| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "ui/events/event_dispatcher.h" | 
 |  | 
 | #include <algorithm> | 
 |  | 
 | #include "ui/events/event_target.h" | 
 | #include "ui/events/event_targeter.h" | 
 |  | 
 | namespace ui { | 
 |  | 
 | namespace { | 
 |  | 
 | class ScopedDispatchHelper : public Event::DispatcherApi { | 
 |  public: | 
 |   explicit ScopedDispatchHelper(Event* event) | 
 |       : Event::DispatcherApi(event) { | 
 |     set_result(ui::ER_UNHANDLED); | 
 |   } | 
 |  | 
 |   virtual ~ScopedDispatchHelper() { | 
 |     set_phase(EP_POSTDISPATCH); | 
 |   } | 
 |  | 
 |  private: | 
 |   DISALLOW_COPY_AND_ASSIGN(ScopedDispatchHelper); | 
 | }; | 
 |  | 
 | }  // namespace | 
 |  | 
 | EventDispatcherDelegate::EventDispatcherDelegate() | 
 |     : dispatcher_(NULL) { | 
 | } | 
 |  | 
 | EventDispatcherDelegate::~EventDispatcherDelegate() { | 
 |   if (dispatcher_) | 
 |     dispatcher_->OnDispatcherDelegateDestroyed(); | 
 | } | 
 |  | 
 | Event* EventDispatcherDelegate::current_event() { | 
 |   return dispatcher_ ? dispatcher_->current_event() : NULL; | 
 | } | 
 |  | 
 | EventDispatchDetails EventDispatcherDelegate::DispatchEvent(EventTarget* target, | 
 |                                                             Event* event) { | 
 |   CHECK(target); | 
 |   Event::DispatcherApi dispatch_helper(event); | 
 |   dispatch_helper.set_phase(EP_PREDISPATCH); | 
 |   dispatch_helper.set_result(ER_UNHANDLED); | 
 |  | 
 |   EventDispatchDetails details = PreDispatchEvent(target, event); | 
 |   if (!event->handled() && | 
 |       !details.dispatcher_destroyed && | 
 |       !details.target_destroyed) { | 
 |     details = DispatchEventToTarget(target, event); | 
 |   } | 
 |   bool target_destroyed_during_dispatch = details.target_destroyed; | 
 |   if (!details.dispatcher_destroyed) { | 
 |     details = PostDispatchEvent(target_destroyed_during_dispatch ? | 
 |         NULL : target, *event); | 
 |   } | 
 |  | 
 |   details.target_destroyed |= target_destroyed_during_dispatch; | 
 |   return details; | 
 | } | 
 |  | 
 | EventDispatchDetails EventDispatcherDelegate::PreDispatchEvent( | 
 |     EventTarget* target, Event* event) { | 
 |   return EventDispatchDetails(); | 
 | } | 
 |  | 
 | EventDispatchDetails EventDispatcherDelegate::PostDispatchEvent( | 
 |     EventTarget* target, const Event& event) { | 
 |   return EventDispatchDetails(); | 
 | } | 
 |  | 
 | EventDispatchDetails EventDispatcherDelegate::DispatchEventToTarget( | 
 |     EventTarget* target, | 
 |     Event* event) { | 
 |   EventDispatcher* old_dispatcher = dispatcher_; | 
 |   EventDispatcher dispatcher(this); | 
 |   dispatcher_ = &dispatcher; | 
 |   dispatcher.ProcessEvent(target, event); | 
 |   if (!dispatcher.delegate_destroyed()) | 
 |     dispatcher_ = old_dispatcher; | 
 |   else if (old_dispatcher) | 
 |     old_dispatcher->OnDispatcherDelegateDestroyed(); | 
 |  | 
 |   EventDispatchDetails details; | 
 |   details.dispatcher_destroyed = dispatcher.delegate_destroyed(); | 
 |   details.target_destroyed = | 
 |       (!details.dispatcher_destroyed && !CanDispatchToTarget(target)); | 
 |   return details; | 
 | } | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // EventDispatcher: | 
 |  | 
 | EventDispatcher::EventDispatcher(EventDispatcherDelegate* delegate) | 
 |     : delegate_(delegate), | 
 |       current_event_(NULL) { | 
 | } | 
 |  | 
 | EventDispatcher::~EventDispatcher() { | 
 | } | 
 |  | 
 | void EventDispatcher::OnHandlerDestroyed(EventHandler* handler) { | 
 |   handler_list_.erase(std::find(handler_list_.begin(), | 
 |                                 handler_list_.end(), | 
 |                                 handler)); | 
 | } | 
 |  | 
 | void EventDispatcher::ProcessEvent(EventTarget* target, Event* event) { | 
 |   if (!target || !target->CanAcceptEvent(*event)) | 
 |     return; | 
 |  | 
 |   ScopedDispatchHelper dispatch_helper(event); | 
 |   dispatch_helper.set_target(target); | 
 |  | 
 |   handler_list_.clear(); | 
 |   target->GetPreTargetHandlers(&handler_list_); | 
 |  | 
 |   dispatch_helper.set_phase(EP_PRETARGET); | 
 |   DispatchEventToEventHandlers(&handler_list_, event); | 
 |   if (event->handled()) | 
 |     return; | 
 |  | 
 |   // If the event hasn't been consumed, trigger the default handler. Note that | 
 |   // even if the event has already been handled (i.e. return result has | 
 |   // ER_HANDLED set), that means that the event should still be processed at | 
 |   // this layer, however it should not be processed in the next layer of | 
 |   // abstraction. | 
 |   if (delegate_ && delegate_->CanDispatchToTarget(target)) { | 
 |     dispatch_helper.set_phase(EP_TARGET); | 
 |     DispatchEvent(target, event); | 
 |     if (event->handled()) | 
 |       return; | 
 |   } | 
 |  | 
 |   if (!delegate_ || !delegate_->CanDispatchToTarget(target)) | 
 |     return; | 
 |  | 
 |   handler_list_.clear(); | 
 |   target->GetPostTargetHandlers(&handler_list_); | 
 |   dispatch_helper.set_phase(EP_POSTTARGET); | 
 |   DispatchEventToEventHandlers(&handler_list_, event); | 
 | } | 
 |  | 
 | void EventDispatcher::OnDispatcherDelegateDestroyed() { | 
 |   delegate_ = NULL; | 
 | } | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // EventDispatcher, private: | 
 |  | 
 | void EventDispatcher::DispatchEventToEventHandlers(EventHandlerList* list, | 
 |                                                    Event* event) { | 
 |   for (EventHandlerList::const_iterator it = list->begin(), | 
 |            end = list->end(); it != end; ++it) { | 
 |     (*it)->dispatchers_.push(this); | 
 |   } | 
 |  | 
 |   while (!list->empty()) { | 
 |     EventHandler* handler = (*list->begin()); | 
 |     if (delegate_ && !event->stopped_propagation()) | 
 |       DispatchEvent(handler, event); | 
 |  | 
 |     if (!list->empty() && *list->begin() == handler) { | 
 |       // The handler has not been destroyed (because if it were, then it would | 
 |       // have been removed from the list). | 
 |       CHECK(handler->dispatchers_.top() == this); | 
 |       handler->dispatchers_.pop(); | 
 |       list->erase(list->begin()); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | void EventDispatcher::DispatchEvent(EventHandler* handler, Event* event) { | 
 |   // If the target has been invalidated or deleted, don't dispatch the event. | 
 |   if (!delegate_->CanDispatchToTarget(event->target())) { | 
 |     if (event->cancelable()) | 
 |       event->StopPropagation(); | 
 |     return; | 
 |   } | 
 |  | 
 |   base::AutoReset<Event*> event_reset(¤t_event_, event); | 
 |   handler->OnEvent(event); | 
 |   if (!delegate_ && event->cancelable()) | 
 |     event->StopPropagation(); | 
 | } | 
 |  | 
 | }  // namespace ui |