blob: cefffa85899c7896cc9a225bc2b703b4c483de62 [file] [log] [blame]
/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_CORE_HTML_PARSER_HTMLTREEBUILDER_H_
#define SKY_ENGINE_CORE_HTML_PARSER_HTMLTREEBUILDER_H_
#include "sky/engine/core/html/parser/HTMLConstructionSite.h"
#include "sky/engine/core/html/parser/HTMLElementStack.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/Noncopyable.h"
#include "sky/engine/wtf/PassOwnPtr.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefPtr.h"
#include "sky/engine/wtf/Vector.h"
#include "sky/engine/wtf/text/StringBuilder.h"
#include "sky/engine/wtf/text/TextPosition.h"
namespace blink {
class AtomicHTMLToken;
class Document;
class DocumentFragment;
class Element;
class LocalFrame;
class HTMLToken;
class Node;
class HTMLDocumentParser;
class HTMLTreeBuilder final {
WTF_MAKE_NONCOPYABLE(HTMLTreeBuilder); WTF_MAKE_FAST_ALLOCATED;
public:
static PassOwnPtr<HTMLTreeBuilder> create(HTMLDocumentParser* parser, Document* document, bool reportErrors)
{
return adoptPtr(new HTMLTreeBuilder(parser, document, reportErrors));
}
~HTMLTreeBuilder();
const HTMLElementStack* openElements() const { return m_tree.openElements(); }
bool isParsingFragment() const { return !!m_fragmentContext.fragment(); }
void detach();
void constructTree(AtomicHTMLToken*);
bool hasParserBlockingScript() const { return !!m_scriptToProcess; }
// Must be called to take the parser-blocking script before calling the parser again.
PassRefPtr<Element> takeScriptToProcess(TextPosition& scriptStartPosition);
// Done, close any open tags, etc.
void finished();
// Synchronously empty any queues, possibly creating more DOM nodes.
void flush() { m_tree.flush(); }
private:
class CharacterTokenBuffer;
// Represents HTML5 "insertion mode"
// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode
enum InsertionMode {
HTMLMode,
TextMode,
};
HTMLTreeBuilder(HTMLDocumentParser*, Document*, bool reportErrors);
void processStartTag(AtomicHTMLToken*);
void processEndTag(AtomicHTMLToken*);
void processCharacter(AtomicHTMLToken*);
void processEndOfFile(AtomicHTMLToken*);
void processGenericRawTextStartTag(AtomicHTMLToken*);
void processScriptStartTag(AtomicHTMLToken*);
InsertionMode insertionMode() const { return m_insertionMode; }
void setInsertionMode(InsertionMode mode) { m_insertionMode = mode; }
class FragmentParsingContext {
WTF_MAKE_NONCOPYABLE(FragmentParsingContext);
DISALLOW_ALLOCATION();
public:
FragmentParsingContext();
FragmentParsingContext(DocumentFragment*, Element* contextElement);
~FragmentParsingContext();
DocumentFragment* fragment() const { return m_fragment; }
private:
RawPtr<DocumentFragment> m_fragment;
};
#if ENABLE(ASSERT)
bool m_isAttached;
#endif
FragmentParsingContext m_fragmentContext;
HTMLConstructionSite m_tree;
// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode
InsertionMode m_insertionMode;
// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#original-insertion-mode
InsertionMode m_originalInsertionMode;
// We access parser because HTML5 spec requires that we be able to change the state of the tokenizer
// from within parser actions. We also need it to track the current position.
RawPtr<HTMLDocumentParser> m_parser;
RefPtr<Element> m_scriptToProcess; // <script> tag which needs processing before resuming the parser.
TextPosition m_scriptToProcessStartPosition; // Starting line number of the script tag needing processing.
};
}
#endif // SKY_ENGINE_CORE_HTML_PARSER_HTMLTREEBUILDER_H_