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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_LOADER_IMAGELOADER_H_
#define SKY_ENGINE_CORE_LOADER_IMAGELOADER_H_
#include "sky/engine/core/fetch/ImageResource.h"
#include "sky/engine/core/fetch/ImageResourceClient.h"
#include "sky/engine/core/fetch/ResourcePtr.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/HashSet.h"
#include "sky/engine/wtf/WeakPtr.h"
#include "sky/engine/wtf/text/AtomicString.h"
namespace blink {
class IncrementLoadEventDelayCount;
class FetchRequest;
class Document;
class ImageLoaderClient {
public:
virtual void notifyImageSourceChanged() = 0;
// Determines whether the observed ImageResource should have higher priority in the decoded resources cache.
virtual bool requestsHighLiveResourceCachePriority() { return false; }
protected:
ImageLoaderClient() { }
};
class Element;
class ImageLoader;
class RenderImageResource;
template<typename T> class EventSender;
typedef EventSender<ImageLoader> ImageEventSender;
class ImageLoader : public ImageResourceClient {
public:
explicit ImageLoader(Element*);
virtual ~ImageLoader();
enum LoadType {
LoadNormally,
ForceLoadImmediately
};
enum UpdateFromElementBehavior {
// This should be the update behavior when the element is attached to a document, or when DOM mutations trigger a new load.
// Starts loading if a load hasn't already been started.
UpdateNormal,
// This should be the update behavior when the resource was changed (via 'src', 'srcset' or 'sizes').
// Starts a new load even if a previous load of the same resource have failed, to match Firefox's behavior.
// FIXME - Verify that this is the right behavior according to the spec.
UpdateIgnorePreviousError,
// This forces the image to update its intrinsic size, even if the image source has not changed.
UpdateSizeChanged
};
void updateFromElement(UpdateFromElementBehavior = UpdateNormal, LoadType = LoadNormally);
void elementDidMoveToNewDocument();
Element* element() const { return m_element; }
bool imageComplete() const
{
return m_imageComplete && !m_pendingTask;
}
ImageResource* image() const { return m_image.get(); }
void setImage(ImageResource*); // Cancels pending load events, and doesn't dispatch new ones.
bool hasPendingActivity() const
{
return m_hasPendingLoadEvent || m_hasPendingErrorEvent || m_pendingTask;
}
void dispatchPendingEvent(ImageEventSender*);
static void dispatchPendingLoadEvents();
static void dispatchPendingErrorEvents();
void addClient(ImageLoaderClient*);
void removeClient(ImageLoaderClient*);
protected:
virtual void notifyFinished(Resource*) override;
private:
class Task;
// Called from the task or from updateFromElement to initiate the load.
void doUpdateFromElement(UpdateFromElementBehavior);
virtual void dispatchLoadEvent() = 0;
virtual String sourceURI(const AtomicString&) const = 0;
void updatedHasPendingEvent();
void dispatchPendingLoadEvent();
void dispatchPendingErrorEvent();
RenderImageResource* renderImageResource();
void updateRenderer();
void setImageWithoutConsideringPendingLoadEvent(ImageResource*);
void sourceImageChanged();
void clearFailedLoadURL();
void crossSiteOrCSPViolationOccured(AtomicString);
void enqueueImageLoadingMicroTask(UpdateFromElementBehavior);
void timerFired(Timer<ImageLoader>*);
KURL imageSourceToKURL(AtomicString) const;
// Used to determine whether to immediately initiate the load
// or to schedule a microtask.
bool shouldLoadImmediately(const KURL&, LoadType) const;
void willRemoveClient(ImageLoaderClient&);
RawPtr<Element> m_element;
ResourcePtr<ImageResource> m_image;
RefPtr<Element> m_keepAlive;
HashSet<ImageLoaderClient*> m_clients;
Timer<ImageLoader> m_derefElementTimer;
AtomicString m_failedLoadURL;
WeakPtr<Task> m_pendingTask; // owned by Microtask
OwnPtr<IncrementLoadEventDelayCount> m_loadDelayCounter;
bool m_hasPendingLoadEvent : 1;
bool m_hasPendingErrorEvent : 1;
bool m_imageComplete : 1;
bool m_elementIsProtected : 1;
unsigned m_highPriorityClientCount;
};
}
#endif // SKY_ENGINE_CORE_LOADER_IMAGELOADER_H_