| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MOJO_UI_GL_RENDERER_H_ |
| #define MOJO_UI_GL_RENDERER_H_ |
| |
| #include <deque> |
| #include <memory> |
| |
| #include "base/callback.h" |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "mojo/public/cpp/bindings/strong_binding.h" |
| #include "mojo/services/gfx/composition/interfaces/resources.mojom.h" |
| |
| namespace mojo { |
| |
| class GLContext; |
| class GLTexture; |
| class Size; |
| |
| namespace ui { |
| |
| // Provides support for rendering GL commands into a pool of textures |
| // and producing scene resources for them. |
| class GLRenderer { |
| public: |
| // Called with an active GL context to draw into the framebuffer. |
| using DrawGLCallback = base::Closure; |
| |
| GLRenderer(base::WeakPtr<mojo::GLContext> gl_context, |
| uint32_t max_recycled_textures = 3u); |
| ~GLRenderer(); |
| |
| // Gets the GL context, or null if none. |
| const base::WeakPtr<mojo::GLContext>& gl_context() const { |
| return gl_context_; |
| } |
| |
| // Obtains a texture of the specified size. |
| // Returns a nullptr if the GLContext was destroyed. |
| std::unique_ptr<mojo::GLTexture> GetTexture(const mojo::Size& requested_size); |
| |
| // Takes ownership of the specified texture, issues GL commands to |
| // produce a mailbox texture, and returns its resource pointer. |
| // The caller should add the resource to its scene. |
| // Returns a nullptr if the GLContext was destroyed. |
| mojo::gfx::composition::ResourcePtr BindTextureResource( |
| std::unique_ptr<GLTexture> texture); |
| |
| // Allocates a GL texture, binds it to a framebuffer, invokes the |
| // provided function, then returns the resulting resource. |
| // If |with_depth| is true, provides a depth buffer attachment. |
| mojo::gfx::composition::ResourcePtr DrawGL(const mojo::Size& size, |
| bool with_depth, |
| const DrawGLCallback& callback); |
| |
| private: |
| using GLRecycledTextureInfo = |
| std::pair<std::unique_ptr<mojo::GLTexture>, uint32_t>; |
| |
| // TODO(jeffbrown): Avoid creating new callbacks each time, perhaps by |
| // migrating to image pipes. |
| class GLTextureReleaser : mojo::gfx::composition::MailboxTextureCallback { |
| public: |
| GLTextureReleaser(const base::WeakPtr<GLRenderer>& provider, |
| GLRecycledTextureInfo info); |
| ~GLTextureReleaser() override; |
| |
| mojo::gfx::composition::MailboxTextureCallbackPtr StrongBind(); |
| |
| private: |
| void OnMailboxTextureReleased() override; |
| void Release(bool recyclable); |
| |
| base::WeakPtr<GLRenderer> provider_; |
| GLRecycledTextureInfo texture_info_; |
| mojo::StrongBinding<mojo::gfx::composition::MailboxTextureCallback> |
| binding_; |
| }; |
| |
| void ReleaseTexture(GLRecycledTextureInfo texture_info, bool recyclable); |
| |
| const base::WeakPtr<mojo::GLContext> gl_context_; |
| const uint32_t max_recycled_textures_; |
| |
| std::deque<GLRecycledTextureInfo> recycled_textures_; |
| uint32_t bound_textures_ = 0u; |
| |
| base::WeakPtrFactory<mojo::ui::GLRenderer> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
| }; |
| |
| } // namespace ui |
| } // namespace mojo |
| |
| #endif // MOJO_UI_GL_RENDERER_H_ |