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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_UI_GL_VIEW_H_
#define MOJO_UI_GL_VIEW_H_
#include "mojo/gpu/gl_context.h"
#include "mojo/gpu/gl_context_owner.h"
#include "mojo/ui/base_view.h"
#include "mojo/ui/gl_renderer.h"
namespace mojo {
namespace ui {
// Abstract base implementation of the View interface for simple applications
// which use GL for rendering. Subclasses must handle layout and provide
// content for the scene.
class GLView : public BaseView {
public:
GLView(
mojo::ApplicationImpl* app_impl,
const std::string& label,
const mojo::ui::ViewProvider::CreateViewCallback& create_view_callback);
~GLView() override;
// Gets the GL context, or null if none.
const base::WeakPtr<mojo::GLContext>& gl_context() const {
return gl_context_owner_.context();
}
// Gets the GL renderer.
mojo::ui::GLRenderer* gl_renderer() { return &gl_renderer_; }
private:
mojo::GLContextOwner gl_context_owner_;
mojo::ui::GLRenderer gl_renderer_;
MOJO_DISALLOW_COPY_AND_ASSIGN(GLView);
};
} // namespace ui
} // namespace mojo
#endif // MOJO_UI_GL_VIEW_H_