| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "sky/engine/config.h" |
| #include "sky/engine/core/animation/PendingAnimations.h" |
| |
| #include "sky/engine/core/animation/Animation.h" |
| #include "sky/engine/core/animation/AnimationTimeline.h" |
| #include "sky/engine/core/frame/FrameView.h" |
| #include "sky/engine/core/page/Page.h" |
| #include "sky/engine/core/rendering/RenderLayer.h" |
| |
| namespace blink { |
| |
| void PendingAnimations::add(AnimationPlayer* player) |
| { |
| ASSERT(player); |
| ASSERT(m_pending.find(player) == kNotFound); |
| m_pending.append(player); |
| |
| Document* document = player->timeline()->document(); |
| document->scheduleVisualUpdate(); |
| |
| bool visible = document->page() && document->page()->visibilityState() == PageVisibilityStateVisible; |
| if (!visible && !m_timer.isActive()) { |
| m_timer.startOneShot(0, FROM_HERE); |
| } |
| } |
| |
| bool PendingAnimations::update() |
| { |
| Vector<AnimationPlayer*> waitingForStartTime; |
| Vector<RefPtr<AnimationPlayer> > players; |
| players.swap(m_pending); |
| |
| for (size_t i = 0; i < players.size(); ++i) { |
| AnimationPlayer& player = *players[i].get(); |
| player.preCommit(); |
| if (player.playing() && !player.hasStartTime()) { |
| waitingForStartTime.append(&player); |
| } |
| } |
| |
| for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
| if (!waitingForStartTime[i]->hasStartTime()) { |
| waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTime[i]->timeline()->currentTimeInternal()); |
| } |
| } |
| |
| // FIXME: The postCommit should happen *after* the commit, not before. |
| for (size_t i = 0; i < players.size(); ++i) { |
| AnimationPlayer& player = *players[i].get(); |
| player.postCommit(player.timeline()->currentTimeInternal()); |
| } |
| |
| ASSERT(m_pending.isEmpty()); |
| return false; |
| } |
| |
| } // namespace |