blob: d609653f015c61677fa7d89e51d55a7db90aa9ce [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/launcher/launcher_view_tree.h"
#include "base/bind.h"
#include "mojo/public/cpp/application/connect.h"
#include "mojo/services/gfx/composition/cpp/formatting.h"
#include "mojo/services/ui/views/cpp/formatting.h"
namespace launcher {
LauncherViewTree::LauncherViewTree(
mojo::gfx::composition::Compositor* compositor,
mojo::ui::ViewManager* view_manager,
mojo::ContextProviderPtr context_provider,
mojo::ViewportMetricsPtr viewport_metrics,
const base::Closure& shutdown_callback)
: compositor_(compositor),
view_manager_(view_manager),
context_provider_(context_provider.Pass()),
viewport_metrics_(viewport_metrics.Pass()),
shutdown_callback_(shutdown_callback),
view_tree_listener_binding_(this) {
// Register the view tree.
mojo::ui::ViewTreeListenerPtr view_tree_listener;
view_tree_listener_binding_.Bind(mojo::GetProxy(&view_tree_listener));
view_manager_->CreateViewTree(mojo::GetProxy(&view_tree_),
view_tree_listener.Pass(), "Launcher");
view_tree_.set_connection_error_handler(base::Bind(
&LauncherViewTree::OnViewTreeConnectionError, base::Unretained(this)));
// Get view tree services.
mojo::ServiceProviderPtr view_tree_service_provider;
view_tree_->GetServiceProvider(mojo::GetProxy(&view_tree_service_provider));
mojo::ConnectToService<mojo::ui::InputDispatcher>(
view_tree_service_provider.get(), &input_dispatcher_);
input_dispatcher_.set_connection_error_handler(
base::Bind(&LauncherViewTree::OnInputDispatcherConnectionError,
base::Unretained(this)));
// Attach the renderer.
mojo::gfx::composition::RendererPtr renderer;
compositor_->CreateRenderer(context_provider_.Pass(), GetProxy(&renderer),
"Launcher");
view_tree_->SetRenderer(renderer.Pass());
}
LauncherViewTree::~LauncherViewTree() {}
void LauncherViewTree::SetRoot(mojo::ui::ViewOwnerPtr owner) {
if (owner) {
view_tree_->SetRoot(++root_key_, owner.Pass());
root_was_set_ = true;
} else {
view_tree_->ResetRoot(nullptr);
root_was_set_ = false;
}
root_layout_info_.reset();
}
void LauncherViewTree::SetViewportMetrics(
mojo::ViewportMetricsPtr viewport_metrics) {
viewport_metrics_ = viewport_metrics.Pass();
view_tree_->RequestLayout();
}
void LauncherViewTree::DispatchEvent(mojo::EventPtr event) {
if (input_dispatcher_)
input_dispatcher_->DispatchEvent(event.Pass());
}
void LauncherViewTree::OnViewTreeConnectionError() {
LOG(ERROR) << "View tree connection error.";
Shutdown();
}
void LauncherViewTree::OnInputDispatcherConnectionError() {
// This isn't considered a fatal error right now since it is still useful
// to be able to test a view system that has graphics but no input.
LOG(WARNING) << "Input dispatcher connection error, input will not work.";
input_dispatcher_.reset();
}
void LauncherViewTree::OnLayout(const OnLayoutCallback& callback) {
LayoutRoot();
callback.Run();
}
void LauncherViewTree::OnRootUnavailable(
uint32_t root_key,
const OnRootUnavailableCallback& callback) {
if (root_key_ == root_key) {
LOG(ERROR) << "Root view terminated unexpectedly.";
Shutdown();
}
callback.Run();
}
void LauncherViewTree::OnRendererDied(const OnRendererDiedCallback& callback) {
LOG(ERROR) << "Renderer died unexpectedly.";
Shutdown();
callback.Run();
}
void LauncherViewTree::LayoutRoot() {
if (!root_was_set_)
return;
auto params = mojo::ui::ViewLayoutParams::New();
params->constraints = mojo::ui::BoxConstraints::New();
params->constraints->min_width = viewport_metrics_->size->width;
params->constraints->max_width = viewport_metrics_->size->width;
params->constraints->min_height = viewport_metrics_->size->height;
params->constraints->max_height = viewport_metrics_->size->height;
params->device_pixel_ratio = viewport_metrics_->device_pixel_ratio;
view_tree_->LayoutRoot(
params.Pass(),
base::Bind(&LauncherViewTree::OnLayoutResult, base::Unretained(this)));
}
void LauncherViewTree::OnLayoutResult(mojo::ui::ViewLayoutInfoPtr info) {
if (!info) {
DVLOG(1) << "Root layout: <stale>";
return;
}
DVLOG(1) << "Root layout: size.width=" << info->size->width
<< ", size.height=" << info->size->height
<< ", scene_token.value=" << info->scene_token->value;
root_layout_info_ = info.Pass();
}
void LauncherViewTree::Shutdown() {
shutdown_callback_.Run();
}
} // namespace launcher