| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
| #define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
| |
| #include <iosfwd> |
| #include <memory> |
| #include <unordered_map> |
| #include <unordered_set> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "mojo/services/geometry/interfaces/geometry.mojom.h" |
| #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" |
| |
| namespace compositor { |
| |
| class NodeDef; |
| class SceneDef; |
| class SceneContent; |
| class SceneNodeDef; |
| class RenderFrame; |
| |
| // Describes a single frame snapshot of the scene graph, sufficient for |
| // rendering and hit testing. When the snapshot is made, all predicated and |
| // blocked scene nodes are evaluated to produce a final description of |
| // the frame along with its dependencies. |
| // |
| // The snapshot holds a list of dependencies for the scenes whose state was |
| // originally used to produce it. The snapshot must be invalidated whenever |
| // any of these scenes change. Note that the snapshot will contain a list |
| // of dependencies even in the case where a frame could not be produced, |
| // in which case the dependencies express the set of scenes which, if updated, |
| // might allow composition to be unblocked and make progress on a subsequent |
| // frame. |
| // |
| // Snapshot objects are not thread-safe since they have direct references to |
| // the scene graph definition. However, the snapshot's frame is thread-safe |
| // and is intended to be sent to the backend rasterizer. |
| class Snapshot { |
| public: |
| // Describes the result of a snapshot operation. |
| enum class Disposition { |
| kSuccess, // The snapshot was successful. |
| kBlocked, // The node was blocked from rendering. |
| kCycle, // The node was blocked due to a cycle, must unwind fully. |
| }; |
| |
| ~Snapshot(); |
| |
| // Returns true if the snapshot is valid. |
| bool valid() const { return valid_; } |
| |
| // Gets the frame produced from this snapshot, or null if none. |
| // |
| // This is always null if |valid()| is false but it may be null even |
| // when |valid()| is true if composition was blocked and unable to produce |
| // a frame during the snapshot operation. |
| const std::shared_ptr<RenderFrame>& frame() const { return frame_; } |
| |
| // Unconditionally marks the snapshot as invalid. |
| // |
| // Returns true if the snapshot became invalid as a result of this operation, |
| // or false if it was already invalid. |
| bool Invalidate(); |
| |
| // Invalidates the snapshot if it has a dependency on the specified scene. |
| // When this occurs, the entire list of dependencies is flushed (we no longer |
| // need them) in case the scene in question or its contents are about to |
| // be destroyed. |
| // |
| // Returns true if the snapshot became invalid as a result of this operation, |
| // or false if it was already invalid. |
| bool InvalidateScene(const SceneDef* scene_def); |
| |
| // Returns true if the specified node was blocked from rendering. |
| // Only meaningful while the snapshot is valid. |
| bool IsBlocked(const NodeDef* node) const; |
| |
| // Gets the scene content which was resolved by following a scene node link. |
| // Only meaningful while the snapshot is valid. |
| const SceneContent* GetResolvedSceneContent( |
| const SceneNodeDef* scene_node) const; |
| |
| private: |
| friend class SnapshotBuilder; |
| |
| Snapshot(); |
| |
| void ClearContent(); |
| |
| // Just the set of dependent scene tokens. Used for invalidation. |
| std::unordered_set<uint32_t> dependencies_; |
| |
| // The root scene in the graph. |
| // This reference together with |resolved_scenes| retains all of the |
| // nodes used by the snapshot so that we can use bare pointers for nodes |
| // and avoid excess reference counting overhead in other data structures. |
| scoped_refptr<const SceneContent> root_scene_content_; |
| |
| // Map of scenes which were resolved from scene nodes. |
| std::unordered_map<const SceneNodeDef*, scoped_refptr<const SceneContent>> |
| resolved_scene_contents_; |
| |
| // Node states, true if snapshotted successfully, false if blocked. |
| std::unordered_map<const NodeDef*, Disposition> node_dispositions_; |
| |
| // A frame ready to be rendered. |
| std::shared_ptr<RenderFrame> frame_; |
| |
| // True if the snapshot is still valid. |
| bool valid_ = true; |
| |
| DISALLOW_COPY_AND_ASSIGN(Snapshot); |
| }; |
| |
| // Builds a table of all of the state which will be required for rendering |
| // a scene graph. |
| class SnapshotBuilder { |
| public: |
| explicit SnapshotBuilder(std::ostream* block_log); |
| ~SnapshotBuilder(); |
| |
| // If not null, the snapshotter will append information to this stream |
| // describing the parts of the scene graph for which composition was blocked. |
| std::ostream* block_log() { return block_log_; } |
| |
| // Snapshots the requested node. |
| Snapshot::Disposition SnapshotNode(const NodeDef* node, |
| const SceneContent* content); |
| |
| // Snapshots the requested scene. |
| Snapshot::Disposition SnapshotScene(const SceneDef* scene, |
| uint32_t version, |
| const SceneNodeDef* referrer_node, |
| const SceneContent* referrer_content); |
| |
| // Builds a snapshot rooted at the specified scene. |
| std::unique_ptr<Snapshot> Build( |
| const SceneDef* root_scene, |
| const mojo::Rect& viewport, |
| const mojo::gfx::composition::FrameInfo& frame_info); |
| |
| private: |
| // Snapshots the root scene of a renderer. |
| // This is just like |SnapshotScene| but the errors are reported a little |
| // differently since there is no referrer node. |
| Snapshot::Disposition SnapshotRenderer(const SceneDef* scene); |
| |
| // Snapshots the root node of a scene and detects cycles. |
| // This is just like |SnapshotNode| but performs cycle detection which |
| // isn't otherwise needed. |
| Snapshot::Disposition SnapshotRootAndDetectCycles( |
| const NodeDef* node, |
| const SceneContent* content); |
| |
| std::ostream* const block_log_; |
| std::unique_ptr<Snapshot> snapshot_; |
| const SceneContent* cycle_ = nullptr; // point where a cycle was detected |
| |
| DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder); |
| }; |
| |
| } // namespace compositor |
| |
| #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |