad); |
| return; |
| } |
| |
| // TODO(skaslev): Add support for non-premultiplied alpha. |
| ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, |
| quad->resource_id); |
| if (!lock.valid()) |
| return; |
| const SkBitmap* bitmap = lock.sk_bitmap(); |
| gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left, |
| quad->uv_bottom_right), |
| bitmap->width(), |
| bitmap->height()); |
| gfx::RectF visible_uv_rect = |
| MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect); |
| SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect); |
| gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
| QuadVertexRect(), quad->rect, quad->visible_rect); |
| SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect); |
| |
| if (quad->flipped) |
| current_canvas_->scale(1, -1); |
| |
| bool blend_background = quad->background_color != SK_ColorTRANSPARENT && |
| !bitmap->isOpaque(); |
| bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF); |
| if (needs_layer) { |
| current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha()); |
| current_paint_.setAlpha(0xFF); |
| } |
| if (blend_background) { |
| SkPaint background_paint; |
| background_paint.setColor(quad->background_color); |
| current_canvas_->drawRect(quad_rect, background_paint); |
| } |
| SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode()); |
| if (tile_mode != SkShader::kClamp_TileMode) { |
| SkMatrix matrix; |
| matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit); |
| skia::RefPtr<SkShader> shader = skia::AdoptRef( |
| SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix)); |
| SkPaint paint; |
| paint.setStyle(SkPaint::kFill_Style); |
| paint.setShader(shader.get()); |
| current_canvas_->drawRect(quad_rect, paint); |
| } else { |
| current_canvas_->drawBitmapRectToRect(*bitmap, |
| &sk_uv_rect, |
| quad_rect, |
| ¤t_paint_); |
| } |
| |
| if (needs_layer) |
| current_canvas_->restore(); |
| } |
| |
| void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame, |
| const TileDrawQuad* quad) { |
| // |resource_provider_| can be NULL in resourceless software draws, which |
| // should never produce tile quads in the first place. |
| DCHECK(resource_provider_); |
| DCHECK(IsSoftwareResource(quad->resource_id)); |
| |
| ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, |
| quad->resource_id); |
| if (!lock.valid()) |
| return; |
| DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode()); |
| |
| gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional( |
| quad->tex_coord_rect, quad->rect, quad->visible_rect); |
| gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
| QuadVertexRect(), quad->rect, quad->visible_rect); |
| |
| SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect); |
| current_paint_.setFilterLevel(SkPaint::kLow_FilterLevel); |
| current_canvas_->drawBitmapRectToRect( |
| *lock.sk_bitmap(), |
| &uv_rect, |
| gfx::RectFToSkRect(visible_quad_vertex_rect), |
| ¤t_paint_); |
| } |
| |
| void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame, |
| const RenderPassDrawQuad* quad) { |
| ScopedResource* content_texture = |
| render_pass_textures_.get(quad->render_pass_id); |
| if (!content_texture || !content_texture->id()) |
| return; |
| |
| DCHECK(IsSoftwareResource(content_texture->id())); |
| ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, |
| content_texture->id()); |
| if (!lock.valid()) |
| return; |
| SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode()); |
| |
| SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect()); |
| SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional( |
| QuadVertexRect(), quad->rect, quad->visible_rect)); |
| SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height()); |
| |
| SkMatrix content_mat; |
| content_mat.setRectToRect(content_rect, dest_rect, |
| SkMatrix::kFill_ScaleToFit); |
| |
| const SkBitmap* content = lock.sk_bitmap(); |
| |
| SkBitmap filter_bitmap; |
| if (!quad->filters.IsEmpty()) { |
| skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
| quad->filters, content_texture->size()); |
| // TODO(ajuma): Apply the filter in the same pass as the content where |
| // possible (e.g. when there's no origin offset). See crbug.com/308201. |
| if (filter) { |
| SkImageInfo info = SkImageInfo::MakeN32Premul( |
| content_texture->size().width(), content_texture->size().height()); |
| if (filter_bitmap.tryAllocPixels(info)) { |
| SkCanvas canvas(filter_bitmap); |
| SkPaint paint; |
| paint.setImageFilter(filter.get()); |
| canvas.clear(SK_ColorTRANSPARENT); |
| canvas.translate(SkIntToScalar(-quad->rect.origin().x()), |
| SkIntToScalar(-quad->rect.origin().y())); |
| canvas.scale(quad->filters_scale.x(), quad->filters_scale.y()); |
| canvas.drawSprite(*content, 0, 0, &paint); |
| } |
| } |
| } |
| |
| skia::RefPtr<SkShader> shader; |
| if (filter_bitmap.isNull()) { |
| shader = skia::AdoptRef(SkShader::CreateBitmapShader( |
| *content, content_tile_mode, content_tile_mode, &content_mat)); |
| } else { |
| shader = skia::AdoptRef(SkShader::CreateBitmapShader( |
| filter_bitmap, content_tile_mode, content_tile_mode, &content_mat)); |
| } |
| current_paint_.setShader(shader.get()); |
| |
| if (quad->mask_resource_id) { |
| ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_, |
| quad->mask_resource_id); |
| if (!lock.valid()) |
| return; |
| SkShader::TileMode mask_tile_mode = WrapModeToTileMode( |
| mask_lock.wrap_mode()); |
| |
| const SkBitmap* mask = mask_lock.sk_bitmap(); |
| |
| // Scale normalized uv rect into absolute texel coordinates. |
| SkRect mask_rect = |
| gfx::RectFToSkRect(gfx::ScaleRect(quad->MaskUVRect(), |
| quad->mask_texture_size.width(), |
| quad->mask_texture_size.height())); |
| |
| SkMatrix mask_mat; |
| mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit); |
| |
| skia::RefPtr<SkShader> mask_shader = |
| skia::AdoptRef(SkShader::CreateBitmapShader( |
| *mask, mask_tile_mode, mask_tile_mode, &mask_mat)); |
| |
| SkPaint mask_paint; |
| mask_paint.setShader(mask_shader.get()); |
| |
| SkLayerRasterizer::Builder builder; |
| builder.addLayer(mask_paint); |
| |
| skia::RefPtr<SkLayerRasterizer> mask_rasterizer = |
| skia::AdoptRef(builder.detachRasterizer()); |
| |
| current_paint_.setRasterizer(mask_rasterizer.get()); |
| current_canvas_->drawRect(dest_visible_rect, current_paint_); |
| } else { |
| // TODO(skaslev): Apply background filters |
| current_canvas_->drawRect(dest_visible_rect, current_paint_); |
| } |
| } |
| |
| void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame, |
| const DrawQuad* quad) { |
| #ifdef NDEBUG |
| current_paint_.setColor(SK_ColorWHITE); |
| #else |
| current_paint_.setColor(SK_ColorMAGENTA); |
| #endif |
| current_paint_.setAlpha(quad->opacity() * 255); |
| current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()), |
| current_paint_); |
| } |
| |
| void SoftwareRenderer::CopyCurrentRenderPassToBitmap( |
| DrawingFrame* frame, |
| scoped_ptr<CopyOutputRequest> request) { |
| gfx::Rect copy_rect = frame->current_render_pass->output_rect; |
| if (request->has_area()) |
| copy_rect.Intersect(request->area()); |
| gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(frame, copy_rect); |
| |
| scoped_ptr<SkBitmap> bitmap(new SkBitmap); |
| bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(), |
| window_copy_rect.height())); |
| current_canvas_->readPixels( |
| bitmap.get(), window_copy_rect.x(), window_copy_rect.y()); |
| |
| request->SendBitmapResult(bitmap.Pass()); |
| } |
| |
| void SoftwareRenderer::DiscardBackbuffer() { |
| if (is_backbuffer_discarded_) |
| return; |
| |
| output_surface_->DiscardBackbuffer(); |
| |
| is_backbuffer_discarded_ = true; |
| |
| // Damage tracker needs a full reset every time framebuffer is discarded. |
| client_->SetFullRootLayerDamage(); |
| } |
| |
| void SoftwareRenderer::EnsureBackbuffer() { |
| if (!is_backbuffer_discarded_) |
| return; |
| |
| output_surface_->EnsureBackbuffer(); |
| is_backbuffer_discarded_ = false; |
| } |
| |
| void SoftwareRenderer::DidChangeVisibility() { |
| if (visible()) |
| EnsureBackbuffer(); |
| else |
| DiscardBackbuffer(); |
| } |
| |
| } // namespace cc |